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Al Basrah map: "time limit" -vs- "no time limit" setting?
Posted: 2007-03-10 16:09
by R@ge
Please help us out here...
We have hosted Al Basrah on the new
battlefield2.no 24/7 server for some days, but last night i found a problem....
Village was captured by US and our main objective was to defend Facility.
At this point no one has bleed, so if nobody dies the game would basically just go on for ever....
There where 30 players on the server, US had 400 tickets left and we got them town to almost 0 after 3 hours of playing....
I thought it would be fun with a server without time limit, but i don't think that option can be used when there is no bleed..
So i recommend setting time limit to one hour, what do you guys feel about that...
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Posted: 2007-03-10 16:21
by Cerberus
The rounds get extremely monotonous when you're just letting the tickets bleed and the USMC is too incompetent to cap the Village.
Wouldn't mind a time limit.
Posted: 2007-03-10 16:30
by zeidmaan
Yeah it can take too long. But sometimes time limits can be ****. You just keep the lead and hold on till the time runs out. I played bunch of rounds on iGi yesterday and all of them ended with time running out.
Maybe lowering the starting number of tickets could be a better solution.
Anyway I agree 3 hours for one round is too much. So either set to 1:30 or lower tickets.
Posted: 2007-03-10 17:07
by causticbeat
time limits on PR maps are the worst thing ever. Soo frustrating to not let a map play out. Especially basrah, if the US are competant, they can push the insurgents off the map no problem, so its not like if the battles stalemated, the us are just raping
its a 24/7 basrah server, if people get bored of attacking or defending mosque/facility, maybe they should play a different map, seeing as that is pretty much what basrah is right now (and its amazingly fun too)
Posted: 2007-03-10 17:11
by DirtyHarry88
A one hour time limit would be fine.
Oh and yesterday, some guy called HAARTHEVIKING or something like that put a slam on a blackhawk we were about to use, just to let you know for the future, that he is a moron.
Posted: 2007-03-10 17:12
by El_Vikingo
I hate short rounds. Ends before action starts.
Posted: 2007-03-10 17:14
by superdj
I can't walk a straight line in al Lagrah, so what do I care?
Posted: 2007-03-10 17:31
by jackal22
IT DEFINANTLY needs a time limit, i was playing it and about 15 out of the 20 ish players including me were so bored of the stupid map after 2 hours that we were just chatting and we tried to do a map rotation but everyone kept on failing because some little twit was too busy making love to the marksman kit.
if any map needs a limit, its that map.
Posted: 2007-03-10 17:34
by RGG:Dale
i recon no time limit is the trick
i find it gives more time for tactics, and allows time for the american team to get themselves together(remember insurgents can pop out of nowhere and anywhere)
so it allows the usmc to check the place out before they send in the tanks(juniper40 would care to give a demonstration lol)
also this wont be the case for ever(the smacktards will eventually look at thier loss/win ratio and realise being usmc aint the best thing)
Posted: 2007-03-10 17:48
by fuzzhead
no time limit... better for tactics and gives a mediocre team time to pull together and get organised...
time limit usually ends a round when it just gets interesting...
Posted: 2007-03-11 08:21
by R@ge
'[R-DEV wrote:fuzzhead']no time limit... better for tactics and gives a mediocre team time to pull together and get organised...
time limit usually ends a round when it just gets interesting...
On this map i agree, a small solution to the problem could be to give both teams the same amount of tickets, and US bleed if they don't get facility.
I'm not sure what people have been discussing before, but that could be a solution??