Redifining the commander role
Posted: 2007-03-11 14:58
The thing most in need of attention in PR is the commander in my oppinion.
The command tree where SL can speak to his troops and to the commander is not working very well. Mostly because teams often lack a commander resulting in no voice communication between the squads. The link through the commander isn't that useful in the first place. It would be great if all squad leaders had a channel they could speak directly together.
The commander should be the guy sitting in safety and looking at satelite scans etc. Out of harms way and without an avatar on the battlefield. The problem is though... this is a shooter and people playing a shooter generally like to shoot things.
So redefining the commander into something that is both fun to play and useful would be great (plus realistic enough to fit into PR).
It should be a system that embraces the concept of the playing/shooting commander - because sitting under a table the entire game sucks.
1. All the boring stuff should be automated (supply etc.) They should be on a per squad based timer (which should be longer than what it is now of course), so that when a SL asks for supplies they just come if they are ready even without a commander.
2. The commander could have a special task force (with above average equipment), a small squad of three, that can relocate to any friendly rally point at any time. Perhaps even relocate to a friendly SL position. Insertion by parachute perhaps.
3. Every SL can spawn at the commander when dead.
4. Commander shannel is for all SL's and commander and they can all listen an talk in the same channel.
The command tree where SL can speak to his troops and to the commander is not working very well. Mostly because teams often lack a commander resulting in no voice communication between the squads. The link through the commander isn't that useful in the first place. It would be great if all squad leaders had a channel they could speak directly together.
The commander should be the guy sitting in safety and looking at satelite scans etc. Out of harms way and without an avatar on the battlefield. The problem is though... this is a shooter and people playing a shooter generally like to shoot things.
So redefining the commander into something that is both fun to play and useful would be great (plus realistic enough to fit into PR).
It should be a system that embraces the concept of the playing/shooting commander - because sitting under a table the entire game sucks.
1. All the boring stuff should be automated (supply etc.) They should be on a per squad based timer (which should be longer than what it is now of course), so that when a SL asks for supplies they just come if they are ready even without a commander.
2. The commander could have a special task force (with above average equipment), a small squad of three, that can relocate to any friendly rally point at any time. Perhaps even relocate to a friendly SL position. Insertion by parachute perhaps.
3. Every SL can spawn at the commander when dead.
4. Commander shannel is for all SL's and commander and they can all listen an talk in the same channel.