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Auto-Rotation after Shoulder-Mounted AA Hit

Posted: 2007-02-25 08:47
by coolhand
I was just playing Basrah today and as discussed before, I found the shoulder mounted too weak. It takes two to really down an aircraft which is fine, but it really takes a huge effort since its easy for the planes/helos to go home and repair. I was thinking maybe adding something like:

- after you get hit by a shoulder mounted missile, you are instantly on fire but still flying, shaking but controlled. You however continue to burn for another 5 seconds until you lose your engines. At this point, you no longer have throttle but you kinda have to just try and 'glide' your plane to safety. Autorotation for choppers. That way, the fairness for the 'chance' of the pilot to stay alive is there vs. the balance of a more powerful AA Rocket.

- team members will see someone go down and can easily give a ride to downed pilots and make that bright red smoke more useful. New objective.

- OpFor members will see someone go down and can easily give a ride to their buddies and hunt the down pilot who just threw down his bright red smoke. New objective.

- you can't really take the plane home (often) if you get hit attacking hostile territory since your engines won't take you past the hot zone. If you want a survivable landing, you will probably have to cut your distance short, just enough to straighten out your horizon.

- front-impact AA hits should almost always kill because that's a hard thing to do (in the bf2 engine). Maybe a little more resistant on the A10 because of its tub but *maybe let the pilot bleed a little so he goes home to see a doctor.


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of course these suggestions favor the survival of the pilot vs. the kill which is pretty realistic imo. But then the point is to really just make the pilots 'go away'. It'd be nice to kill them, but it should also be a challenge to really make it sweeter. But as far as shoulder mounted AA goes, it should be a deadly(likely) deterrent than a warning bump.