I am deeply saddened.. (PR related of course :p)
Posted: 2007-03-01 18:00
I installed PR v0.506 a week ago and have been playing offline, and I have to say.. it's freakin' awesome!
Prior to downloading it, I checked out youtube.com for a preview of the gameplay and was very drawn to it's realism, style, and most of all, the teamwork and tactics being put to practice.
But unfortunately, because of my location, I cannot play online. *The sky falls on my head* I can successfully connect to a server, but always get kicked out because of my bad ping (best at 550ms). I'm currently in Kuala Lumpur, Malaysia, and have a 1MB DSL line.
I have been following this other dated mod for the Unreal Tournament engine, Infiltration, for several years now. But due to the lack of players, the community has become abit on the edge, and on several occurances, was unfriendly to newcomers. This caused to dev team to lose their drive, and thus, the project came to a standstill until today.
Infiltration is an ultra-realism mod, similar to PR. Ironsights, stamina, bulk, weight, hellava armory with each weapon customisable using an array of modular attachments. Free-aim (so players can't stick tape to the center of the screen), flashbangs, true implementation of the NVG, wire-triggered claymore mines (you manually setup the wires).. the list goes on. An elaborate review is available here: http://dslyecxi.com/botg_infiltration.html
Simply put, PR is what Infiltration could have been. And that works very nicely for me.
So here's the question..
Is there anyone interested in setting up a PR server in Asia? Probably in Thailand, Japan, Korea, or China. There're plenty of vanilla BF2 servers in these locations already, and I can play at a ping of 200ms average on any of the servers there. But, hey, c'mon.. who wants to play vanilla BF2? I mean, seriously. Ew. I think I speak for countless other players out there such as myself who doesn't have the chance to play because of their location.
What is the acceptable ping to play on most servers, anyway (before getting kicked out by the script)? Why is there such a limitation being imposed, i.e. does one lagging player slowdown all the other players?
(A word of thanks, if you have read this far
)
But unfortunately, because of my location, I cannot play online. *The sky falls on my head* I can successfully connect to a server, but always get kicked out because of my bad ping (best at 550ms). I'm currently in Kuala Lumpur, Malaysia, and have a 1MB DSL line.
I have been following this other dated mod for the Unreal Tournament engine, Infiltration, for several years now. But due to the lack of players, the community has become abit on the edge, and on several occurances, was unfriendly to newcomers. This caused to dev team to lose their drive, and thus, the project came to a standstill until today.
Infiltration is an ultra-realism mod, similar to PR. Ironsights, stamina, bulk, weight, hellava armory with each weapon customisable using an array of modular attachments. Free-aim (so players can't stick tape to the center of the screen), flashbangs, true implementation of the NVG, wire-triggered claymore mines (you manually setup the wires).. the list goes on. An elaborate review is available here: http://dslyecxi.com/botg_infiltration.html
Simply put, PR is what Infiltration could have been. And that works very nicely for me.
So here's the question..
Is there anyone interested in setting up a PR server in Asia? Probably in Thailand, Japan, Korea, or China. There're plenty of vanilla BF2 servers in these locations already, and I can play at a ping of 200ms average on any of the servers there. But, hey, c'mon.. who wants to play vanilla BF2? I mean, seriously. Ew. I think I speak for countless other players out there such as myself who doesn't have the chance to play because of their location.
What is the acceptable ping to play on most servers, anyway (before getting kicked out by the script)? Why is there such a limitation being imposed, i.e. does one lagging player slowdown all the other players?
(A word of thanks, if you have read this far

