Page 1 of 1
[Help] Custom Map launch error
Posted: 2007-02-24 23:48
by Promagnum
I decided to attempt to make a map for pr and this editor is rather new to me, but simplistic in itself non the less. The problem Im getting is when I attempt to load the map as my own host and was wondering if anyone could be of assistance.
<img src=
http://promagnum.com/images/BF2/pr/bf2editor_prbug.JPG>
It seems to be looking for a file that does not exist, primarily cause I dont have that partition nor the following diretories.
The map has only two spawns and capture points for testing, I set up the ed with downloaded pr editor config files, etc. though it still gives this error.
Any suggestions would be great.
Posted: 2007-02-25 00:52
by Rhino
ehhh, to be honest i have never seen a error like that before, nor do i know what its about...
sorry but i cant help you, try searching for the error on the editor forums?
Posted: 2007-02-25 15:31
by V3N0N_br
How much % in the loading?
Did you add an object like "misc\mideast\gate" or something? I remember it had a weird error too, but can't remember what it said.
Any custom statics or vehicles?
Posted: 2007-02-25 15:32
by Rhino
V3N0N_br wrote:How much % in the loading?
Did you add an object like "misc\mideast\gate" or something? I remember it had a weird error too, but can't remember what it said.
Any custom statics or vehicles?
ye that funny gate could be a prob, it was ment to have a userble door in it but was never finnished and never used, and EA never took it out...
Posted: 2007-02-26 05:57
by Teek
I got a complete comp restart when i pressed the Texture button last i tried, think its Rhinos pr_edit 'fix'
Posted: 2007-02-26 06:27
by Promagnum
Actually no, I have a few buildings (like 7), the common brick wall, terrain and some water.
All this was happening prior to even placing these objects. I did read up at the extremely vague and unhelpful editor.org forums and the editor wiki to no avail.
The percentage it usually gives the error is at 100%, exactly the same moment as the ready on button is displayed in the ui. I tried a number of different ways to fix it such as, compressing it and dropping into the actual pr mod dir but no luck.
Im having a hard time thinking its something majorly complicated so I uploaded a few shots of it, the fence in the 3rd shot is the only staticmesh fence in the map.
Maybe theyll help;
<a href=
http://promagnum.com/images/BF2/pr/1.JPG><img src=
http://promagnum.com/images/BF2/pr/TN_1.JPG></a> <a href=
http://promagnum.com/images/BF2/pr/2.JPG><img src=
http://promagnum.com/images/BF2/pr/TN_2.JPG></a> <a href=
http://promagnum.com/images/BF2/pr/3.JPG><img src=
http://promagnum.com/images/BF2/pr/TN_3.JPG></a>
And just so you know, the map idea is basically a city which outskirts are in cased/sunken in oil and centering it is the actual city remains.
*
why can't all games be developed off ue...
Posted: 2007-02-26 13:50
by Rhino
what gfx settings do you run BF2 on?
if its low, it could be a low detail prob.
do this tut here:
http://bfeditor.org/forums/index.php?showtopic=1641
Posted: 2007-02-26 15:09
by Bloody
Don't feel bad Promagnum, I have the exact issue. I use to make maps all the time and just recently got back into it a little. I have no problems doing maps for BF2 or SF, but I just can't get anything to run for PR. I did the whole PR_Edit thing that was posted (three times) and still I get the same CTD when the join button is ready to appear. The load goes fine, but right when you go to hit the button to join the map it crashes.
Funny thing is I actually imported a map that works in BF2 (tried it seconds before i moved it into PR). I only went in and took out all the control points, spawn objects, etc and re did those. I reset the teams in the Level Settings, and then saved. It still will not work at all. I have all but given up at this point.
Posted: 2007-02-26 22:09
by Promagnum
That isnt to reassuring bloody :/
And Rhino I run all but geometry on high.
Posted: 2007-02-26 22:52
by Rhino
can you pack your map up and send it to me?
Posted: 2007-02-26 23:45
by Promagnum
Im currently going through it and deleting objects one by one to see if its an object problem, ill give you a link to it after I see.
*I made another test map to double check to see if it was possibly an editor problem, I was able to start a map no problem with just two spawns and points with 1 object.
Posted: 2007-02-27 02:14
by Promagnum
Found it.
Though it is really impossible to tell if it was an exact object or rather one object conflicting with another, but once I removed one of the animated Oil_pumps it loaded.
So, by this it is either;
Objects>common>oil_pump>oil_pump_anim
or
Objects>common>oil_pump>oil_pump_foundation
That was conflicting with another static object in the map, though they were no where near any other object.
Posted: 2007-02-27 02:24
by Rhino
Objects>common>oil_pump>oil_pump_foundation sounds like the one to me.