Spawns
Posted: 2007-03-15 20:34
First off I have to say you guys have a great mod coming together here. I've only been playing a few weeks but have had great fun in playing.
The big thing that kind of turns me off from playing is the spawn timers for respawn. I've been reading a great deal on the forums and found that many people dislike the short spawn servers and tend to get a lot of flack when someone comes in here posting about the long spawn timers. So hopefully I won't get too much flack for making this post.
I have no complaints about the vehicle spawn timers or kit timers but I do feel that the respawn times should be adjusted. One of my suggestions that might satisfy both sides is just lowering the maximum attrition time from 30 secs (I think) down to either 20 seconds or 15 seconds. This way the PR gameplay is still preserved but it lowers amount of time a player is actually sitting at his desk idling.
Another suggestion is to rework the spawn timers so that players that die early after they respawn have a longer respawn time than those who stay alive for a longer period of time. I remember a game I used to play had a simliar respawn time (Delta Force: BHD).
If it can be done then it would work like so:
If you die within 30 secs or so of respawning you have like a 30-35 second respawn.
If you died within 1 min of spawning then you had a 25 second respawn.
If you died 2 mins of spawning then you had a 20-15 sec respawn.
I know this issue has been discussed in another thread but that has been locked but I felt that I needed to share my ideas.
The big thing that kind of turns me off from playing is the spawn timers for respawn. I've been reading a great deal on the forums and found that many people dislike the short spawn servers and tend to get a lot of flack when someone comes in here posting about the long spawn timers. So hopefully I won't get too much flack for making this post.
I have no complaints about the vehicle spawn timers or kit timers but I do feel that the respawn times should be adjusted. One of my suggestions that might satisfy both sides is just lowering the maximum attrition time from 30 secs (I think) down to either 20 seconds or 15 seconds. This way the PR gameplay is still preserved but it lowers amount of time a player is actually sitting at his desk idling.
Another suggestion is to rework the spawn timers so that players that die early after they respawn have a longer respawn time than those who stay alive for a longer period of time. I remember a game I used to play had a simliar respawn time (Delta Force: BHD).
If it can be done then it would work like so:
If you die within 30 secs or so of respawning you have like a 30-35 second respawn.
If you died within 1 min of spawning then you had a 25 second respawn.
If you died 2 mins of spawning then you had a 20-15 sec respawn.
I know this issue has been discussed in another thread but that has been locked but I felt that I needed to share my ideas.