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Lock on warnings, are they Reality?
Posted: 2007-03-02 01:01
by Liquid_Cow
I love watching an A-10 or Cobra freak out fly into the ground when I lock them up with the SA7, but this is not reality. The SA7 is a passive infrared missle, there is no way to detect that an aircraft is being locked on with this (or a Stinger etc). There are some systems which can detect a launch, but to the best of my knowlege they are not installed on tactical aircraft (El Al airlines have them).
On the same topic, wireguided missiles have no warning, so armor should not have a heads up before being shot at.
Armor does have a warning system for lasers (which are used for ranging data and targeting missles like the Hellfire and some Soviet ATM's). If a tank aims at another, there would be a warning just before he shoots.
I think getting rid of the warnings would make Al Basrah very interesting! What do you think?
Question
Posted: 2007-03-02 01:10
by [-=IDSF=-]SykloAG
Does anyone know of American aircraft downed by an SA-7 or variant thereof?
The dude does have a point though - infrared/heat-seeking launchers are not detectable to produce a warning for the target. Neither does a tank pointing its turret at another tank make it go "beep beep".
Posted: 2007-03-02 01:26
by TII
OP is correct.
Posted: 2007-03-02 01:29
by ArmedDrunk&Angry
The helo's in game would be toast w/o a tone.
The jets not as much but they would suffer too.
I like the tone as unrealistic as it is.
Posted: 2007-03-02 01:35
by The_motivator
one of two possibilities would happen with the removing of the lock tone.
one- no one would fly... why risk it?
or two- Since there's no lock tone, people who ARE flying, won't bug out as often.
I admit that once i start hearing something tracking me, i bug out of the area, check for damage and then work on tracking the site down.
Without a tone, that tank/infantry/plane/helo that I was about to toast would be dead.
Posted: 2007-03-02 01:41
by ArmedDrunk&Angry
w/o tones there would be less of the "circle of death" hovering manuever and more high speed passes.
Posted: 2007-03-02 01:50
by Sneak Attack
i dont really think it should be completely gotten rid of as planes wouldn't stay in the air long, but maybe it should only squawk right before the missile is fired or only when missile is in air or something of that nature.
but for sure the amount of chafe that is spewed out a plane/chopper after i lock on happens should be reduced to only 3 or 4, or there should be a limited amount of times you can launch them, or even make them take longer to reload because its almost imposable to shoot a corba down because the chafe spawn time is so short that they can shoot them off faster then you can lock on and the chafe has a magical ability to always work.
I guess the reason for the lock tone is...
Posted: 2007-03-02 01:51
by [-=IDSF=-]SykloAG
IRL planes/choppers will be flying longer distance, higher and faster, so an SA7 is less risk. In a way the lock "cheat" makes up for the scale factor - in PR the battlefield is kinda cramped.
About the flares - IRL combat aircraft carry *tons* of flares, and they can be released in rapid succession.

Posted: 2007-03-02 02:18
by Sneak Attack
thats also a huge *** C-130
Posted: 2007-03-02 02:41
by BLUFOR-73
Ah, angel wings. It's really an awesome flare deployment.
Posted: 2007-03-02 02:48
by Deadmonkiefart
Liquid_Cow wrote:I love watching an A-10 or Cobra freak out fly into the ground when I lock them up with the SA7, but this is not reality. The SA7 is a passive infrared missle, there is no way to detect that an aircraft is being locked on with this (or a Stinger etc). There are some systems which can detect a launch, but to the best of my knowlege they are not installed on tactical aircraft (El Al airlines have them).
On the same topic, wireguided missiles have no warning, so armor should not have a heads up before being shot at.
Armor does have a warning system for lasers (which are used for ranging data and targeting missles like the Hellfire and some Soviet ATM's). If a tank aims at another, there would be a warning just before he shoots.
I think getting rid of the warnings would make Al Basrah very interesting! What do you think?
It would be useless, as the only way to do anything against A-10s is to scare them away with the lock. It is adifficult to take down an A-10 with a grail anyway.
Posted: 2007-03-02 02:52
by Desertfox
This reminds me of yesterday on gulf of oman WAC, we were at I believe river fort and I was in the AA cannon.
I would shoot at a cobra till he was smoking then he would go crazy and crash.... that happened FOUR times. I never killed them they crashed.
Posted: 2007-03-02 03:22
by Liquid_Cow
Deadmonkiefart wrote: It is adifficult to take down an A-10 with a grail anyway.
I've shot down a half dozen A-10s so far. You need to have 2 SA7's to be sucessful more often than not, but I've done it solo.
Part of the problem shooting them down is they can start evading before you even shoot. An SA7 is not a very good weapon system, its very fussy about the lock on parameters (heck, Al Quaeda's having a hard time shooting down civilian birds on take off with them, never mind combat aircraft).
IRL an A-10 will be poping flares the whole way through the attack run, one every 1-2 seconds until high enough to be out of range. This does not guarentee protection, but its better than nothing.
http://www.youtube.com/watch?v=nINgqs0_nh8
(I think the shot from the cockpit as the gun fires is very cool, you can see the plane shaking)
In POE they've modded the flare system so you drop one flare each time you hit the button, so its do able.
Desertfox, its too bad you can;t get credit for making them crash, I've brought down more A-10's and Cobras that way than shooting them.
Posted: 2007-03-02 03:29
by Liquid_Cow
Here's another video of A-10's in Afganistan, you'll see they use quite a few flares on each run. (Starts with an Apache flying, the A-10 comes in half way through the video).
Posted: 2007-03-02 03:38
by Guerra
I like the idea.
However, once the missile is launched, there should be an audible warning.
Posted: 2007-03-02 08:50
by Silens.Intro
Posted: 2007-03-02 08:57
by -=ToD=-KNIFE
Well flying the Aircraft in LOMAC i can tell you that if this will be the Case the Su-27 would rule the skys using BVR Heat Sensing Missiles, and to keep it to real life yes that would mean no Tone of any sort which is good for Real Life and as someone Said it will mean Aircraft do actually do Full Speed attack runs so im in for it, Su-27 Here i come
Posted: 2007-03-02 13:18
by Liquid_Cow
Silens, good videos, I think that 2nd "Chechnien" video is actually Afganistan, that looks like an A-10 in the video. Looks like the missle locks onto a flare, doesn't it?
The first one is a perfect SA7 shot, the shooter is patient and waits for the shot. Since there is no warning to the heli crew he gets it (as it stands, in PRM, that pilot would have had multiple warnings and could have used flares and/or evasive action.
This is the same technique I use in PRM. Mostly I just scare the pilots with a warning tone, but when I get a shot I hit probably 50% of the time.
Good point Knife, this BS of doing attack runs with landing gear and flaps down is completely unrealistic. Pilots are taught that speed is life. The faster you go the more options you have should things go to hell.
I would also like to see target designation come into the game (at the same time as loosing the warning tones) so aircraft could fly high and stay out of the range of these missles (which most do in real life, the A-10 is one of very few birds that routinely dive low)
Posted: 2007-03-02 13:26
by Liquid_Cow
Looks like I forgto to put the link in one of my posts, here are some other A-10 strafing runs
http://video.google.com/videoplay?docid ... stan&hl=en
This is the one I wanted to include...
http://www.youtube.com/watch?v=p8w-qp70pOE
I love the sound the A-10 makes on a strafe. Sounds like a monster growling. Infact, kinda sounds like the machines from War of the Worlds.