Reduce aiming accuracy if player is being shot at
Posted: 2005-08-15 12:13
Aiming accuracy should be _severely_ reduced when player is being shot at. The more bullets passing nearby or explosions, the worse the aim. I consider this to be #1 reality inducing feature.
This will make all sensible players duck down and hide while they are being shot at (because standing up and shooting back makes little sense), and we will have the most important combat factor: SUPPRESSION BY FIRE, which is completely missing from BF2 at the moment.
Imagine this, a team of 4 guys: 1 support and 3 assaults. Support guy lays down and starts randomly spraying enemy position with MG fire. He doesn't hit anything of course, but he suppresses the enemy so that they cannot hit anything even if they tried to! Then 3 assault guys run and take the position with enemy laying down behind stuff and pretty powerless. That is real attack and cooperation, not chaotic running we have now in BF2.
This will make all sensible players duck down and hide while they are being shot at (because standing up and shooting back makes little sense), and we will have the most important combat factor: SUPPRESSION BY FIRE, which is completely missing from BF2 at the moment.
Imagine this, a team of 4 guys: 1 support and 3 assaults. Support guy lays down and starts randomly spraying enemy position with MG fire. He doesn't hit anything of course, but he suppresses the enemy so that they cannot hit anything even if they tried to! Then 3 assault guys run and take the position with enemy laying down behind stuff and pretty powerless. That is real attack and cooperation, not chaotic running we have now in BF2.