would like to do heat-seeking missle tweaking for this mod
Posted: 2005-08-13 04:51
I'd like to implement or at least draft the heat seeking missle behaviors for this mod. I think I can create just the right mix of realism and playability (since after all, the air combat in this game would be very difficult to make realistic). I've gotten pretty intimate with the flying on this game already and dont think its really fair that planes can get amazing 30 and 2 ratios.
Here are some proposed changes that I could implement:
missle seeking delay- much lower so it misses a lot less
missle maximum turn speed- might have to be increased in order for missles missing less to work.
missle lock on time- more, probably 2x or 3x longer to compensate for missle missing less.
missle minimum range- a lot more most likely
missle damage- a lot.
missle range- more, most likely beyond the what you can see.
missles have to have a lock on time short enough they can still be used on helicopteres, but the 1 second lock on time is too short for them missing less (basically, you would die before you could react).
machine gun damage- this is something thats difficult to figure out. In real life, machine guns installed on airplanes completely eat out enemy airplanes very quickly (rarely in real life does a plane ever get to use them on another plane, since missles generally take out another plane before it is in range). Increasing the damage on this would probably ruin the gameplay.
The thing is, in real life, planes can go silent or use jammers to mess up missle locks, and usually have a lot of flares and chaff countermeasures to deploy.
A lot of what I'm basing this is off of a combat simulator I played a years ago, so it might not necessarily be accurate. This is BF2 though so I doubt a truely realistic combat sim could be attainable using this engine.
comments? suggestions?
Here are some proposed changes that I could implement:
missle seeking delay- much lower so it misses a lot less
missle maximum turn speed- might have to be increased in order for missles missing less to work.
missle lock on time- more, probably 2x or 3x longer to compensate for missle missing less.
missle minimum range- a lot more most likely
missle damage- a lot.
missle range- more, most likely beyond the what you can see.
missles have to have a lock on time short enough they can still be used on helicopteres, but the 1 second lock on time is too short for them missing less (basically, you would die before you could react).
machine gun damage- this is something thats difficult to figure out. In real life, machine guns installed on airplanes completely eat out enemy airplanes very quickly (rarely in real life does a plane ever get to use them on another plane, since missles generally take out another plane before it is in range). Increasing the damage on this would probably ruin the gameplay.
The thing is, in real life, planes can go silent or use jammers to mess up missle locks, and usually have a lot of flares and chaff countermeasures to deploy.
A lot of what I'm basing this is off of a combat simulator I played a years ago, so it might not necessarily be accurate. This is BF2 though so I doubt a truely realistic combat sim could be attainable using this engine.
comments? suggestions?