Page 1 of 3

Why rally points are a bad idea

Posted: 2007-02-22 18:28
by BigPipe
I know this title may attract bad criticism, but ive got valid opinions that im throwing across the board.

Rally Points


We love them, we hate them. Mostly we love them. Very brilliant idea but badly executed. Ill explain.

Playing Basra as MEC squad leader. We capture North VCP and were defending it. Another squad is defending South VCP. Some marines manage to sneak nearby and set a rally point. This is where it becomes a joke.

They start coming out of the woodwork, hundreds of them, we kill, they spawn, we kill, they spawn. I order my squad to look for the RP but no one sees anything.

It becomes almost a spawn rape thing. We have the flag and the area secured but as soon as you spawn, there's an enemy who just came from nowhere who guns you down. Frustrated, i order the other squad to come and help. We mow them down, for a minute everything is silent, people are celebrating when all of a sudden, the trickle of enemy soldiers starts again. What a joke!

This goes on for maybe half an hour. No win no lose situation. I think if they had to spawn back at their main base, they would be more tactical when approaching us and that's how in reality it is.

I don't see what's the problem with people spawning at flags. They said its to prevent attackers from meeting spawner's but what's the difference? When you capture a zone, people start spawning behind your lines because you missed a rally point that's hidden inside a building! You get raped in an area you have supposedly "secured"! That's just illogical
I would suggest that people spawn at flags, we attack the area, kill everybody and then capture it, just like real life.

Posted: 2007-02-22 18:30
by CodeRedFox
I think this was started somewhere else in the forums...

Posted: 2007-02-22 18:33
by Clypp
If this happens remember this:
-Only one squad can come from a rally point, that is a max of 6 guys
-You can hunt down the rally point and destroy it
-As insurgent you are all about ambushes, if the enemy always comes from the same direction awesome ambushes can be orchastrated

Posted: 2007-02-22 18:34
by Guerra norte
Sorry DEV's, as much as I like this mod I agree with BigPipe, there should only be spawn points back at the main base.

Posted: 2007-02-22 18:35
by vanity
If you rape a rally point long enough, they'll stop spawning there and just move it. Otherwise, it's a team a retards.

Posted: 2007-02-22 18:41
by NavalLord
As Clypp stated, only six guys spawn from one rally point. So there can't be hundreds of them. It's six measly guys against your team of insurgents. If you team can't find the enemy rally point, then they either aren't looking hard enough, or they're blind. You said they are coming from the same direction. All you have to do is spread out in that area, and when you see them appearing, you spot them, and then move in. When I'm in a squad and I'm not the squad leader, I'm always Spec-Ops. I'm the guy that hunts down rally points and destroys them. Once you know what to look for, it's really easy. When you see a patrol of guys coming from a single direction, you know a rally point has to be over there. So you go to a position that gives you a good vantage point of where they came from. Spec-ops has the SOFLAM, which are great for spotting rally points. Use those to look around the area where the squad came from. Always keep a watch out for more guys appearing. If you can't see it, chances are it's further away. It's a game of tracking them down. Just use reverse tactics against them. Where would you put the rally point if you were attacking a certain position? Use that knowledge to help you find it.

Posted: 2007-02-22 18:51
by Nephrmuus
I'm sure this has been considered by the devs, but I think people should free-fall (and then open parachute if they want to live :-P ) onto rally points which would make the "suddenly 6 men appeared from under a rock" phenomenon go away - that way squad leaders might learn how to put them a bit away from the carnage of the front line, but sadly I'm sure they'd still stick them in stupid places to get their squad killed.

(I'm actually half-serious about this suggestion, at least on specops type maps. I recognise, though, that it is just making the whole thing unrealistic in a different way, though perhaps a little more playably so. It is, for example, how it works for the "spawn beacons" in BF2142, which are like rally points except they are just used for spawning. Since the enemy can see people falling from the sky, you make sure you don't put it right in the middle of the action).

Oh, as to you not being able to find a rally point, it could be that the squadleader glitched it inside a static object (e.g. inside a building wall, not just within a building which would be reasonable).

Posted: 2007-02-22 18:52
by Mekstizzle
What would be a great idea if there was a "line" on the battlefield. RP's cannot spawn ahead of the "line" but can spawn behind them. Capping flags increases the lines distance (closer to the mainbase or something) and so you can place rally points further.

E.g:

Image

Of course, it would be more intracate with the CP groups and shizz. And reducing the rally point placement radius would help if something like this happened.

---

However, it really isn't that bad right now. Although with more glitching going on it can be frustrating.

Posted: 2007-02-22 19:16
by zeidmaan
that can happen only with insurgents since they spawn In the cars.
If you had to respawn atleast 80 meters from the flag you were protecting you wouldh have been pushed back sooner or later.

Thats the beauty ot rally points. If you hit the flag hard and fast you can take it, since the other teams need 30 sec to respawn and than they need to cross atleast 80 meters to get back to the fight. They cant respawn in the "flag zone".

Posted: 2007-02-22 19:37
by Hauler
vanity wrote:If you rape a rally point long enough, they'll stop spawning there and just move it. Otherwise, it's a team a retards.
Why is raping such a big part of the game for people. I mean it has no realistic value. Anyway I feel the same way with these points. I love the spawn car and APC mobile spawn points but putting some bags down and being to spawn in a crack in the wall isnt very realistic. Neither is an APC or car but at least there is a target there that you can see and say hey there are guys coming out lets kill it. Here is something I cant understand why do people rape APC's and cars??? I mean why not just blow it up and go on with your mission. U dont get points unless ur keeping score which in that case ur the biggest frigging nerd ever. Or ur just a jerk. Please explain to me why some people think base raping is a part of the game. Dont say we do it cause then they won't spawn there cause if you blow up the vechile or the rally point they wont be able to either.

Posted: 2007-02-22 19:48
by El_Vikingo
Solution = Don't spawn there.

How stupid can you be when theres enemy all around the spawn point and you try to spawn there. Single Fire anyone?

Posted: 2007-02-22 20:00
by BigPipe
El_Vikingo wrote:Solution = Don't spawn there.

How stupid can you be when theres enemy all around the spawn point and you try to spawn there. Single Fire anyone?
hmm, you don't get the point :|

Its OUR captured area. Why are they spawning in the middle of our secure area. Im trying to make people see the logic here.....

They should be the ones spawning back at base because they lost the flag.

Posted: 2007-02-22 20:03
by ghostguy
BigPipe wrote:hmm, you don't get the point :|

Its OUR captured area. Why are they spawning in the middle of our secure area. Im trying to make people see the logic here.....

They should be the ones spawning back at base because they lost the flag.
Obviously if they are still spawning nearby then the area is not secure and you still have work to do before you truely own the flag.

Posted: 2007-02-22 20:04
by El_Vikingo
I'm not writing about that, I'm writing about the fact that people spawn to be raped.

Posted: 2007-02-22 20:24
by Skwurl
Solution: destroy the effing rally point and stop them from spawning.

People forget that although PR is a 'reality mod', it's a videogame first. I believe that rally points enhance the game and further encourage team work.

If you keep on seeing a wave of soldiers attacking from a known point, I suggest breaking out the SOFLAM and getting to work.

Posted: 2007-02-22 20:24
by eggman
I think the only major problems with Rally Points are:
- indestructibility by small arms
- glitching to hide them

There are other problems with the spawning system that are largely caused by the fact that v0.5 is only a partial overhaul of the CP & spawning system. Once we get the remaining pieces in place in v0.6 and address the glitching with the current ones, we'll evaluate next steps (which will not include a return to the vanilla mechanisms).

Posted: 2007-02-22 21:06
by RikiRude
BigPipe wrote:I know this title may attract bad criticism, but ive got valid opinions that im throwing across the board.

Rally Points


We love them, we hate them. Mostly we love them. Very brilliant idea but badly executed. Ill explain.

Playing Basra as MEC squad leader. We capture North VCP and were defending it. Another squad is defending South VCP. Some marines manage to sneak nearby and set a rally point. This is where it becomes a joke.

They start coming out of the woodwork, hundreds of them, we kill, they spawn, we kill, they spawn. I order my squad to look for the RP but no one sees anything.

It becomes almost a spawn rape thing. We have the flag and the area secured but as soon as you spawn, there's an enemy who just came from nowhere who guns you down. Frustrated, i order the other squad to come and help. We mow them down, for a minute everything is silent, people are celebrating when all of a sudden, the trickle of enemy soldiers starts again. What a joke!

This goes on for maybe half an hour. No win no lose situation. I think if they had to spawn back at their main base, they would be more tactical when approaching us and that's how in reality it is.

I don't see what's the problem with people spawning at flags. They said its to prevent attackers from meeting spawner's but what's the difference? When you capture a zone, people start spawning behind your lines because you missed a rally point that's hidden inside a building! You get raped in an area you have supposedly "secured"! That's just illogical
I would suggest that people spawn at flags, we attack the area, kill everybody and then capture it, just like real life.


I haven't read the other posts in this thread but you kind of loose validation with the fact you are insurgeant. meaning YOU guys probably had a spawn car somewhere and were spawning over and over =D

You just have ot get better at looking for rally points and when you are hunting for one, don't go alone.

Posted: 2007-02-22 21:25
by Darkpowder
Hauler wrote:Or ur just a jerk.
You describe the habit very well in 4 words, or they haven't worked out how to destroy them yet.

Rally points are good ( please search for the other posts on this subject).
They are new, and people will work out the most effective way to use them in time.

Right now the talentless fool who rapes the spawn there, is the same one that would be doing the same on a flag. Its one less person working as a team, hence that team is likely to lose. Stay in squads and fools like that wont effect the game they will carry on fighting in the wrong place.

Posted: 2007-02-22 21:31
by eggman
Garabaldi wrote:
Guerra norte wrote:Sorry DEV's, as much as I like this mod I agree with BigPipe, there should only be spawn points back at the main base.
I'm all for realism, but that is just a little excessive.
And this is why Guerra is not a game designer ;)

Cuz frankly this is the wrong mod for hardcore, all out, 1 life, no respawn, uninstall the game realism.

I think the game Guerra and some other folks want doesn't exist because if it did nobody would play it. And PR will never be that game.

Rally Points are not going away, so some folks might not like them and not play the mod as a result. Once we get the v0.6 elements into play the Rally Points will make a lot more sense in how we intend them to fit into a bigger picture of spawning dynamics.

As soon as we get the server patch done we are going to be moving on to v0.6. Once we get a test build and sort out the major kinks with the new v0.6 elements and systems, we'll post some info about it to the forums and community.