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MEC RPG Rounds Avaliable

Posted: 2007-02-26 20:23
by Nocbuilder2
I have noticed that the MEC soliders with RPG are only given 1 round when they spawn in. It would seem that a MEC soilder could carry 3-4 rounds, 1 one the weapon and 2-3 slung in the back pack. How do others feel about having the number of RPG rounds a MEC solider can carry increased?

Posted: 2007-02-26 20:38
by fuzzhead
all Light AT will eventually have single-use launchers ala the AT4.

RPG22 weapon is planned for MEC. RPG7 is currently a placeholder.

Posted: 2007-02-26 20:41
by eggman
RPG7 will remain for Insurgents.

Disposable launchers will eventually be the norm for the conventional armies as Fuzz indicates. MEC is currently the only one using a re-loadable launcher for the Light AT.

And I believe it's the RPG 26 that's in production for the MEC, not the 22.

I dislike the possibility of "rocket wars" and the engine no longer support different ammo types, tho we are trying to figure out a way to work around that. The benefit of this would be that RPG rounds would not be reloadable from simple ammo stores, would require more robust and less frequently available ammo stores.

Posted: 2007-02-26 20:49
by 77SiCaRiO77
the AT4 weight 7-8 kg , the PF of the PLA weight 3.5 kg . can you add one more round to the chinise light AT to compensate the weight ? or make the chinise ATsoldier able to run for more time

Posted: 2007-02-26 21:16
by lunchbox311
77SiCaRiO77 wrote:the AT4 weight 7-8 kg , the PF of the PLA weight 3.5 kg . can you add one more round to the chinise light AT to compensate the weight ? or make the chinise ATsoldier able to run for more time

It is a balance issue more than anything. They do not want to obliterate vehicles and such by having everyone have multiple AT rockets.

Posted: 2007-02-26 21:49
by Sneak Attack
POE2 has different ammo types for there rocket things.
throw around some fisticuff's and steel it from them

Posted: 2007-02-26 22:01
by 77SiCaRiO77
lunchbox311 wrote:It is a balance issue more than anything. They do not want to obliterate vehicles and such by having everyone have multiple AT rockets.

not everyone , just the PLA , normals AT soldiers carry 2 rounds and the type 95 , they are light and single-use .

if you want balance , the sight of the pf isnt very good , its easier to hit something and medium range with the AT4 than the PF .

Posted: 2007-02-26 22:15
by Leo
oops, DB

Posted: 2007-02-26 22:15
by Leo
Can't you do different ammo types like you did for the Shotty? Or the Tank?

Posted: 2007-02-26 22:39
by Wasteland
He means different ammo types in the reloading piles. So instead of having an ammo bag have, say, 10 "ammo values", and having a clip take 1 of them and a rocket take 5, have an ammo bag only have clips, and an ammo dump have maybe 20 clips and 4 rockets.