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sniper zoom sensitivity

Posted: 2007-03-04 23:36
by ConscriptVirus
not sure if this has been said (i did search) but first sniping is easy (well for me) and i noticed that when u double zoom, the sensitivity of the mouse stays the same.

i was thinking to make it more realistic/harder to snipe, u can jack up the sensitivity of the mouse when zoomed in so that moving it a tiny bit when double zoomed will throw ur aim off by alot, because i kno that in real life, when u move a tiny bit, ur shot mite not be off on a target thats close, but if u move a tiny bit on a target thats like 200 meters off, u can be off by a few feet or meters

jsut an idea

Posted: 2007-03-04 23:39
by danthemanbuddy
I love how it is now :) don't give the devs ideas.

Posted: 2007-03-04 23:43
by SethLive!
agreed :razz:

Posted: 2007-03-05 00:08
by Smash-Crunch
You can't change the sensitivity of someone's mouse.

Even if you force it with the game's code, they can simply lower the sensitivity of the hardware.

Posted: 2007-03-05 00:12
by dementt
As idea I like it too but to be honest I would just press my sensitivity buttons in the G5. Even I wouldnt, majority would and that would just bring unbalance to the game.

Pretty hard to do well then :|

Posted: 2007-03-05 00:41
by Jarek Mace
Agreed I'd do same on my G7 click click im now at 400dpi and your dead :D

What would be nice is to use the mouse wheel to smoothly zoom. If it's possible.

Posted: 2007-03-05 02:05
by workingrobbie
As an alternative, perhaps add random drifting or shaking of the sights then to denote the additional difficulty.

Posted: 2007-03-05 03:22
by 77SiCaRiO77
sway isnt posible in the engine (I hate you dice x 2)

however, they can "simulate" a sway on the sight but the bullet are not going to hit in the direction where the sight is aiming (anyone play bf2142?)

its posible to simulate a away for only 3 sec ? in those 3 sec the desviation of the bullet would be something like the sniper in 0.3 , but after those 3 sec , your sniper is ready for a headshoot :)

Posted: 2007-03-05 08:11
by Wattershed
77SiCaRiO77 wrote:sway isnt posible in the engine (I hate you dice x 2)
Hey! the guys over at FH2 say that sway is possible!

Posted: 2007-03-05 08:43
by FockeWulf_
U should make the sniper shake little bit, when zoom. Something like in America's Army, the crosshair moves when u breath inside/outside. But when u hold ur breath it stays still.
EDIT: i dont know if its possible to do this with BF2 engine..?

Posted: 2007-03-05 11:17
by El_Vikingo
My trusty old G7 does the trick, my ingame sensitivity is 0.2, and thats at 2500DPI, then I change to 400DPI, and boom.

Posted: 2007-03-05 13:47
by liikeri
FockeWulf_ wrote:U should make the sniper shake little bit, when zoom. Something like in America's Army, the crosshair moves when u breath inside/outside. But when u hold ur breath it stays still.
EDIT: i dont know if its possible to do this with BF2 engine..?
somehow great idea. but that shake should be given to all kitts not just snipers.

Posted: 2007-03-05 14:59
by bosco_
Razer Copperhead for the win!

Posted: 2007-03-05 15:17
by Wasteland
Oh God, sway suggestions.....

You know what else would be cool? Fastroping!

Posted: 2007-03-05 15:19
by bosco_
JP*wasteland.soldier wrote:Oh God, sway suggestions.....

You know what else would be cool? Fastroping!
Yeah, and up-armored HWMMVs, and why do the MEC have the G3 and not the ak???? ;)

Posted: 2007-03-05 18:08
by El_Vikingo
bosco wrote:Razer Copperhead for the win!
G7 FTW!

Posted: 2007-03-05 18:41
by Hides-His-Eyes
Wattershed wrote:Hey! the guys over at FH2 say that sway is possible!
They say a lot of things ;)