thats a great idea! but wat could it server other than commander personal transport and protection?
Ok, here is my vision...
We will call it the "Commanding APC"
For the most part it shares all of the similarities to a traditional APC, 8 wheels, amphibious, etc...
The difference is that it is catered to the Commanders needs. The Commander Drives the APC and operates the turret like a BF2Vanilla APC. The Commander is also the only one who can actually sit in the controlling seat. This APC can only carry 4 passengers, and they can move around to all of the positions except the controlling position. This makes it so the commander can get in and out of the correct seat without fuss.
Instead of the Anti-Personal Cannon mounted in the turret, you have possibly a remote 0.50 Cal machine gun for some light anti-personal ability, but more importantly you have all of the Commanders Toys. All of the Commanders abilities are housed in this APC's turret. If the APC's turret becomes too damaged, the commanders abilities cannot be used until the APC is repaired.
The turret:
The turret houses the Commanders radio link for calling in supply drops, vehicle drops, and artillery strikes. The turret also has the MSTAR mounted on it. (Please see my previous post for more about the MSTAR unit). The MSTAR is pointed in the same direction as the turrets center, and sweeps out an arc of 90 degrees in the direction the turret is pointed for maybe 50 meters (or whatever distance is fair for game play). The commander is the only person who is able to see the MSTAR readout (Similar to the satellite scan in Vanilla). This allows the commander to tell the troops to attack a certain area rather than than all of the troops being able to see the blips like the Vanilla UAV; and makes it so the troops rely on the Commander more.
This may seem like the Commanding APC is powerful, but if programed correctly it's toys can be made extremely vulnerable. For instance, the MSTAR has a big dish that is essential to it's operation. Some machine gun fire could easily disable it, whereas the other toys may take more abuse until they are fully incapacitated. Also, while the commander is in his map mode he cannot see the battle field, operate his 0.50 cal, or drive; so he is a sitting duck. It would be the job of the squads to defend it when not moving.
I believe that this is a very interesting idea, and is not at all far-fetched. I would really like to see this in the game, and on maps where this could be implemented; it would be very cool.