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Armor and AT

Posted: 2007-02-21 23:36
by Cinders
Well, heavy AT seems to be abundant. I see it pretty often in the game. Not sure if that was intended. My point is the armor doesn't survive long and is kinda considered a death trap. Always a guy waiting with AT or able to get it within 30 seconds of a tank rolling up on scene. I'm sure you guys have a handle on it, for whatever you intend.

Main point: Vehicles getting attention? I think the infantry fighting is awesome. The tanks/LAV's are good in theory, but kinda clunky, though this is an earlier release. Wish there was a good way to stabilize the up/down on the gun for driving. I know there really isn't :(

The driver should have a bit of zoom to help out the gunner. Maybe take a look at the DC-Realism and I think the later releases of SH for how they dealt with it. Put in a driver indicator, so the gunner can see where the driver is looking and pressing left click says "TARGET SPOTTED" in game, so the gunner would skew over to the driver's indicator.

That and maybe even MORE zoom on the gunner's view. I suppose what I'm saying is re-evaluate the way they're used and see if that's what you want. Maybe have them stand way off (avoid AT traps) and fire into the enemy positions. Or rolling through them, so suspension and target indication would need work. Or close range, where just indication would need work.

Armor is hard to use with teamwork and needed crewman, but easy to take down. Guess that's my point.

Like the game a lot, nice work :)
I feel sorry for you guys, EA really leaves you wanting on codework ability. Shame HL2 isn't easier to mod, that game is insanely good for coding... but very, very hard and intrinsic.