Alternative Rally Point logic allowed?
Posted: 2007-02-24 22:07
I have modified the current rally point logic. Changes include that rally points have to be placed within 150 meter radius of your old RP or within 150 meter radius of a friendly flag and placement delay adjusted. The current system allows placing RPs everywhere on the map, which encourages squad leaders to sneak in and place RPs behind the frontline. IMO, this often leads to most unrealistic battles with enemies incoming from every direction non-stop. Although it is still possible for SLs to do that, it is much harder to accomplish. And destroying their rally point not just solves the problem for 2 minutes. With my changes RP placements is like a chain beginning at frontline flags. Squad leaders heading for frontline flags to start placement should also be a boost for defense, which is just missing most of the time right now. I wanted to feel the new gameplay by testing it on Singleplayer, but it doesn't really work because playing with bots just sucks.
So my question is, am I allowed to run a public test server with the altered system or is it infringement of copyright? Since the code I have changed is your intellectual property, I won't deal with it anymore if you don't allow it. Or maybe give me hint on a feature of 0.6 that already solves the described problem. Kind regards.
So my question is, am I allowed to run a public test server with the altered system or is it infringement of copyright? Since the code I have changed is your intellectual property, I won't deal with it anymore if you don't allow it. Or maybe give me hint on a feature of 0.6 that already solves the described problem. Kind regards.