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Farther Nametags? (allies of course)

Posted: 2007-03-09 02:11
by saxman101
Well ive been playing PRM for a while and lets face it...you just cant always tell whos a friend and whos an ally. Half the maps you play on its hard to tell colors from a safe disance and you end up TK'ing. In real life youd at least know who teamates where by what they wear. I think Friendly nametags that stayed and went pretty far would halp alot in having the mod have a funner,smoother, and less stressful gameplay. Im tired of playing on a dark map that makes everyone look at an enemy and by the time you have your sights over enough to see the nametag...you're dead haha.

Posted: 2007-03-09 02:39
by GeZe
No.

If you are not sure, check your minimap.
If you are not sure, don't shoot.

Posted: 2007-03-09 02:42
by saxman101
GeZe wrote:No.

If you are not sure, check your minimap.
If you are not sure, don't shoot.
lol minimap can be confusing when you are in a base and if you dont shoot...you get killed...btw what does QFT mean?

Posted: 2007-03-09 02:47
by saxman101
'[R-PUB wrote:Garabaldi']Quoted For Truth.

Project Reality.

Note the italicized word.
haha ya i know what you mean. Well maybe make it to where the enemy doesnt look almost like your ally? Such as an American and an Iraqi look completely different....Maybe make Mec have a different attire? My old eyes have trouble telling them people apart haha.

Posted: 2007-03-09 02:56
by saxman101
'[R-PUB wrote:Garabaldi'] :p .

After some time spent playing, identifying targets should become easier.
ya you are right. I guess ive played reg. BF2 i have started relying on nametags to much instead of noticing the way they look. Thanks for the help. Ill just play more :razz:

Posted: 2007-03-09 05:11
by SevenOfDiamonds
They already made them have a greater view distance. Isn't that enough?

Posted: 2007-03-09 05:21
by causticbeat
maybe you should play the game more.... i know to most it is second nature to keep an eye on the minimap to see where friendlys are, and to look for darker uniforms for mec, lighter for usa

Posted: 2007-03-09 07:52
by KP
Yep, as the old saying goes: "Less is more"

That is, less vBF2 is more.

Posted: 2007-03-09 08:30
by El_Vikingo
ROE? Hello?

Posted: 2007-03-09 09:41
by mammikoura
If you ask me the name tags are fine. Almost thought of saying that they could be removed, but then again I understood that it really wouldn't be a good idea after all.

And as the guys already said, don't shoot if you are not sure. You wouldn't shoot in real life if you didn't know who you were aiming at, or would you?
And also, as you play more it becomes easier to see the difference. Sometimes it's hard to tell the difference, but I like it that way.

Posted: 2007-03-09 12:52
by DivS-konti
Half the maps you play on its hard to tell colors from a safe disance and you end up TK'ing.
there's a poll on this in these forums ;)

the viewing distance of friendly nametags got altered by the devs. it's almost fine now. but it's indeed difficult on some maps to seperate them from enemies.

Posted: 2007-03-09 16:56
by Dyer |3-5|
ever heard of the Q button? "Enemy Infantry!", if you only get a question mark on your mini map, and its directly on top of a friendly, then ITS A FRIENDLY.
Common people, put a little bit of effort into things, would you like them to make your guns shoot whenever you get into range of an enemy too? The mod is focused on REALITY, and in RL, their are no magic blue, green, or red lines of text that magically appear when you aim your weapon at someone. Stop crying because YOU actually have to do somthing...

Posted: 2007-03-09 17:02
by Ghostrider
saxman101 wrote:Well ive been playing PRM for a while and lets face it...you just cant always tell whos a friend and whos an ally. Half the maps you play on its hard to tell colors from a safe disance and you end up TK'ing. In real life youd at least know who teamates where by what they wear. I think Friendly nametags that stayed and went pretty far would halp alot in having the mod have a funner,smoother, and less stressful gameplay. Im tired of playing on a dark map that makes everyone look at an enemy and by the time you have your sights over enough to see the nametag...you're dead haha.
Sorry. Not happening. You must learn the ways of Project Reality. Besides... , we're not currently taking requests from vBF2 players anyways :-P


-Ghost

Posted: 2007-03-09 17:12
by Michael_Denmark
GeZe wrote:No.

If you are not sure, check your minimap.
If you are not sure, don't shoot.

Agree.
Its all about team work.

Posted: 2007-03-09 21:07
by Animalmother
fog of war

Posted: 2007-03-09 21:44
by saxman101
Dyer |3-5| wrote:ever heard of the Q button? "Enemy Infantry!", if you only get a question mark on your mini map, and its directly on top of a friendly, then ITS A FRIENDLY.
Common people, put a little bit of effort into things, would you like them to make your guns shoot whenever you get into range of an enemy too? The mod is focused on REALITY, and in RL, their are no magic blue, green, or red lines of text that magically appear when you aim your weapon at someone. Stop crying because YOU actually have to do somthing...
haha do you know hom many times this will actually work? Me and alot of my friends dont rely on this since it doesnt always spot them mattering on your distance. Doesnt help very much to do that and end up TK'ing anyways. Thx for help though guys ill just play more and learn colors.

Posted: 2007-03-09 21:57
by eL33t
Here are your options

1) Shoot first, ask questions later, let god sort them out...

2) Be a medic, say your sorry, and try ferociously to revive them...

3) Keep your mini map zoomed in and check for friendlies...

4) (My personal favorite) Spot them with the q-button, and see what team it thinks it's on...

5) Memorize what the different enemies look like, and don't shoot your team. If you do shoot your teammates, refer to answer #2. If you are not sure what the enemy looks like, refer to answer #4

6) Just assume the role of your team's assigned "Team-Killer", and refer to answer #1