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I Need A Gun...
Posted: 2005-08-12 03:10
by Tactical Advantage
Okay, just wondering how PR is going to go about this, as everyone knows by now, BF2 uses the ranking system to allow you to gain more weapons, an as far as i know, PR will not be using the BF2 ranking/reward system... So my question is that will every weapon be up for grabs by anyone who just happens to wander in, or will PR incorporate thier own type of ranking/reward system, so you have to earn new gear, etc. Because, personally, I dont want to see every sniper out there using M82 .50 cal, I want to see weapons like these earned, so that people who see guys with these weapons know that they are experienced and that they didnt just start playing PR, because wouldnt it be kinda dumb to have every sniper using only the most high powered rifle in the game because they can, it would be horrible... So I say, fight hard to get new/better equipment. Just my opinion.
Posted: 2005-08-12 03:19
by CobraPhantom
Its not that PR doesnt want to use the ranking/award system, it cant be done in the BFHQ ingame menu.
I believe players should have to earn new weapons, but its pretty unlikely it can be done, as far as I know. The most reasonable answer for the use of weapons that are more powerful then their counterparts is spawnable weapons kits.
But my best guess for this is just having different weapon layouts for each map, so if you have one class that has a really powerful weapon, at least it wont be in every single map. The classes should be dynamic and ever changing. Have no fear though, this is one badass mod team complete with insanely intellegent advisors, so I sure nothing will be over/underpowered.
Posted: 2005-08-12 03:43
by Figisaacnewton
Just have different loadouts for different maps, that'll make me happy.
Lots of different loadouts though... lots....!
and keep the weapons to a certain percentage, so you cant have 100 percent at guys... etc.
Posted: 2005-08-12 03:56
by Beckwith
if you want to look at it from a realism perspective being a higher rank doesnt automatically get you better weapons, weapon assignments IRL arent decided by rank but position in the squad/platoon/company
Posted: 2005-08-12 07:22
by Tom#13
yeah in real life nearly all snipers would be running round with a m82(at least us ones, or if they used an m21)
Posted: 2005-08-12 17:38
by GruntyThrst
Pickup kits like the kits in FH for 1942. Shouldn't be too hard to put them in main, or hide one or two in some buildings
I'm assuming of course you can server side add kits without having to hotfix the maps.
Posted: 2005-08-12 18:04
by Eddie Baker
Tom#13 wrote:yeah in real life nearly all snipers would be running round with a m82(at least us ones, or if they used an m21)
Uh . . . you're joking right?

Posted: 2005-08-12 19:07
by CobraPhantom
solodude23 wrote:I would love some sort of ranking system implimented but in a way that proves more of you being a leader, not a selfish stat whore that plays too much.
x2
Posted: 2005-08-12 20:29
by TerribleOne
What would be cool is a realistic ranking system. By this i mean you join the navy - raf - army at the start of each round (depending on whats available) and depending on how well you do in each section of stats depends if you can move on in that force.
Example for the british would be starting as a Marine and earning the equivelent of 3 years good service then being able to apply for SAS etc etc.
Unlocking weapons is unrealistic - unlocking opportunitys withing forces is realistic (which obv wil provide you with different weapons etc also :wink
The only problem with this is that if maps aremade for specific areas of forces (eg the map is made for special forces) then it would not work.
Posted: 2005-08-12 21:27
by GABBA
I say give 'em........PR isn't going to be as big as bf2 so that''l make it REALLY HARD to get any type of pionts or weapons in PR.
Posted: 2005-08-12 21:57
by Tactical Advantage
[R-DEV wrote:Eddie Baker]
Tom#13 wrote:yeah in real life nearly all snipers would be running round with a m82(at least us ones, or if they used an m21)
Uh . . . you're joking right?
Im starting to worry about Tom here Eddie

Posted: 2005-08-12 23:18
by Scribble
Personally, I believe there are more important things for the PR team to be working on than incorporating more weaponry.
To be honest, in a realism mod most unlocks should never see the light of day.
Posted: 2005-08-12 23:42
by Silent
ah i think that they all the unlocks should be unlocked for singleplayer only that way people are happy cuss they can play with them and makes the other people happy because they dont have to see everyone with the uber weapons haha
Posted: 2005-08-17 21:44
by worst 3
is it posible for them to make there owen ranking sysrem seperate for bf2. if so maybe they could use the one in bf2 also and add the points you have on both to give you a rank in there mod.
but i dont know how hard it would be seein but some thing tells me it is a lot easyer to says then to do
Posted: 2005-08-17 23:23
by TerribleOne
A seperate ranking system would be nice or just points and then rather then unlock weapons which is fake you could unlock fancy optics etc or better botts to run faster..... or not

Posted: 2005-08-18 03:25
by OverwatchX
I say give troops normal weapons but have special weapons placed on map like in DC.
Posted: 2005-08-20 18:25
by Novan leon
How about taking all the special weapons and creating a third faction out of them? We could call it the "Cobra Legion" and they would have all the best weapons and they would win all the time and.... nevermind.
Posted: 2005-08-20 18:42
by Wolfmaster