Battle Planner
Posted: 2007-03-14 21:58
Battle Planner
The Story
After I had my first experience in an iGi's Teamwork Night, I thought afterwards that it might have been good if we were somehow able to visualize our tactics/strategies and that every member of your team would be able to view the plan you've created. It was then that I came up with thinking about an online tool which would "have it all" and you could take on the role of commander/squad leader and literrally design your own battle plan.
Give me the features!
After countless hours of thinking, programming, designing and re-designing, the Battle Planner was born. I'll now try to list all of its current features (this may sound like a "walk through the tool", but it's the best way to get an idea of what it's like without trying
);
- Contains all the official 0.6 maps, except for two former vanilla maps, can't remember their names atm
. The maps are 64 player maps only. I might add more maps in the future
- Select a map to create a battle plan for
- Create squads (there's one "global" squad which you can use for "global orders" or "points of interest". There are eight other squad-positions you can use, though you're able to add as many squads as you will)
- Once you've created a squad, you can assign tasks* to a squad
- You can add orders to a task
- Tasks and orders both have "position"-values, so you can determine the order of the tasks and orders. If you want to add a task before the first task, you now can.
- The following orders can be given to squads;
_- Move
_- Attack
_- Defend
_- Demolish
_- Mine
_- Artillery
_- Suppressive fire
_- Supply drop
_- Rally point
_- Possible enemy sniper
_- Possible enemies
_- Good sniper position (friendly mark)
_- Use smoke
_- Bunker
_- Firebase
_- AAA
_- Razor wire
_- Sandbags
- Setting an order is easy. For example, if you give a move-order, click anywhere on the map to define the start-point. Click again (anywhere) and that click defines the end-point. As soon as you clicked the map again, the order will be drawn onto the map. Some orders require only one click, like a bunker. Just click anywhere on the map and the order you selected will be drawn on the map.
- It's possible to share the plan with whoever you want. Just add an "access code" to the plan and give it to the ones you feel need to have it. You can easily open a shared plan by entering the access code. You're only able to view the plan, you can't edit it, unless you're the owner
- The "map view" has a zoom-feature. When you click the magnifying glass, the map "zooms out", so you have a better overview of the battlefield.
- With all those orders on the map, it may be hard to distinguish one from another. That's the main reason why I've added the "hide/show orders" button. Just click the "eye"-icon next to the squad-name and all the squad-orders will be hidden (or displayed).
* A task is mainly a "set of orders". For example, you can name a task "capture north desert". The orders that belong to that task define more -how- you want the squad to capture north desert. You can use orders to create "waypoints" for your squads.
So what does it look like?
Okay, okay, here's what it looks like (the images are from the help-section of the tool);
I want to try it!
Visit the tool here: http://battleplanner.imgoingin.co.uk/. Just click "register" if you don't have an account yet. After registering, you can start designing your own battle plan!
The Story
After I had my first experience in an iGi's Teamwork Night, I thought afterwards that it might have been good if we were somehow able to visualize our tactics/strategies and that every member of your team would be able to view the plan you've created. It was then that I came up with thinking about an online tool which would "have it all" and you could take on the role of commander/squad leader and literrally design your own battle plan.
Give me the features!
After countless hours of thinking, programming, designing and re-designing, the Battle Planner was born. I'll now try to list all of its current features (this may sound like a "walk through the tool", but it's the best way to get an idea of what it's like without trying
- Contains all the official 0.6 maps, except for two former vanilla maps, can't remember their names atm
- Select a map to create a battle plan for
- Create squads (there's one "global" squad which you can use for "global orders" or "points of interest". There are eight other squad-positions you can use, though you're able to add as many squads as you will)
- Once you've created a squad, you can assign tasks* to a squad
- You can add orders to a task
- Tasks and orders both have "position"-values, so you can determine the order of the tasks and orders. If you want to add a task before the first task, you now can.
- The following orders can be given to squads;
_- Move
_- Attack
_- Defend
_- Demolish
_- Mine
_- Artillery
_- Suppressive fire
_- Supply drop
_- Rally point
_- Possible enemy sniper
_- Possible enemies
_- Good sniper position (friendly mark)
_- Use smoke
_- Bunker
_- Firebase
_- AAA
_- Razor wire
_- Sandbags
- Setting an order is easy. For example, if you give a move-order, click anywhere on the map to define the start-point. Click again (anywhere) and that click defines the end-point. As soon as you clicked the map again, the order will be drawn onto the map. Some orders require only one click, like a bunker. Just click anywhere on the map and the order you selected will be drawn on the map.
- It's possible to share the plan with whoever you want. Just add an "access code" to the plan and give it to the ones you feel need to have it. You can easily open a shared plan by entering the access code. You're only able to view the plan, you can't edit it, unless you're the owner
- The "map view" has a zoom-feature. When you click the magnifying glass, the map "zooms out", so you have a better overview of the battlefield.
- With all those orders on the map, it may be hard to distinguish one from another. That's the main reason why I've added the "hide/show orders" button. Just click the "eye"-icon next to the squad-name and all the squad-orders will be hidden (or displayed).
* A task is mainly a "set of orders". For example, you can name a task "capture north desert". The orders that belong to that task define more -how- you want the squad to capture north desert. You can use orders to create "waypoints" for your squads.
So what does it look like?
Okay, okay, here's what it looks like (the images are from the help-section of the tool);
I want to try it!
Visit the tool here: http://battleplanner.imgoingin.co.uk/. Just click "register" if you don't have an account yet. After registering, you can start designing your own battle plan!
