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Different ironsights for different modes of fire

Posted: 2007-03-16 01:39
by fOgGy
When your looking down the ironsight in autofire how about if you can make the sights appear further away from the player's vision because I think it's not right how it's positioned so close to the eye when the weapon especially an assault rifle is being constantly fired in rapid sessions all the time while the recoil might just be enough to knock you out in the face thus making your shots very inacurrate this however makes the single shot far more ideally suited for the sight to appear larger for better precise aiming. This might also be another good way of telling which fire mode has been selected.

- ironsight appears closer to eye
- single shot is selected
- more precise and accurate fire

Image

- ironsight is further away
- autofire mode is selected
- no or less chance of recoil hitting into your face while the weapon (e.g. AK47) is being continuously fired in rapid sessions
- does not obscure much of the player's surrounding view

Image

Posted: 2007-03-16 02:01
by Jeeves
You are suppose to keep the gun tight to your body and use the sights the same no matter what mode of fire you select. If you hit your face while firing then you are doing it wrong. If you want a demonstration I will see what I can do while at the range this weekend.

Posted: 2007-03-16 05:06
by Expendable Grunt
I think you should learn to use the .

Posted: 2007-03-16 05:15
by WhiskeySix
I really like the idea... maybe not as different as in the ArmA screenshot there, but I DO like the idea

Posted: 2007-03-16 05:18
by Skinwehr
Someone else brought this up before... The BF2 Kalashnikov ironsights are totally wrong. There is no way at all to get your eye that close to the sights on an AK. The rear sight is mounted on top of the gas tube trunion in front of the reciever. It's about 7 inches from your eye.

ARMA modelled the AK right. Vbf2 did a terrible job. For a long time the gas tube cover release handle was in the takedown position, as if the weapon were being disassembled for maintenance. I've never tried it, but I expect there would be some embarassing results if you attempted to fire an AK with the gas tube flopping free.

If you are being hit in the eye by the sights on any firearm you are using, then you haven't enough firearms experience to hit anything anyway. The sight should NEVER hit you in the face while firing.

Recoil is controlled by tucking the rifle in close to the shoulder and muzzle climb is countered by the left arm. Neither is affected by the position of your face.

Posted: 2007-03-16 05:34
by daschewy
Does the BF 2 engine support 3d iron sights or do you all plan on including 3d iron sights if its available? I think it'd look allot better than the current 2dish iron sights.

Posted: 2007-03-16 05:50
by ReadMenace
Skinwehr wrote:Someone else brought this up before... The BF2 Kalashnikov ironsights are totally wrong. There is no way at all to get your eye that close to the sights on an AK. The rear sight is mounted on top of the gas tube trunion in front of the reciever. It's about 7 inches from your eye.
That person... WAS ME!
Here's my silly diagrams to prove it.
Image
Image

Oh, and hitting yourself in the face w/ the rear of the dust cover on an AK is a possibility, but not the rear sight. If your AK dust cover is hitting you in the face, you need to get a NATO length, or otherwise longer stock.

Posted: 2007-03-16 05:52
by Katarn
The BF2 engine does support 3d iron sights but we decided to go along with vBF2's style of 2d irons so everything matches up and there aren't blaring differences between content.

Posted: 2007-03-16 06:56
by Cyber-Couch
'[R-DEV wrote:Katarn']The BF2 engine does support 3d iron sights but we decided to go along with vBF2's style of 2d irons so everything matches up and there aren't blaring differences between content.
Please tell me that's sarcasm?

Posted: 2007-03-16 08:00
by Dylan
Skinwehr wrote:ARMA modelled the AK right. Vbf2 did a terrible job.
There is a big difference between the two, because ArmA doesn't use the typical 2d irons we are so used to. Thanks to the eye positioning which I don't think BF2 has. Even if we cant do 3d sights, we can make the illusion of having a 3d sight by doing some fancy PS work.

Also, the zoom you get in ArmA is unrealistic, and OFP did the same thing. Just wait for the realism mods to start rolling out.

Posted: 2007-03-16 08:01
by causticbeat
'[R-DEV wrote:Katarn']The BF2 engine does support 3d iron sights but we decided to go along with vBF2's style of 2d irons so everything matches up and there aren't blaring differences between content.

FOR THE LOVE OF GOD use 3d sites.

ive been playing Infiltration lately, and it is the feature that is the most missed, and the most unrealistic about PR... that when your sighted in and moving you stay perfectly still and shoot dead center

Posted: 2007-03-16 08:02
by Dylan
Have you ever seen how ugly the sights are with the VBF2 models? Look through them with battle recorder.

Posted: 2007-03-16 10:43
by El_Vikingo
use 3d sites.
NOT POSSIBLE!!

At least from what I've heard.

Posted: 2007-03-16 10:52
by TayloR016
fOgGy wrote:When your looking down the ironsight in autofire how about if you can make the sights appear further away from the player's vision because I think it's not right how it's positioned so close to the eye when the weapon especially an assault rifle is being constantly fired in rapid sessions all the time while the recoil might just be enough to knock you out in the face thus making your shots very inacurrate this however makes the single shot far more ideally suited for the sight to appear larger for better precise aiming. This might also be another good way of telling which fire mode has been selected.

- ironsight appears closer to eye
- single shot is selected
- more precise and accurate fire

Image

- ironsight is further away
- autofire mode is selected
- no or less chance of recoil hitting into your face while the weapon (e.g. AK47) is being continuously fired in rapid sessions
- does not obscure much of the player's surrounding view

Image
I like this idea you get a better view of the battle with a zoomed out ironsight, it's been done for the the machine guns on jeeps so it might be possible.

Posted: 2007-03-16 10:58
by causticbeat
'[R-MOD wrote:Dylan']Have you ever seen how ugly the sights are with the VBF2 models? Look through them with battle recorder.

I dont care how ugly they are. 3d sights are better than 2d ones in ever possible way

Posted: 2007-03-16 16:03
by Wattershed
Deleted

Posted: 2007-03-16 16:07
by Wattershed
'[R-MOD wrote:Dylan']Have you ever seen how ugly the sights are with the VBF2 models? Look through them with battle recorder.
Thats the 3rd person models. You can add a first person 3d aswell. That does look good.

Btw, i dont think you guys are useing firstperson models in any new vehical... New humvee looks like 8 polygon steering weel. Same goes for the Insurgent apc. Use first person Models!!!

Posted: 2007-03-16 16:23
by DirtyHarry88
I've heard that 3D sites would cause more system lag for people.

Posted: 2007-03-16 16:30
by El_Vikingo
DirtHarry88 wrote:I've heard that 3D sites would cause more system lag for people.
another reason for upgrading

Posted: 2007-03-16 16:32
by 77SiCaRiO77
DirtyHarry88 wrote:I've heard that 3D sites would cause more system lag for people.
it cause the same lag like having 3d weapons :roll: