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sniper zoom sensitivity
Posted: 2007-03-04 23:36
by ConscriptVirus
not sure if this has been said (i did search) but first sniping is easy (well for me) and i noticed that when u double zoom, the sensitivity of the mouse stays the same.
i was thinking to make it more realistic/harder to snipe, u can jack up the sensitivity of the mouse when zoomed in so that moving it a tiny bit when double zoomed will throw ur aim off by alot, because i kno that in real life, when u move a tiny bit, ur shot mite not be off on a target thats close, but if u move a tiny bit on a target thats like 200 meters off, u can be off by a few feet or meters
jsut an idea
Posted: 2007-03-04 23:39
by danthemanbuddy
I love how it is now

don't give the devs ideas.
Posted: 2007-03-04 23:43
by SethLive!
agreed

Posted: 2007-03-05 00:08
by Smash-Crunch
You can't change the sensitivity of someone's mouse.
Even if you force it with the game's code, they can simply lower the sensitivity of the hardware.
Posted: 2007-03-05 00:12
by dementt
As idea I like it too but to be honest I would just press my sensitivity buttons in the G5. Even I wouldnt, majority would and that would just bring unbalance to the game.
Pretty hard to do well then

Posted: 2007-03-05 00:41
by Jarek Mace
Agreed I'd do same on my G7 click click im now at 400dpi and your dead
What would be nice is to use the mouse wheel to smoothly zoom. If it's possible.
Posted: 2007-03-05 02:05
by workingrobbie
As an alternative, perhaps add random drifting or shaking of the sights then to denote the additional difficulty.
Posted: 2007-03-05 03:22
by 77SiCaRiO77
sway isnt posible in the engine (I hate you dice x 2)
however, they can "simulate" a sway on the sight but the bullet are not going to hit in the direction where the sight is aiming (anyone play bf2142?)
its posible to simulate a away for only 3 sec ? in those 3 sec the desviation of the bullet would be something like the sniper in 0.3 , but after those 3 sec , your sniper is ready for a headshoot

Posted: 2007-03-05 08:11
by Wattershed
77SiCaRiO77 wrote:sway isnt posible in the engine (I hate you dice x 2)
Hey! the guys over at FH2 say that sway is possible!
Posted: 2007-03-05 08:43
by FockeWulf_
U should make the sniper shake little bit, when zoom. Something like in America's Army, the crosshair moves when u breath inside/outside. But when u hold ur breath it stays still.
EDIT: i dont know if its possible to do this with BF2 engine..?
Posted: 2007-03-05 11:17
by El_Vikingo
My trusty old G7 does the trick, my ingame sensitivity is 0.2, and thats at 2500DPI, then I change to 400DPI, and boom.
Posted: 2007-03-05 13:47
by liikeri
FockeWulf_ wrote:U should make the sniper shake little bit, when zoom. Something like in America's Army, the crosshair moves when u breath inside/outside. But when u hold ur breath it stays still.
EDIT: i dont know if its possible to do this with BF2 engine..?
somehow great idea. but that shake should be given to all kitts not just snipers.
Posted: 2007-03-05 14:59
by bosco_
Razer Copperhead for the win!
Posted: 2007-03-05 15:17
by Wasteland
Oh God, sway suggestions.....
You know what else would be cool? Fastroping!
Posted: 2007-03-05 15:19
by bosco_
JP*wasteland.soldier wrote:Oh God, sway suggestions.....
You know what else would be cool? Fastroping!
Yeah, and up-armored HWMMVs, and why do the MEC have the G3 and not the ak????

Posted: 2007-03-05 18:08
by El_Vikingo
bosco wrote:Razer Copperhead for the win!
G7 FTW!
Posted: 2007-03-05 18:41
by Hides-His-Eyes
Wattershed wrote:Hey! the guys over at FH2 say that sway is possible!
They say a lot of things
