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Biggest Problem with .5?

Posted: 2007-03-05 11:23
by Viper5
Just wondering what your biggest problem with .5 and PR in general is.

Mine is the influx of smacktards and the absolute idiocy of some of these people.

Posted: 2007-03-05 11:34
by $kelet0r
haven't really noticed much of the above tbh

The one big issue that I have with PRM as a whole is the lack of automatic squad cohesion and amount of lone wolfing simply because there is no freelook, no hand signals or proper voice commands to keep a squad together. I really want to see something implemented to help keep squad members right beside their squad leader - something simple like an automatic prompt to return to formation if you move 20m from the SL would imo work very well.

Posted: 2007-03-05 11:35
by PaveHawk
I'm with you on the smacktard issue. I won't even touch some servers now. Sorry DF, but I won't go near devfile. It was ok the first week after the release of 0.5. But as more and more smacktards started playing and the server got more popular. The TKs just got out of hand. So I no longer play on it. I'm sure it's fine when an admin is on, but you can't have one on 24/7.

Posted: 2007-03-05 11:39
by Sandy_Beret
ditto

Posted: 2007-03-05 11:42
by causticbeat
maps are too small, thus becoming oversaturated with spawn points.


the 4km2 maps should make this much much better


and pave, your missing out. DevFile has some of the best teamwork. exhibit A, a roughly 10 man convoy....

Image

Posted: 2007-03-05 11:44
by Bob_Marley
The promised Ninja kit was not delivered. :razz:

I'm with $kele on this one, squad coheasion has gone right down the pan recently, which is probubly a side effect of the smacktard influx levels.

Posted: 2007-03-05 11:47
by xgayox
causticbeat wrote:maps are too small, thus becoming oversaturated with spawn points.


the 4km2 maps should make this much much better


and pave, your missing out. DevFile has some of the best teamwork. exhibit A, a roughly 10 man convoy....

Image
not to mention the two cobras that were hovering above us.

Posted: 2007-03-05 11:50
by causticbeat
xgayox wrote:not to mention the two cobras that were hovering above us.

certainly a fun time. and the best part is a set up like that isnt all that rare in PR.

Posted: 2007-03-05 11:51
by dbzao
Look at the blue bomb car moving toward the convoy. :p

I was the APC on the right, and the round ended the second the blue car reached the tank. No explosion... saved by the bell :D

Posted: 2007-03-05 11:54
by causticbeat
that insurgent would have surely gotten as many virgins as he wanted had he gotten in to us and blown up the whole US armored force

Posted: 2007-03-05 11:59
by xgayox
'[R-DEV wrote:dbzao']Look at the blue bomb car moving toward the convoy. :p

I was the APC on the right, and the round ended the second the blue car reached the tank. No explosion... saved by the bell :D
ahahaah i was laughing soo hard when that happened.

Posted: 2007-03-05 12:22
by hobbs
Well, im for one have experienced extremely good teamwork on DevFile. And it's basically the only server i play on nowadays. However i agree, it needs to have the right ppl on for it to become fun to play at. I haven't been near as good commanders as iv'e found on DevFile, here i need to mention to guy we all love to see as squadL/Commander JuniperM40 :razz:

But, seriously.. The biggest problem with 0.5 is definetly asshats.. but then again, isn't that always the biggest problem with all the EA based games. It's nothing special here (PRM). Except that we might weed them out faster then anywhere else. :-P

So, conclusion ... there isn't really any big issues according to me ... nothing we can't handle anyways!

// Hobbs

Posted: 2007-03-05 13:21
by Buttmonk3y
The bullet proof fences are a pain in the ***! :D

Posted: 2007-03-05 13:36
by PaveHawk
I'm not saying that it's a bad server, it is a fun server to play on. But if there are no admins on, it gets over run by people tking for aircraft.

Posted: 2007-03-05 13:45
by Michael_Denmark
When reading this please keep in mind that I really like Project Reality and respect the work being done behind this great game. (Modification …sorry EA)
---



The biggest problem with 0.5 is not the content in the update it self, but the distance or gap if you will between the tactical potential of 0.5 and the common tactical skill level of the player community.

This distance/gap between the lack of tactical skills in the player community and the tactical potential of 0.5 is in my opinion basically characterized as follows:


1.
The distance between launching tactical potential maps to a community that doesn’t have the tactical knowledge to make use of these maps is apparently big enough to cause frustration and decreased motivation in the player community it self. How many players are affected is this way? I don’t know, but I do know that they are affected and I do know that the lack of tactical knowledge is present.

And this lack of tactical knowledge is shown in many different behaviour patterns on the public servers.
One of the most common of these behaviour patterns is exposed when entire teams constantly attacks instead of defending. (Including when the team ticket pool is lower than the opposing team ticket pool and also including when ticket bleeding is not the motivator to make use of the attack as a tool to win a round).
Another pattern is the very common use of the frontal assault, which is used in most rounds out there. No team coordinated infiltration, flanking or encirclement is being used. (Team coordinated use of chokepoints is too some extend being used though).
One more pattern is the lack of understanding in creating and using basic tactical formations: Line, Square, X, V, 2 Up 1 Down and so on. In this lacking (if one can say so in English) its very common than when a formation is actually being used, the squad leader or commander need to use unnecessary time to hold the formation together.


2.
The distance between the vanilla score system (STATS) and the team oriented game play focus from the developers some times results in a classical player behaviour pattern where a player that neither wants to team work or don’t have enough knowledge to do so, just go Rambo and focus on raising he/hers STATS. Some players just go Rambo without any focus on the STATS at all, but that doesn’t mean there isn’t a distance between the ambition to develop a team oriented game and the constant exposure of the individual achievements in the vanilla score system. In short there is a lack in the score system when it comes to exposure the individual players teamwork scores. Or at least a lack in being explicit about what kind of teamwork scores the individual player has achieved.


3.
The lack of in game player indicators showing the level of teamwork skill the individual player has.


4.
Lack of a tactical static oriented link on the forum, where players can exchange tactical experiences and/or tips and ideas.


5.
Lack of Public Relation material that very explicit communicates teamwork. This could be like the awesome video that was released with 0.5 but where the content focus even more on teamwork than this one already does. Maybe things like showing a squad attacking wile a nearby squad giving suppressing fire and so on?


6.
Lack of players like Fuzzhead that actually do something practical to raise the tactical skill level in the player community.



Regards/cheers

Mike

Posted: 2007-03-05 14:55
by bosco_
I agree with Michael on all points, although I think there should be some kind of ranking.
But IIRC, the Devs are planning a completely new ranking system for the future.

Posted: 2007-03-05 15:49
by Determined
Michael_Denmark wrote:When reading this please keep in mind that I really like Project Reality and respect the work being done behind this great game. (Modification …sorry EA)
---
The biggest problem with 0.5 is not the content in the update it self, but the distance or gap if you will between the tactical potential of 0.5 and the common tactical skill leveln?.......................................................................................................
6.
Lack of players like Fuzzhead that actually do something practical to raise the tactical skill level in the player community.

Regards/cheers

Mike

Of course there is a gap. You have kids playing this game and people who have never been in the military. Your stating the obvious. That is a fixable problem. All they need is guidance by a good squad leader or commander and that is fixed.

Just last night I was playing a round of Province with RikiRude in my squad. For the first quarter of the round he heard me bitching about what the other squads were doing. We would assault a flag and then hold it in hope the other teams would do the same so we could move on to the next set of flags. What was happening was the exact opposite. Hell even the Tactical Gamer squad was alone camping the insurgants at their main. Since I was the squad leader, Riki left the squad and became commander. Within minutes he had the rouge squads falling in line and accomplishing their objectives. We went from being down 100 tickets to winning by 60 and capping all but one flag. Simple guidance is all that is needed.

Stats are what they are. I strive to maintain a good KDR and get a good teamwork score because it helps my team win. The more I kill and the less I die is beneficial to my team. The more flags I take, defend, people I revive, enemies I wound (kill assists), and so on and so on, are also beneficial to my team. I'm not sure why stats are being discussed.

Posted: 2007-03-05 15:52
by Determined
Oh and the biggest problem with .5 is poor map balance.

Posted: 2007-03-05 16:06
by Hauler
bosco wrote:I agree with Michael on all points, although I think there should be some kind of ranking.
But IIRC, the Devs are planning a completely new ranking system for the future.
If there were points involved then the smacktards would just be raping and they have a justified cause to rape. I think points are bad enjoy the game for what it is. This game isnt to measure yourself against one an other its all about playing and enjoying the tactical aspect of the game. This is a realism mod and if you add stupid points well HELLO VANILLA. It would be unreal how many cheaters, idiots, and so on would be here then. Please dont add points. Even know there are cheaters on the servers people tking for jets and just plain stupidness please no points.