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Checkpoint Barrier
Posted: 2007-03-06 23:51
by requiem
Wanted to try out some hard edge surfaces in zBrush, 512 maps (normal, spec, diffuse etc..) and a 9 poly model...
low quality jpegs...

Posted: 2007-03-07 00:09
by PARAMEDIC.CA
Cool, I could definately use a few of those in my map... Hopefully we will see them in the next PR release?
Posted: 2007-03-07 00:10
by ArmedDrunk&Angry
That's nice....
Are you going to make some with no bullet damage as well ?
Posted: 2007-03-07 00:13
by mrmong
i always jsut use the nvidia plug in for normal maps

ops:
we don't have Z brush in the lab just yet. were supposed to be getting them on the high end machines.
Posted: 2007-03-07 00:30
by V3N0N_br
That texture looks amazing...
Nice work...
Posted: 2007-03-07 02:49
by Teek
How long did that take, cause its probably less polys and definitely nicer looking than the ones we have now!
Posted: 2007-03-07 06:28
by requiem
Thanks guys, I actually updated the colors now to make it a little more unique...
re: zbrush, wasn't necessary for this model, was just bored, so you could do the same in photoshop with some brushes and nvidia.
re: time, whole thing took about an hour and a half.. but it's probably not all too suitable for bf2 since it doesn't make use of multitexturing.
re: others, won't be making anymore I don't think, this was more practice.
Posted: 2007-03-07 06:45
by GeZe
wow, looks very nice
Posted: 2007-03-07 09:01
by [PR]AC3421
Nice
Posted: 2007-03-07 12:18
by DJJ-Terror
can you create them to be destroyable?
So we can simulate blocked street and cleared way?
Posted: 2007-03-07 17:24
by Raniak
You should make a version without the stop sign so the mapper could make a wall with them and place the stop sign in the middle ... ?
Posted: 2007-03-07 18:53
by DJJ-Terror
Yeah, defenetly shud one version be clean, withouth stop sign, couse it will look silly to set couple of them in the line and all of them have a stop sign.
Posted: 2007-03-07 21:00
by requiem
This was a practice piece guys. By all means I can give you the decals, but you'll need to apply the textures yourself via multitexturing (i.e. decals etc.). Otherwise you're using 5 barriers x 3 maps (diff, spec, norm) x 512x512 sized sheets. That's 15 sheets, when you can use 4.
Posted: 2007-03-07 22:58
by matt.b
really nice texturing, don't see why it shouldnt get ingame (couple of dxt1 512 maps isnt too big) & it could be a destroyable that gets completely pwned by tank rounds/c4 so no need for a wreck model.
Posted: 2007-03-07 23:30
by DJJ-Terror
Yeah, no wreck model will do just fine!
Posted: 2007-03-09 23:45
by Jedimushroom
lol
"Stop!"
"how about no!"
BAMBAMBAMBAM
Posted: 2007-03-14 19:38
by DJJ-Terror
@requiem
Any progres on those barriers?
Posted: 2007-03-14 19:46
by Major._Spork
great job man... they look great.... ea's i would give a 1 out of 10 and this i would easily give a 12 out of 10... its perrty