Engineers can place a short range radar dish
Posted: 2007-03-08 14:42
This was inspired by the thread about a commander vehicle.
How about a new engineer ability : The ability to place (much like a squad leader's rally point) a small short-range radar dish or some kind of motion sensor. When I mean small I mean something on a man-sized tripod that comes with a battery. I have no idea if these things exist in real life or are issued as standard kit so don't give me a kicking if this stuff is better off in BF2142.
If could function similar to the old UAV (yeah I know, controversal) with the rotating scan but have a reduced range. Obviously this could only be placed by an engineer (one only per engineer and only resupply from boxes or main base) and the tripod itself should be pretty easy to destroy (another job for spec ops anyone?) Maybe just a couple of bullets from an attracker? (do it from outside the range of the scan to mask the approach of an advancing armour column - another reason to have an infantry screen or scout up front to look out for these early warning devices.)
Perhaps the approaching enemies revealed could only be seen by the commander? Or perhaps only by the placing engineer? Or maybe the whole team?
This would be a purely defensive piece of equipment as it would allow a team to monitor "the back road" to get an early warning of a sneaky attack. To get an idea, think about the lonely road out east of the city flag on Jabal Al Burj (the big dam map) - that little bunch of palm trees, NE of east beach....or even the little bunch of houses east of the bridge where the road forks.
Probably not much use on small maps, but as we move on to bigger maps these little devices could potentially add another level of strategic thinking to a game that could be interesting (or alternatively, a RETURN TO VANILLA )
Yes, we could just use a few judiciously placed landmines but these don't stop infantry. Or granted, we could just have a man or two keep an eye on it with binoculars - not sure if there are many players with the patience for this (we have a shortage of defending sqauds as it is).
I wouldn't want the thing to be too easily hidden as it might give defenders too much of an advantage but at the same time it would be man-portable and not too powerful in range (Vanilla).
Just thought it would help with put some more emphasis on defence, give a little something to the underused engineer class (marginalised a bit with the crewman kits), give another task to the spec ops class, and maybe even teach the attacking team to be slower and more deliberate with some scouting or infantry screening.
Please post your thoughts.....
How about a new engineer ability : The ability to place (much like a squad leader's rally point) a small short-range radar dish or some kind of motion sensor. When I mean small I mean something on a man-sized tripod that comes with a battery. I have no idea if these things exist in real life or are issued as standard kit so don't give me a kicking if this stuff is better off in BF2142.
If could function similar to the old UAV (yeah I know, controversal) with the rotating scan but have a reduced range. Obviously this could only be placed by an engineer (one only per engineer and only resupply from boxes or main base) and the tripod itself should be pretty easy to destroy (another job for spec ops anyone?) Maybe just a couple of bullets from an attracker? (do it from outside the range of the scan to mask the approach of an advancing armour column - another reason to have an infantry screen or scout up front to look out for these early warning devices.)
Perhaps the approaching enemies revealed could only be seen by the commander? Or perhaps only by the placing engineer? Or maybe the whole team?
This would be a purely defensive piece of equipment as it would allow a team to monitor "the back road" to get an early warning of a sneaky attack. To get an idea, think about the lonely road out east of the city flag on Jabal Al Burj (the big dam map) - that little bunch of palm trees, NE of east beach....or even the little bunch of houses east of the bridge where the road forks.
Probably not much use on small maps, but as we move on to bigger maps these little devices could potentially add another level of strategic thinking to a game that could be interesting (or alternatively, a RETURN TO VANILLA )
Yes, we could just use a few judiciously placed landmines but these don't stop infantry. Or granted, we could just have a man or two keep an eye on it with binoculars - not sure if there are many players with the patience for this (we have a shortage of defending sqauds as it is).
I wouldn't want the thing to be too easily hidden as it might give defenders too much of an advantage but at the same time it would be man-portable and not too powerful in range (Vanilla).
Just thought it would help with put some more emphasis on defence, give a little something to the underused engineer class (marginalised a bit with the crewman kits), give another task to the spec ops class, and maybe even teach the attacking team to be slower and more deliberate with some scouting or infantry screening.
Please post your thoughts.....