Determined wrote:Its a shame too because its a very smooth running server... but they found a way of killing it with retarded settings.
Sigh. As an admin at TG, it's frustrating to say the least to hear feedback like this.
First off, this post should answer any questions people have about getting disconnected from a TG server:
http://www.tacticalgamer.com/battlefiel ... -read.html
That being said, the automated kick script is just one tool (like our heavy admin presence, forced squad join script, etc.) that keeps the quality of play as high as it is. Even the server admins are Supporting Members (i.e. we pay the $9/month or $80/yr). I understand the frustration because I endured the multiple kicks on TG's original vBF2 server for about 3 weeks when it was first released. But then I bit the bullet, ponied up my $9 and haven't looked back. It all comes down to this: the supporting members literally pay for the server, and it's only fair that they should get priority over non-paying players.
Your concerns are understandable but this is the best (i.e. fairest) formula the admins have found to let as many people play for as long as possible.
re: getting kicked with 10 open slots. This is almost certainly not the case. What I assume happened there is that your server browser wasn't refreshed and there were in fact no open slots. Either that or several TG members signed in at once - rare but not unheard of.
We hear a lot of complaints from people new to the TG servers about this script acting odd (e.g. intentionally kicking someone with the "highest score", kicking when there were not the longest person on the server, etc.), but I assure you it's not the case. The script is a simple one and is the best realistic solution we have to a high demand game/mod lilke PR for BF2.
Hope this helps!
EDIT: To answer the post above, "Die in a fire" is probably not the best way to earn a sympathetic ear. Neither is being sarcastic or condescending.
To answer your laundry list of your ideal server settings: TG does all of those, with these exceptions:
2. Teams aren't autoswitched. People are (hopefully) grown up enough to switch themselves if they want a change of pace. This allows squads to stay the same between rounds.
5. This is regrettable, but we can't change that pb message that comes up. We do our best to try to explain it every time it comes up (see link above), but that's just a limitation we have and can't get around for whatever reason.
6. I addressed this in my post above. And players are
not kicked unless they absolutely have to be to make room. Period.