Suggestions for Project Reality's future
Posted: 2005-08-14 19:05
I like the PRMM guys, it definitely adds a more "battlefield" like feel to the game and holds alot of promise. There is still alot of work to be done though (like you need me to tell you that) and I would just like to give you some ideas that would help the gameplay side of PR.
1. Greatly increase the accuracy and greatly reduce the recoil of the LMG's while prone (bipod effect). Make the LMG's deadly when placed in a strong defensive position, right now they're just ok, not great. (Make them worthy of class restrictions)
2. Add class restrictions to limit the number of special forces, snipers, and support classes. Set the class/player ratios as follows:
1 Support + 1 Support for every 5 players
1 Special Forces + 1 Special Forces for every 10 players
1 Sniper + 1 Sniper for every 10 players
example:
3 players on MEC = 1 Support, 1 Special Forces, 1 Sniper
8 players on MEC = 2 Support, 1 Special Forces, 1 Sniper
12 players on MEC = 3 Support, 2 Special Forces, 2 Sniper
16 players on MEC = 4 Support, 2 Special Forces, 2 Sniper
24 players on MEC = 5 Support, 3 Special Forces, 3 Sniper
3. Work with the guys over at Battlefield: Domination to create a realistic, cohesive, tactics based gameplay mode. A gameplay mode such as the one specified by the folks over at BF
omination (aka. a supply lines type mode) would be much much more effective towards creating a front line, keeping people in the action and enhancing the fun and realism.
Reasoning:
As things are now, Battlefield 2 matches eventually just degenerate into a bunch of individuals or groups wandering around the battlefield randomly capturing whatever flag happens to be nearby. Upgrading the LMG's, restricting the Special Forces and Sniper classes, and establishing a gameplay mode based on forward progress would force an emphasis on defensive positioning, covering fire and tactics.
In real life, most likely only one squad member would carry an LMG and the rest would carry assault rifles. The majority of squad tactics was/is based around the LMG and suppressive fire. Snipers are scarce but deadly, dealing huge hits on enemy morale. Special Forces are scarce as well, operating in secret, hitting hard, and leaving the enemy paralized.
The way things are now Snipers and Special Forces probably make up half of each team.
1. Greatly increase the accuracy and greatly reduce the recoil of the LMG's while prone (bipod effect). Make the LMG's deadly when placed in a strong defensive position, right now they're just ok, not great. (Make them worthy of class restrictions)
2. Add class restrictions to limit the number of special forces, snipers, and support classes. Set the class/player ratios as follows:
1 Support + 1 Support for every 5 players
1 Special Forces + 1 Special Forces for every 10 players
1 Sniper + 1 Sniper for every 10 players
example:
3 players on MEC = 1 Support, 1 Special Forces, 1 Sniper
8 players on MEC = 2 Support, 1 Special Forces, 1 Sniper
12 players on MEC = 3 Support, 2 Special Forces, 2 Sniper
16 players on MEC = 4 Support, 2 Special Forces, 2 Sniper
24 players on MEC = 5 Support, 3 Special Forces, 3 Sniper
3. Work with the guys over at Battlefield: Domination to create a realistic, cohesive, tactics based gameplay mode. A gameplay mode such as the one specified by the folks over at BF
Reasoning:
As things are now, Battlefield 2 matches eventually just degenerate into a bunch of individuals or groups wandering around the battlefield randomly capturing whatever flag happens to be nearby. Upgrading the LMG's, restricting the Special Forces and Sniper classes, and establishing a gameplay mode based on forward progress would force an emphasis on defensive positioning, covering fire and tactics.
In real life, most likely only one squad member would carry an LMG and the rest would carry assault rifles. The majority of squad tactics was/is based around the LMG and suppressive fire. Snipers are scarce but deadly, dealing huge hits on enemy morale. Special Forces are scarce as well, operating in secret, hitting hard, and leaving the enemy paralized.
The way things are now Snipers and Special Forces probably make up half of each team.