I'm getting really really sick of people raping airfields.
Posted: 2007-03-02 03:07
<rant>Gulf of Oman and Greasy Mullet are where it happens most. If you get in a jet and hightail it straight to the enemy airfield, there to bomb and strafe the jets, helicopters and people spawning; you're a cheap ******* and I'm getting really sick of people like you.
Don't kid yourself that you're doing it 'for the team' either. You're just trying to rack up cheap kills like the worst little vanilla whore, and you're to much of a pussy to let it become a fair fight.</rant>
Ok, now that I've got that out of my system, this is still a serious problem. On Gulf of Oman the MEC Frogfoot even has a delayed spawn, to give the US a chance to get a foothold on the beach, but often the F-18 pilots will destroy everything at the MEC airfield and then simply loiter until the Frogfoot spawns.
On the flip side sometimes when the frogfoot does get up all it will do is bomb the US carrier. I had one guy in my squad a couple of days ago who did that. When I told him to quit it and focus on the beach flags (two of which the US team already held) he told me to "get f***ed" and left to join a more lenient squad.
I know some people will want to argue that 'airfield suppression' is "realistic" but I really don't buy it. The real world doesn't have hostile airfields 2km apart and still conducting flight operations, and the real world -does- have long range, computer controlled, radar guided, networked and automated air defense systems... What we get in game is AA guns with no sight (for some teams) that do reasonable damage but only when they hit, and shoulder fired AA missiles that also do reasonable damage but are more likely to miss the target than hit it anyway.
At least the carrier has a sighted AA with multiple missiles (which is primarily an Anti-Missile CWIS system in real life, and only an AA-of-last-resort).
The way I see it PR is trying to recreate a force-on-force situation. On maps where both teams have air power the whole point is that they should meet in the air. It's not really a difficult concept to grasp.
With that in mind I have a few suggestions for possible changes, in descending order of technical difficulty:
1) Delay the spawning of -all- jets on those maps for five minutes. Not just the Frogfoot on Oman. Think of it as a slightly more realistic travel time to the front.
2) Adjust the point system so that destroying an empty jet or helicopter within a certain area (airfield) translates to serious negative points.
3) The only AA that pilots can be genuinely frightened of at the moment is the Carrier's Phalanx. It's got the appropriate level of firepower and it doesn't light up on the HUD when active... So model and implement a comparable system for MEC and China to use at their airfields, and let the mappers be liberal with them.
Don't kid yourself that you're doing it 'for the team' either. You're just trying to rack up cheap kills like the worst little vanilla whore, and you're to much of a pussy to let it become a fair fight.</rant>
Ok, now that I've got that out of my system, this is still a serious problem. On Gulf of Oman the MEC Frogfoot even has a delayed spawn, to give the US a chance to get a foothold on the beach, but often the F-18 pilots will destroy everything at the MEC airfield and then simply loiter until the Frogfoot spawns.
On the flip side sometimes when the frogfoot does get up all it will do is bomb the US carrier. I had one guy in my squad a couple of days ago who did that. When I told him to quit it and focus on the beach flags (two of which the US team already held) he told me to "get f***ed" and left to join a more lenient squad.
I know some people will want to argue that 'airfield suppression' is "realistic" but I really don't buy it. The real world doesn't have hostile airfields 2km apart and still conducting flight operations, and the real world -does- have long range, computer controlled, radar guided, networked and automated air defense systems... What we get in game is AA guns with no sight (for some teams) that do reasonable damage but only when they hit, and shoulder fired AA missiles that also do reasonable damage but are more likely to miss the target than hit it anyway.
At least the carrier has a sighted AA with multiple missiles (which is primarily an Anti-Missile CWIS system in real life, and only an AA-of-last-resort).
The way I see it PR is trying to recreate a force-on-force situation. On maps where both teams have air power the whole point is that they should meet in the air. It's not really a difficult concept to grasp.
With that in mind I have a few suggestions for possible changes, in descending order of technical difficulty:
1) Delay the spawning of -all- jets on those maps for five minutes. Not just the Frogfoot on Oman. Think of it as a slightly more realistic travel time to the front.
2) Adjust the point system so that destroying an empty jet or helicopter within a certain area (airfield) translates to serious negative points.
3) The only AA that pilots can be genuinely frightened of at the moment is the Carrier's Phalanx. It's got the appropriate level of firepower and it doesn't light up on the HUD when active... So model and implement a comparable system for MEC and China to use at their airfields, and let the mappers be liberal with them.