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Do you think that the player skins should be easier to tell apart in PR?
Posted: 2007-03-04 17:29
by blud
Do you think that the player skins should be easier to tell apart in PR?
This is just a poll to mirror one I have on the PRL site to see the difference in people's opinions from there to here, this being a broader audience. It is NOT meant to suggest that anyone is even considering changing any skins, or to be a form of complaining or anything, I am just curious what people think. Thanks
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EDIT:
So in conclusion, in the poll:
61% of people think that the player skins are hard to tell apart.
40% of people think that the skins should be changed to make them easier to tell apart.
60% of people think that the skins are fine how they are now.
In a mirror poll on the PRL forums (which gives more of a clan-only perspective than the PR forums which includes all types of gamers):
77% of people think that the player skins are hard to tell apart.
56% of people think that the skins should be changed to make them easier to tell apart.
45% of people think that the skins are fine how they are now.
Posted: 2007-03-04 17:32
by SnipA
you kind of get used to the different skins, and i dont have a problem
Posted: 2007-03-04 17:45
by bosco_
Sometimes you have to check twice, and that is good.
Posted: 2007-03-04 18:01
by Top_Cat_AxJnAt
LOL, it is sort of ironic becuase in RL, with so much more dust and smoke about and longer view distance, the average combatent woudl be difficult to identify BUT in pR most of that can not be done due to ENgine/hardware contrainst however it can still be a ***** to tell players apart.
This, i think, is due to lower "clarity" (low AA/res but higher can solve this) but the quality of texture directly compared to distance is low, meaning characters have seriously low detail at long distances to lowdetail, less detail that in RL.
But this overall effectively makes PR realistic, sort of though, but for the wrong reasons!!!!
The only time where it is not, in on clear maps with long draw distances, where, other factors that effect visibility are not in play - then IDing should be easier than it is.
So for now, the almost totaly difficult, irrelavent of map of IDing is realistic, but only for now, wait till bigger maps with massive drawdistances come!
Posted: 2007-03-04 18:03
by Noff
Most of the time it seems like the game stops drawing the details of the uniforms while still at medium range, and I think I could distinguish between uniforms at a distance more easily in reality than in game. The fact is if you have 20/20 vision your vision in reality > your vision in any video game.
There's going to be a huge segment of the community that loves friendly fire and how easy it is anyway though, because they subscribe to the "if it's more difficult it must be more realistic" mantra.
Posted: 2007-03-04 18:04
by Top_Cat_AxJnAt
Noff wrote:Most of the time it seems like the game stops drawing the details of the uniforms while still at medium range, and I think I could distinguish between uniforms at a distance more easily in reality than in game.
Exactly what i tried to say above.
Posted: 2007-03-04 18:12
by .:iGi:. Greg
When people start using the minimap properly this shouldn't be an issue. If you can't make out someone's uniform from a distance, just check the minimap and see if it's an enemy or a friendly. Only takes a second and will save you teamkilling me.
But unfortunately you would still get tks even if the enemy were dressed only in bright orange jumpsuits.
Posted: 2007-03-04 18:13
by kurtmax_0
I think it's fine as it is. I rarely have trouble telling teams apart.
If you aren't sure, just don't shoot.
Posted: 2007-03-04 18:27
by G.Drew
i think its a good idea thats some of the time you cant tell, it makes u think more
Posted: 2007-03-04 18:38
by El_Vikingo
I had a problem on airport last night.
Some friendly twit kept running from where the enemy came from, therefore it obviously had to be the enemy.
I tk'd him.
He did it again.
I tk'd him.
Then a third time.
I tk'd him.
The fourth time.
It was an enemy and it killed me.
Posted: 2007-03-04 18:58
by Bonsai
No change needed....
Posted: 2007-03-04 19:02
by Nephrmuus
El_Vikingo wrote:
I had a problem on airport last night.
Some friendly twit kept running from where the enemy came from, therefore it obviously had to be the enemy.
I tk'd him.
He did it again.
I tk'd him.
Then a third time.
I tk'd him.
The fourth time.
It was an enemy and it killed me.
Maybe this "friendly twit" was trying to outflank the enemy (when I do that, I have to be really careful not to put myself in line-of-sight of the soldiers coming in the direct/front way or I know for certain I will get a bullet in the brain for my trouble

). Alternatively, he could have been retreating from an enemy position in order to regroup with the rest of his squad who had to respawn after a failed assault. Could be running back from an attack in order to liberate a rear flag that was overrun by enemies. Any number of valid reasons for retreat could be made, though your "twit" could just have been a twit...
Although I agree that someone running towards you is more likely to be an enemy, you really can't assume that they are enemies!
Posted: 2007-03-04 19:05
by Wasteland
I don't see why people don't just Q-spot more. If you can't tell with the uniform and the blue tag doesn't pop up, then Q-spot.
Posted: 2007-03-04 19:08
by NavalLord
I think the PLA and USMC uniforms are way too similar. They have the same colouring and it's near impossible to tell them apart in some instances. Especially with my uber low settings.
Posted: 2007-03-04 19:43
by jackal22
the only skin i had an issue with was an insurgent one that looked like a brit, thasnkfully it got dropped after .4 so im cool with how everything is now.
Posted: 2007-03-04 19:47
by Guerra
US vs MEC and US vs China is fine. Easy to tell the differences.
However, China vs UK is by far the hardest to tell apart. It should be changed.
Posted: 2007-03-04 19:52
by Mongolian_dude
I voted its fine how it is now.
The reason for this is because it is...
Its not really possible to make charecters permenantly more identifiable. Remember, the charecter renders in your view distance scale before his gear does. I.E, you have to go on his race.
lol Thats why its easyer for snipers on factions that oppose the USMC. The USMC has two races in their team and the black guys are heavily armoured. That way, alwaos shoot for the white guyz 1st. its pretty much a granateed kill with 7.62 lol.
Also, it can norrow down what classes they are (appart from requested).
...mongol...
Posted: 2007-03-04 20:09
by El_Vikingo
Some times you don't have time for the Q-spot and you have to go on your instincts.
I realised that the "twit" (was gonna call him a "tw@t" but he may be reading) was spawning behind the enemy and was always there, in the way of my bullets.
I thought it was an enemy flanking me, and I wasn't going to let that happen.
Posted: 2007-03-04 20:31
by KP
Let's face it. IRL soldiers wear the sort of uniforms they do in PR. Why would we make PR less realistic by making the uniforms easier to tell apart. IRL soldiers have to think twice before shooting, and I see no reason why we should have the - unrealistic, might I add - luxury of being able to tell uniforms apart easily.