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No Exploding Vehicles

Posted: 2005-08-10 23:50
by Scoggs117
I personally hate that cars explode when they hit water or too many bullets. why not just have it so when you hit the engine compartment with 'X' amount of bulllets car/vehicle is rendered useless, sounds like much more realistic to me... hmm had a bigger and better idea when i started this... maybe it will com back later

Posted: 2005-08-10 23:58
by TerribleOne
This has been suggested before and the thread continued to things like vehicles should be towed back to a specififed area to be fixed or a mechanic must fix them on sight etc etc. dont know how it will turn out but either way you cant leave the bust vehicles there because it will slow down gameplay (or could) because of the increased triangles.

Posted: 2005-08-11 00:37
by Scoggs117
OR, you could have it so when a vhicle is dead, you have to have engineers come and fix on the field, and now have random vehicles spawn, ya kno since it doesnt happen in realife, and i think it would be rpetty cool to have to cahnge all of you objectives to rescue the crew from lets say a shot up blown up tank, and secure the vehivle mid game

Posted: 2005-08-11 00:54
by TerribleOne
Scoggs117 wrote:OR, you could have it so when a vhicle is dead, you have to have engineers come and fix on the field, and now have random vehicles spawn, ya kno since it doesnt happen in realife, and i think it would be rpetty cool to have to cahnge all of you objectives to rescue the crew from lets say a shot up blown up tank, and secure the vehivle mid game
Its gonna look odd also when one guy can fix up a tank thats blown to bits in the field.

Its a game and its gonna have to give somwhere

dont know how they will have it in the end.

Posted: 2005-08-11 01:14
by CobraPhantom
As for vehicles taking damage in water, I feel they shouldnt take damage, more so just get bogged down, immobilized. I havent looked at the mapping part of the editor, but BC for BF42 had the option of when and how far a vehicle should 'blow up' in order to return to its spawn location.

Posted: 2005-08-11 01:31
by Scoggs117
how about no more respawning vehicles? take care of what you have... and if it dies then tough

Posted: 2005-08-11 01:56
by BrokenArrow
again were infringing on another thread but id rather have a realistic respawn, a train station or airfield where vehicles can come in, of course less frequently. but PR will have the same effect on vehicles as infantry, they'll be more careful.

Posted: 2005-08-11 02:00
by Super6
well lets consider this, no mroe respawning vehicles=idiots in pub play might waste all vehicles. What we are talking about leaves option for Mog type map where your blackhawk can take damage that dosn't seem to critical but messes up flight controls then it get progressively worse till the tail rotor blows off and you start spinning giving pilot limited control (no rotor, yaw), he then crash lands severly wounding crew. Icon pops up on map via the Commo Rose to indicate a helo down at which point the team needs to move in to attempt a rescue operation. The helo can only stay alive for as long as you want after this because unless open flame is exposed to fuel it wont blow (in addition if you add fuel in PR then give the pilot the weapon of fuel jettison to prevent this, otherwise make the helo blow up). Now the wounded crew needs to have blurry vission for a while from shellshock and reduced accuracy. The rescue force now moves in with medics and guns to attempt to heal them OR if 'realistic medic' is put in then have another helo come to take 1 or 2 men out or have a hummer take some out of the combat zone and RTB to have them patched up and rearmed (bases need to have ammo boxes, its an HQ! They have a UAV trailer and no ammo?). The helo will then need to be destroyed via HE grenade or C4 to let it respawn (if thats still in) OR have the engineer repair it but this should take a long time, they need to repair it past a certain point so the electronics dont start fire or w/e causing it to crash again. On the repair bar have a line that represents this so he knows as any mechanic should. After this point, the helo needs to be R'd TB and landed where the engineer's wrench should work faster simulating the rapair crew that isnt feasible to have (it needs to land on helo pad to do this but the pad dosn't repair). I know this is very long but if you read it post anything that sounds possible/good chance of being put in (devs), and also post what you want guys so they even know if its worth it. As you can tell by the alias I do indeed like hte movie BHD and if these types of things could be put in the mappers could make a map of Mogidishu so much more realistic. Thanks for reading.

Posted: 2005-08-11 08:27
by Figisaacnewton
It'll be different for different maps, in regards to how/if vehicles respawn.

I do think that vehicles should not explode 10 seconds after they are disabled and completely disapeer, they should stay as long as possible and then just go away. As for vehicles exploding in the first place, a hmvee, for example, needs to be reworked so that it doesnt explode lke in BF2 when an RPG hits it, instead it just makes a really nasty burn mark, there is a big amount of fire and smoke coming from where the rpg hit, and the humvee is in the state between working and exploding, it is just sitting there on fire.

At least in some situations, a weapons does not damage a vehicle to the point where it looks like a tottaly destroyed damage model (good example = taking lots of small arms fire, you'd just have bunch of bullet holes) unless the gas tanks go boom or something.

Tanks are similar to this, almost nothing will make a tank simply explode...

Aircraft should be built similar to EOD and SH, where the helis have that state between working and about to blow up, wherre you have very poor control, and the damage works so you can actually make a crash landing w/o disintegrating.

Posted: 2005-08-11 09:20
by Tonedef
I like what Super6 said...I was thinking about that earlier. Helis should spin and slam into the ground rather than blow up in mid air, at least from small arms fire.

Another thing that would be nice is the ability to shoot gas tanks though this has probably already be brought up :) .

Posted: 2005-08-11 15:27
by Pak
Gas tanks on cars don't explode when you shoot them with small arms. That was on mythbusters once.

Posted: 2005-08-11 15:39
by Doug97
Pak wrote:Gas tanks on cars don't explode when you shoot them with small arms. That was on mythbusters once.
What if you use tracer or incendiary rounds?

Posted: 2005-08-11 15:45
by Pak
That would be different.

Posted: 2005-08-11 20:33
by Super6
but usually you won't be shooting tracer from small arms, ant-material snipers, however, could blow it up I would guess but keep this in mind, it the fumes of petro that explode, not the liquid. These explode out so it could kill the passengers and total the car but you would have to land that anti-material round in the top o fthe gas tank so the sparks hit hte fumes, this would be a very hard snipe not really worth putting in in my mind. The amount of metal you would have to go through with the round would be a lot so that only guns like an AM sniper or a b-hawks miinigun's tracer rounds could do it BUT, on that note, the minigun needs to shoot faster and overheat less. I saw a video and this guy was totaling cars with it and it shot uber-fast but the tracer orunds bounced right off the cars into the sand so I think that truly only an AT sniper could do it and it would be such an insanely hard snipe that its not worth coding in my mind but I'm not a dev.

Posted: 2005-08-12 11:01
by Wolfmaster
Scoggs117 wrote:how about no more respawning vehicles? take care of what you have... and if it dies then tough
i don't think that's such a good idea. i mean, imagine a 64 player map without vehicles..... no fun.

Posted: 2005-08-12 18:39
by CobraPhantom
Wolfmaster wrote:
Scoggs117 wrote:how about no more respawning vehicles? take care of what you have... and if it dies then tough
i don't think that's such a good idea. i mean, imagine a 64 player map without vehicles..... no fun.
Yea not to mention the little 'accidents' that happen on the battlefield, such as rolling MBTs down hills, or getting them stuck in bamboo.. :wink:

Posted: 2005-08-12 20:10
by TerribleOne
spawn vehicle amounts should be capped. New ones should be dropped off via air transport not the wizards wand.

Posted: 2005-08-12 23:45
by Scoggs117
Super6 wrote:but usually you won't be shooting tracer from small arms, ant-material snipers, however, could blow it up
no they are just anti material, your best bet would be to aim for the engine block and hell stop right there, and be prone to enemy fire...

Posted: 2005-08-13 03:28
by Super6
if you read hte context I said that the window in which the buller would have to inter would be so insanely hard to hit that it would be not worth putting in and that it could, possibly, blow up gas tank. What i will ad is assuming the penetrater was still hot enough and hit hte fumes but I think that a powerful weapons hsould at least leak your fuel.