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Death Animation....
Posted: 2007-03-05 01:42
by CENINJA
You should use the one from BF:V, or make one similiar, because the currunt ragdoll physics **** hasta go....
Posted: 2007-03-05 01:50
by Nimble
I'm not sure I'd want to play PR if I couldn't see people's bodies fly 100 feet or so from tank fire.

Posted: 2007-03-05 01:52
by Bob_Marley
Nimble wrote:I'm not sure I'd want to play PR if I couldn't see people's bodies fly 100 feet or so from tank fire.
but you're happy with them doing the occasional 50 foot backflip from a headshot?

Posted: 2007-03-05 01:55
by Raniak
Bob_Marley wrote:but you're happy with them doing the occasional 50 foot backflip from a headshot?
I like when I do a back flip before dying of blood loss

Posted: 2007-03-05 01:57
by CENINJA
Im talkin bout when they just fall over haha, so they don't do those stupid ridiculous looking backflips...
Posted: 2007-03-05 01:57
by [T]Terranova7
They already fly 100 feet in the air once an artillery shell lands nearby. I do agree with one thing, of all the FPS games BF2 has the worse ragdoll effects ever.
The BFV/BF1942 are a little too dramatic for my tastes though. Especially when the guy grabs his chest, looks up at the sky as if he was saying "Why Me!" and then falls over on his knees dead.
Posted: 2007-03-05 02:02
by Soulja
I swear to God almighty, YOU PEOPLE NEED TO LEARN WHAT THE SEARCH FUNCTION IS. Been discussed many, many times and told that it's too much work for too little.
Posted: 2007-03-05 02:07
by workingrobbie
heheh...if anything need to add the Red vs Blue "HRRRRRK...BLLLLLLRG" sound effects.

Posted: 2007-03-05 03:11
by Fenix16
I love seeing random bodies flying around 50ft in the air from a distance. It adds to the ambience.
Posted: 2007-03-05 03:40
by Nimble
Fenix16 wrote:I love seeing random bodies flying around 50ft in the air from a distance. It adds to the ambience.
Right, ambience. Are you SURE that's the word you're looking for?

Posted: 2007-03-05 03:42
by trogdor1289
Hey when I get shot in the head I fly 50 feet that's all I've got to say.
Posted: 2007-03-05 06:27
by coolhand
I wish the ragdolls were much heavier for the bodies when they got shot. America's Army ragdolls felt very 'heavy' compared to BF2. When you got shot, your body just limps down to the ground from whatever pose it was last on. lol. Creepy death anims if you ask me.
Posted: 2007-03-05 06:35
by Spaz
Nimble wrote:I'm not sure I'd want to play PR if I couldn't see people's bodies fly 100 feet or so from tank fire.
Problem is a body dosen't fly 100 feet from a tank hit, you will need to pick lots of small parts from him

Posted: 2007-03-05 10:58
by saxojon
What about implementing some sort of destructable environment thingy into this so that people actually gets blown to pieces.
yeah, I known the game engine most definetly doesnt support this.
Posted: 2007-03-05 16:00
by SevenOfDiamonds
I personally like it when your walking and you hear Arty in the distance and you have a random body fall next to you... thats my favorite.
Posted: 2007-03-05 18:10
by Tralle
think it kinda wierd people get thrown 50 feet into the air from prone position when sniped...
Posted: 2007-03-05 18:11
by El_Vikingo
Death animations are old news.
With the half life 2 engine you can actually change the ragdoll physics.
You have different presets; Default, Far Cry, Realistic...
Posted: 2007-03-05 21:04
by Croix
Can we just give the models breakaway limbs?
Posted: 2007-03-05 21:20
by Bob_Marley
Only if theres a Wookiee kit.
Posted: 2007-03-05 21:25
by Croix
It could be a Russian insurgent kit when they are added to the mix... a Yeti from the wilderness.