Texture Problems, Visual Artefacts ? Fix it.
Posted: 2007-02-28 02:14
I have every now and then got texture problems in PRBF2.
The simple fix is to delete all the files you find in:
Documents and Settings\[Username]\My Documents\Battlefield 2\mods\bf2\cache\(numeric directory name)\*.* --- delete all these files
BF2 appears to decompress textures into RAM when a mission is loaded, which
explains the problems as decompression problems. Patterned artefacts are also
indicative of this:
artefacts I have got recently in BF2 PR:
SOFLAMS hallucinations - don't touch the brown acid !.

and
Funky Disco rifle - now just where did I put my camo flares ?

the patterned nature of these artefacts suggest a decompression problem.
I have noticed other players have this problem at times and write in forums about it.
Deleting the cache files means that the next time you load a mission, you will get the
message: "optimising textures for your system" or whatever. That is when the cache is
written. Deleting the cache makes it rewrite the files and solves the texture artefacts
problem (until it happens again).
OK

The simple fix is to delete all the files you find in:
Documents and Settings\[Username]\My Documents\Battlefield 2\mods\bf2\cache\(numeric directory name)\*.* --- delete all these files
BF2 appears to decompress textures into RAM when a mission is loaded, which
explains the problems as decompression problems. Patterned artefacts are also
indicative of this:
artefacts I have got recently in BF2 PR:
SOFLAMS hallucinations - don't touch the brown acid !.

and
Funky Disco rifle - now just where did I put my camo flares ?

the patterned nature of these artefacts suggest a decompression problem.
I have noticed other players have this problem at times and write in forums about it.
Deleting the cache files means that the next time you load a mission, you will get the
message: "optimising textures for your system" or whatever. That is when the cache is
written. Deleting the cache makes it rewrite the files and solves the texture artefacts
problem (until it happens again).
OK