Has PR Lost it's way ?
Posted: 2007-03-02 20:53
I have loved PR from the first release, its always been my fav mod. I love the high recoil, realistic sounds, great squad based team play, good ballistics, and I am even one who agrees with the longer spawn time, as this adds to the fact that you don't want to die!
saying that, I really believe this mod is going down the wrong track lately, hence I felt compelled to join the forum.
The system of assigning kits is OK, needs polishing but generally adds to team play. My main problem, and its a significant problem, is that the latest release has all but destroyed the usability/fun factor/practicality of vehicle usage. on foot infantry fighting is cracking; love it to bits, but maps with vehicles have become smaktardastic fests of carnage and frustration. the system of assigning a kit for use of a vehicle is on paper a good idea; in reality though it couldn't be worse for the gameplay/fun factor. it is just so boring/frustrating having to go to a kit point get the right kit then go to the airfield/base only to get smacktarded etc. i really wish so much that we could go back to the day when i could just jump in an apc and be off. what should be realistic is the ballistics and armour effects, the anal assigning of a specific kit makes the game sooo slow and dare I say it boring to play, to the point where now I just dont bother with vehicles anymore. everyone seems to be just stuck around mains doing nothing, and there are frequent complaints on servers.
to illustrate the unpopularity of this, I was looking at the release notes of the latest server release on bf2files.com and found this on the comments page:
" #1 - Posted by: misnomer (Member) on 03-01-2007 at 21:31
congrats on a good update.....although warm up time on jets sounds just as vexing as on helis. Still a lot of sitting around to be done in the mod, but this update should make it more playable.
#2 - Posted by: UGSAce (Battlefield Files Staff) on 03-01-2007 at 21:45
i agree this game has to much sitting in it i could handle the all the other stuff like warn ups on helo's and what not but the spawn time is what annoys me the most, nothing like be spawn camped and having a half a min spawn.....
#3 - Posted by: RussianComrade (Member) on 03-01-2007 at 22:36
Hang on....so you get killed if you're in a vehicle that isn't controlled by someone in your squad? I don't particularly like that idea....but the rest of it looks good, I enjoy PR big grin
#4 - Omg... - Posted by: Bodegas (Member) on 03-01-2007 at 22:59
8. A 10 second timer has been implemented that will now kill a player that stays in a vehicle position with the wrong kit or that is not in the same squad as the player that "owns" the vehicle.
Wow that truly sucks balls. If you're far away from your squad ( say if theres a spawn error or your squad got ahead of you) and the only transportation around you is another guy from another squad, then you're screwed. I was really hoping they'd fix the issues PR .5 had but now it looks like they just added a few new assinine features while fixing a few bugs. I uninstalled .5 because of the lag, now its staying uninstalled because of retarded rules like that.
#5 - Posted by: UGSAce (Battlefield Files Staff) on 03-01-2007 at 23:31
to much realism kills its fan base and its doing it well
#6 - Posted by: pookie (Member) on 03-02-2007 at 00:20
that kill timer only applies if u sit in a position such as gunner for an apc as positions like that require a crewment kit. u can still sit in the back of an apc or tank turrets or jeeps etc since u dont need special kits so transport isnt the issue. the issue they are fixing is 2 people from different squads operating one vehicle as they have no way to coordinate anything without a mic so the vehicle gets wasted.
the spawn timer is perfect too, nothing to say there just some ppl like it some dont. Being spawn killed isnt an issue cause u spawn on user placed rally points so the enemy doesnt know where to camp.
#7 - Posted by: misnomer (Member) on 03-02-2007 at 05:19
obvious this is someone who has never been spawn killed let alone gotten into a vehicle to be insta-killed since he didn't hit f3 fast enough. woo realism for making the mod unplayable for people who haven't memorized the player's guide. stop with the theory and listen to the people who play your mod. we don't like the spawn timer, it doesn't dissuade us from dying. calling it perfect just shows how out of touch you are. and sure you can tell me just how wonderful it is and quote all your buddies who love it, but look at what #2 said. a staff member suggesting that you are killing off player base. devs are really starting to annoy me.
#8 - Posted by: HUGEkebab (Member) on 03-02-2007 at 05:34
i agree with above comments, they have killed a lot of the fun factor. im all for hyper real ballistics and ease of killing/recoil, but the vehicle system and officer system sucks sooo badly that ive drifted away from an otherwise sublime mod.
#9 - Posted by: Smith_ (Member) on 03-02-2007 at 11:11
I like everything except the a10 timer. Also, why cant both teams use the 4 wheeled transportation. Im fairly sure these cars are button started and they dont have locks. And ALL cars use the same basic principle (gas, break wheel). Why cant both sides use each others humvees?
#10 - This mod is getting very lame. - Posted by: HEDST8 (Member) on 03-02-2007 at 11:53
This mod needs faster action as like other peeps have said.you wait for 30 secs+ and then die if in wrong place and die again and again.Yawn
Roll on fh 2 as if its anything like the orignal one it will have very good team play and very fast game play too.None of this running for 5 minutes and then getting team killed.....I need a yawn again.Roll Eyes (sarcastic)
#11 - Posted by: UGSAce (Battlefield Files Staff) on 03-02-2007 at 12:18
I'm really surprised at these comments a few patches ago you didn't dare diss this mod of fear of being flamed... but now everyone kinda agrees this mod is losing its fun factor.
#12 - Posted by: imtheheadhunter (Member) on 03-02-2007 at 12:26
PR has a fun factor? confused"
Look don't get me wrong, I realise that popularity isn't everything, but people arn't mindlessly flaming here, there is a general thread of disapproval at the diminishing of the games 'fun' factor. even one of the bf2files staff openly moans (i admit I am whining, sorry but its how i feel)
Again, I LOVE the tenets to which PR tries to stay faithful, I just wish you would relax a little on all this kit assignment, vehicle locking overkill so we can play the game we all know and love. I mean those who whore vehicles originally could easily be knocked off by a mischievous sniper or a guy doing a bit of camping with an RPG, this naturally balanced the game against vehicle whores. The analisation of the whole vehicle system is truly ruining any vehicle based maps, or large scale maps that require quick effective troop transportation. the time for vehicles to start up is also getting out of hand. Troop based maps have improved, as long as they dont require too much transportation, in which case gameplay is gimped.
I know im going to be vilified for posting this, but I feel so strongly and passionately about this mod that I had to come on and say my piece. Sorry.
saying that, I really believe this mod is going down the wrong track lately, hence I felt compelled to join the forum.
The system of assigning kits is OK, needs polishing but generally adds to team play. My main problem, and its a significant problem, is that the latest release has all but destroyed the usability/fun factor/practicality of vehicle usage. on foot infantry fighting is cracking; love it to bits, but maps with vehicles have become smaktardastic fests of carnage and frustration. the system of assigning a kit for use of a vehicle is on paper a good idea; in reality though it couldn't be worse for the gameplay/fun factor. it is just so boring/frustrating having to go to a kit point get the right kit then go to the airfield/base only to get smacktarded etc. i really wish so much that we could go back to the day when i could just jump in an apc and be off. what should be realistic is the ballistics and armour effects, the anal assigning of a specific kit makes the game sooo slow and dare I say it boring to play, to the point where now I just dont bother with vehicles anymore. everyone seems to be just stuck around mains doing nothing, and there are frequent complaints on servers.
to illustrate the unpopularity of this, I was looking at the release notes of the latest server release on bf2files.com and found this on the comments page:
" #1 - Posted by: misnomer (Member) on 03-01-2007 at 21:31
congrats on a good update.....although warm up time on jets sounds just as vexing as on helis. Still a lot of sitting around to be done in the mod, but this update should make it more playable.
#2 - Posted by: UGSAce (Battlefield Files Staff) on 03-01-2007 at 21:45
i agree this game has to much sitting in it i could handle the all the other stuff like warn ups on helo's and what not but the spawn time is what annoys me the most, nothing like be spawn camped and having a half a min spawn.....
#3 - Posted by: RussianComrade (Member) on 03-01-2007 at 22:36
Hang on....so you get killed if you're in a vehicle that isn't controlled by someone in your squad? I don't particularly like that idea....but the rest of it looks good, I enjoy PR big grin
#4 - Omg... - Posted by: Bodegas (Member) on 03-01-2007 at 22:59
8. A 10 second timer has been implemented that will now kill a player that stays in a vehicle position with the wrong kit or that is not in the same squad as the player that "owns" the vehicle.
Wow that truly sucks balls. If you're far away from your squad ( say if theres a spawn error or your squad got ahead of you) and the only transportation around you is another guy from another squad, then you're screwed. I was really hoping they'd fix the issues PR .5 had but now it looks like they just added a few new assinine features while fixing a few bugs. I uninstalled .5 because of the lag, now its staying uninstalled because of retarded rules like that.
#5 - Posted by: UGSAce (Battlefield Files Staff) on 03-01-2007 at 23:31
to much realism kills its fan base and its doing it well
#6 - Posted by: pookie (Member) on 03-02-2007 at 00:20
that kill timer only applies if u sit in a position such as gunner for an apc as positions like that require a crewment kit. u can still sit in the back of an apc or tank turrets or jeeps etc since u dont need special kits so transport isnt the issue. the issue they are fixing is 2 people from different squads operating one vehicle as they have no way to coordinate anything without a mic so the vehicle gets wasted.
the spawn timer is perfect too, nothing to say there just some ppl like it some dont. Being spawn killed isnt an issue cause u spawn on user placed rally points so the enemy doesnt know where to camp.
#7 - Posted by: misnomer (Member) on 03-02-2007 at 05:19
obvious this is someone who has never been spawn killed let alone gotten into a vehicle to be insta-killed since he didn't hit f3 fast enough. woo realism for making the mod unplayable for people who haven't memorized the player's guide. stop with the theory and listen to the people who play your mod. we don't like the spawn timer, it doesn't dissuade us from dying. calling it perfect just shows how out of touch you are. and sure you can tell me just how wonderful it is and quote all your buddies who love it, but look at what #2 said. a staff member suggesting that you are killing off player base. devs are really starting to annoy me.
#8 - Posted by: HUGEkebab (Member) on 03-02-2007 at 05:34
i agree with above comments, they have killed a lot of the fun factor. im all for hyper real ballistics and ease of killing/recoil, but the vehicle system and officer system sucks sooo badly that ive drifted away from an otherwise sublime mod.
#9 - Posted by: Smith_ (Member) on 03-02-2007 at 11:11
I like everything except the a10 timer. Also, why cant both teams use the 4 wheeled transportation. Im fairly sure these cars are button started and they dont have locks. And ALL cars use the same basic principle (gas, break wheel). Why cant both sides use each others humvees?
#10 - This mod is getting very lame. - Posted by: HEDST8 (Member) on 03-02-2007 at 11:53
This mod needs faster action as like other peeps have said.you wait for 30 secs+ and then die if in wrong place and die again and again.Yawn
Roll on fh 2 as if its anything like the orignal one it will have very good team play and very fast game play too.None of this running for 5 minutes and then getting team killed.....I need a yawn again.Roll Eyes (sarcastic)
#11 - Posted by: UGSAce (Battlefield Files Staff) on 03-02-2007 at 12:18
I'm really surprised at these comments a few patches ago you didn't dare diss this mod of fear of being flamed... but now everyone kinda agrees this mod is losing its fun factor.
#12 - Posted by: imtheheadhunter (Member) on 03-02-2007 at 12:26
PR has a fun factor? confused"
Look don't get me wrong, I realise that popularity isn't everything, but people arn't mindlessly flaming here, there is a general thread of disapproval at the diminishing of the games 'fun' factor. even one of the bf2files staff openly moans (i admit I am whining, sorry but its how i feel)
Again, I LOVE the tenets to which PR tries to stay faithful, I just wish you would relax a little on all this kit assignment, vehicle locking overkill so we can play the game we all know and love. I mean those who whore vehicles originally could easily be knocked off by a mischievous sniper or a guy doing a bit of camping with an RPG, this naturally balanced the game against vehicle whores. The analisation of the whole vehicle system is truly ruining any vehicle based maps, or large scale maps that require quick effective troop transportation. the time for vehicles to start up is also getting out of hand. Troop based maps have improved, as long as they dont require too much transportation, in which case gameplay is gimped.
I know im going to be vilified for posting this, but I feel so strongly and passionately about this mod that I had to come on and say my piece. Sorry.