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[Model] Afghan house render
Posted: 2007-03-08 20:15
by mrmong
Having a go at a static house, i think its to scale. i may or may not make it destructable.. im not really sure how to do it, also im not sure if i have to add anything to make the ladder useable.
the windows will be an alpha texture, not filled in like it is. i used the FFD tool to make the edges look a bit more wobbly.
You can go inside of it but im not sure if i have to make furniture or do it seperatly for a mapper to add.

its only 1190 triangles so far, im a bit of a perfectionist in moddeling, i don't think any poly's are being wasted.
based of this.

Posted: 2007-03-08 23:08
by soraflair
nice work, although I am not sure on the furniture.
Posted: 2007-03-08 23:09
by Dylan
Very good, now you need some textures.

Posted: 2007-03-09 14:12
by mrmong
yeah, i just UV mapped most of it, are 1024/1024 texture sheets okay.
Posted: 2007-03-09 14:31
by matt.b
good model. realtime statics for big enviroments are usually textured using layered 'pallettes' nowadays instead of individual textures per object. have a look at the stock bf2 textures, posts/tuts on bfeditor.org & at this tutorial for info-
http://synthesisgraphics.com/tutorials/ ... meshes.htm
Posted: 2007-03-09 15:44
by Hfett
Very nice, make the furniture separete, so mappers can use the same house with diferent furniture aspects
Posted: 2007-03-09 16:44
by mrmong
'[R-DEV wrote:matt.b']good model. realtime statics for big enviroments are usually textured using layered 'pallettes' nowadays instead of individual textures per object. have a look at the stock bf2 textures, posts/tuts on bfeditor.org & at this tutorial for info-
http://synthesisgraphics.com/tutorials/ ... meshes.htm
oh no, this is confusing me : (
Posted: 2007-03-09 17:19
by mrmong
i added the spiky things

Posted: 2007-03-09 18:16
by Maxfragg
do the spikes as a flat whole thing, with transparent textures, to save polygones
Posted: 2007-03-09 19:42
by mrmong
its a texture with an alpha channel, i have about 4 or 5 planes on each side so i could make them go in different directions,
the texture sorta looked like this :
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Posted: 2007-03-12 12:07
by mrmong
i've only got to do the textures now, i used render to texture to make them look a bit better, im not sure how to do this crazy bf2 colour etail map things so ill just pass the model over to a DEV maybe.
Posted: 2007-03-18 17:06
by mrmong
done some textures. i haven't added normals yet ill do that later.
Posted: 2007-03-18 17:10
by mrmong
could someone send me some rigged models of the british soldiers please, it'll be nice to make a little scene.
Posted: 2007-03-19 20:43
by mrmong
almost done, i added normal maps. it doesnt look great in the viewports as they don't support proper lighting, if i had an in game model viewer it would look better.
i cant render it anymore as it has DX9 shaders
Posted: 2007-03-19 22:45
by Dylan
Looks great... Im surprised your thread has been ignored the past couple days.
Posted: 2007-03-19 22:55
by Pantera
awsome awsome awsome!!
great work dude, i really want to see that house ingame!!
Posted: 2007-03-20 01:07
by wasserfaller
i've been watching this thing develop for a while, gotta admit it looks badass. Can't wait to see if it makes it in game. Good job man.
Posted: 2007-03-20 01:10
by GeZe
looks good.
remove the ladder though, mappers can put a ladder seperatly if they want.
Posted: 2007-03-20 13:00
by mrmong
aw it'll be one of those rubbish metal ones,