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Gun Jamming
Posted: 2007-02-21 03:09
by UberSoldat2142
I think just to add to the realism at some points in the game some guns should jam or overheat depending on what type they are. For instance an AK-47 would jam the least becuase its realiable.
Posted: 2007-02-21 03:16
by Leo
The guns do jam if you beat them up too much, so congratulations on keeping your gun on such good shape that it didn't jam.
The usual, too much effort, not enough reward. Well maintained rifles rarely jam during the coarse of 2 hour firefights depicted in PR.
Posted: 2007-02-21 03:36
by A-10Warthog
i like this idea, hell ill be at the range shootin my ar and it would jam on me at least 3 times in 5 hours

Posted: 2007-02-21 03:45
by AtlantaFalcons
This is what I like to think lag is. Just pretend those nice long server hangs are your gun jamming and you having to clear it.
Posted: 2007-02-21 03:56
by Raniak
AtlantaFalcons wrote:This is what I like to think lag is. Just pretend those nice long server hangs are your gun jamming and you having to clear it.
And server crashes are when your gun explode ?

Posted: 2007-02-21 03:59
by [T]Terranova7
I had an idea on a way gun jamming could be implemented. It wouldn't really serve as a random nuisance, but more of negative for players who "spray & pray" too much. I posted it in the "
What we would like to see in a realism mod" thread. I'll just copy and paste it here.
Jamming
There have been discussions on it before, I know. But I think I might have stumbled across a way in which jamming could be implemented.
First, we'll take the "overheating" funtion for most of the MGs and various other weapons. Perpetual fire will cause the overheat meter to rise until it's full, and by that time you can't fire the weapon because it's too hot. I'm sure everyone is familiar with that.
Now what if we took that concept, and tweaked it up for the small arms so that instead of overheating, your weapon jams. Basically, when the player fires his weapon, an invisible meter slowly rises (It also slowly decreases). Once that meter reaches max, the player can no longer fire because his weapon is jammed.
At this point you're simply adding the overheat function to the small arms. But would it be possible to apply a "fix jam" animation when the weapon fully overheats? And at the fix, the meter reaches minimum and the player is able to fire his weapon again.
The "Jam" could vary for different rifles. Something like this would encourage players to be more conservative with their rifles instead of spraying and praying. I see this alot with the M16, where players just set it to the burst function, but fire it rapidly like a full auto assault rifle.
Posted: 2007-02-21 04:42
by Teek
Eggman made a post on TBF2 forums and he had a equasion, but said its not possible
Posted: 2007-02-21 04:53
by OAKside
Gun jamming is taking realism too far, seems pretty obvious to me.
I'm with AF on this, and there's plenty of lag-jam already.
Posted: 2007-02-21 13:02
by Clypp
Are we going to have to play missions that involve gun cleaning and maintenance too? Having weapons jam in a game like this is a bad idea. Any way you can die that your skill cannot prevent should not be implemented.
Posted: 2007-02-21 13:14
by DrMcCleod
I don't see how jamming would be anything other than annoying.
Posted: 2007-02-21 14:43
by Determined
A well maintained weapon AND magazines will not jam. I have been in the Army for over 6 years now and have had very few weapon jams. None of which ever occured with my weapon. Usually it happened when using a spare , or experimental. Weapon jams are not always the fault of the weapon itself, but magazines with too much or too little pressure in their springs among other things.