Customize weapon loadouts/mods
Posted: 2005-08-12 06:21
Okay, I manually sifted through the forums to see if I could find anything along these lines and as there where many topics none where confirmed, so I will pose this yet again and hope for a more educated answer as you now have the modtool
.
Is it possible to be able to customize your load out? As in, every class may have a certain weapons designated for them to choose between (maybe even map bias), i.e. the Support-like class could select between 2 MGs and either some nades or extra ammo.
On top of this is it possible to then modify your weapon...i.e. target designators, nade launchers, aimpoints, better scopes, vertical handles for better recoil? All of which are unlockable per map (or if there is a ranking system put into place, they could be permanent unlocks). This would be good for many reasons, 2 of which would be:
1. The battlefield would become more diversified and squads could become tighter as everyone would have a unique use. In turn bringing a whole team and multiple squads to work together and balance each other in strengths.
2. Competition would grow and battles could end up lasting longer, while also being action packed. A tug-of-war rather than a petty skirmish.
I know that would take a lot of modeling, but the hard work could pay off in a better gameplay experience for us end users
.
Dev coments are really being looked for here so that these questions will stop being asked
.
Is it possible to be able to customize your load out? As in, every class may have a certain weapons designated for them to choose between (maybe even map bias), i.e. the Support-like class could select between 2 MGs and either some nades or extra ammo.
On top of this is it possible to then modify your weapon...i.e. target designators, nade launchers, aimpoints, better scopes, vertical handles for better recoil? All of which are unlockable per map (or if there is a ranking system put into place, they could be permanent unlocks). This would be good for many reasons, 2 of which would be:
1. The battlefield would become more diversified and squads could become tighter as everyone would have a unique use. In turn bringing a whole team and multiple squads to work together and balance each other in strengths.
2. Competition would grow and battles could end up lasting longer, while also being action packed. A tug-of-war rather than a petty skirmish.
I know that would take a lot of modeling, but the hard work could pay off in a better gameplay experience for us end users
Dev coments are really being looked for here so that these questions will stop being asked