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AL BASRAH : MORE SUPPORT FOR INSURGENTS !!!!!
Posted: 2007-03-16 11:07
by HAMAS_XXX
This post is mainly regarding Al Basrah - 64 player map
ok guys from what I have read in the forums it seems like you guys want to keep nerfing the insurgents side and make the USMC invincible ..
on the map al basrah this map is already set up for a USMC victory and the only reason why they dont win(sometimes) is because half the usmc team hang around the airport trying to fly aircraft.. and they dont get off their lazy butts and try and do some real ground work..
now the insurgents cannot re take village once it has gone , so after village has been neutralised we cannot make the usmc bleed tickets, but however the usmc can, village is theirs permantly once taken and they can make us bleed tickets once they have taken facility and mosque
theres is all this crying about the insurgents carrying rpgs and special forces, how else do we handle your three tanks and three apcs and armed hum vees.... you also have two cobras and two a 10s, you also have your full sniper rifles and M 95 and your many makmens kits, we hve I think at most 5 markmsn kit and no sniper rifles , usmc can heal them selves and use bandages.. insurgents cannot bandage them selves and if there is no medic it is certain death....
yes we have two sa 7 , and the accuracy has ben improved on them .. thank God, but even then it hardly results in a kill, because one hit is hardly enough to do a full kill, and what hppens is that the poor coward cobra or A-10 pilot just scuries off back to base for repairs !!!! if he is hit that is..
the Sa 7 are used primarily for scaring off the pilots not for total death !!!!
also I think its total nonsense to have limited kits for light anti tank, when normally what happens is that, we have a dedicated anti armor squad, so all men need to have access to teh rpg here, having one one guy from ech squad means it would severely affect us , squads move togtether defendng or attacking a certain part, there fore if one squad came across a tank or apc they could 'nt handle the tank .... one way this could be resolved is giving the insurgents limitd access to the heavy anti tank kit...
I belive the real issues here are making the usmc get out of their base and to stop relying on aircraft !!! that is the issue not nerfing teh insurgents any more than they already are...
in fact i would go far as saying that teh DEVs need to bring in chnges so as to make the insugents a more stronger force... we could have like medic points, it could be someones house where we could go into to heal ourselves..
we need more creative weapons too, like maybe setting some kind of trip wires sytem!!! we could set up a trip wire system where once a usmc guy walk across it, a buckett full of molotov cocktails are unleashed on his face !!!
anyway you gt my drift
so this post is for supporting the insurgents and improving them rather than making them into a weak force .. surely im not teh only one who thinks this..
please support this thread guys !!!!
cheers
Posted: 2007-03-16 11:15
by xgayox
You must be playing the wrong version. USMC gets crushed in almost every round i play. Yes, we cant make them bleed, and they can make us bleed, but they almost never capture mosque. I dont even think ive seen them even able to attempt to capture mosque, more than 5-6 times. All insurg spawn at facility and take it back insanely quick.
If the tanks and apcs are foolish enough to drive directly into the heart of facility, which i have seen them do a lot, they will be made quick work of, through the hands on rpgs and/or mechanics. As for cobras, there are many rooftops surrounding facility which are begging to be used. One RPG hit and they will freak out and go back to their base. There is an ammo cache in one of the facility buildings for when they come back. Only rael problem are the a10s, which any t62 gunner should be able to take down.
RPG's are ridiculously ineffective against tanks anyhow unless you hit one 4-5 times simoutaneously. Mechanics IEDs are my choice for taking out abrams. stick to using RPG against APC's, humvees, and cobras.
Again, the map is heavily insurgent biased, but if im not mistaken the bleed issues are being worked out for .6
Posted: 2007-03-16 11:23
by causticbeat
HAMAS_XXX wrote:
now the insurgents cannot re take village once it has gone
and the US has heavy bleed until they do. Its not hard for the insurgents to put half a team there and defend for a bit until the USMC take it. Most of hte time the USMC is too retarded to even assault the village sufficiently.
HAMAS_XXX wrote:
theres is all this crying about the insurgents carrying rpgs and special forces, how else do we handle your three tanks and three apcs and armed hum vees.... you also have two cobras and two a 10s,
Mechanic = 3 C4. Grab a dirbike. Empty a clip in to it to damage it. Throw C4 on dirtbike. Hit tank. VERY EASY. It is easier to suicide bomb a tank than it would be to attack it with another tank.
HAMAS_XXX wrote:you also have your full sniper rifles and M 95 and your many makmens kits, we hve I think at most 5 markmsn kit and no sniper rifles , usmc can heal them selves and use bandages.. insurgents cannot bandage them selves and if there is no medic it is certain death....
Insurgents arent a conventional army, you shoudlnt be fighting them head to head. That said, the US snipers are again, very easy to ambush/steal their kit in the city. And as for bandages. its not too hard to steal a us kit.
HAMAS_XXX wrote:also I think its total nonsense to have limited kits for light anti tank,
RPG =/= Light AT
in fact i would go far as saying that teh DEVs need to bring in chnges so as to make the insugents a more stronger force... we could have like medic points, it could be someones house where we could go into to heal ourselves..
I like the house idea. But no, they dont need stronger weapons.
Posted: 2007-03-16 11:38
by xgayox
causticbeat wrote:Insurgents arent a conventional army, you shoudlnt be fighting them head to head. That said, the US snipers are again, very easy to ambush/steal their kit in the city. And as for bandages. its not too hard to steal a us kit.
YES. The m95, m24, and m14 all give VERY disctintive reports, and its soooo easy to pinpoint where its coming from.
Posted: 2007-03-16 11:39
by Harrelson
i think the ammo cache's should re-spawn, once they get sabotaged (sometimes even by team-mates), were crippled for the rest of the round
yes i agree with you that usmc wastes too much time at the airport. one thing that kills gameplay is too many pilots doing nothing. in real terms it works out that the insurgents have about a 8person numerical advantage. 3 pilot kits. no more
Posted: 2007-03-16 11:41
by gerardnm
I like the house idea. But no, they dont need stronger weapons.[/QUOTE]
Excellent idea, the map at the monent is only slightly biased vs insurgents, the main issue is ticket bleed. the problem is after village is gone the USA can just use their superior firepower to win. I ve seen the US win on maps where they never took another flag after village...that isn't right. The USA should have to take at least facility and possibly mosque to stop their ticket bleed.
Posted: 2007-03-16 11:48
by causticbeat
xgayox wrote:YES. The m95, m24, and m14 all give VERY disctintive reports, and its soooo easy to pinpoint where its coming from.
They do. All you really need to do is listen for the shots general direction, then look on top of the highest building and youll have your poor insurgent *** a multi thousand dollar rifle
Posted: 2007-03-16 11:50
by Darkpowder
The map is well balanced, idont think the insurgents need any extra help, its easy to win as insurgents already. But dont take this the wrong way but your nickname.... :/ i've seen one with more taste.. lets put it that way.
I think if i had a nickname like "IRA, or Basque Separatists, or Kill all Arabs etc i might get some complaints... Hamas is a political organisation thesedays, but y'know... I dont mean to start an argument but other people might get a lot more irritated than me.
Thanks for the contribution to the forums.
Posted: 2007-03-16 11:50
by xgayox
gerardnm wrote:Excellent idea, the map at the monent is only slightly biased vs insurgents, the main issue is ticket bleed. the problem is after village is gone the USA can just use their superior firepower to win. I ve seen the US win on maps where they never took another flag after village...that isn't right. The USA should have to take at least facility and possibly mosque to stop their ticket bleed.
This only happens when insurgents dont defend village. If you defend village for any time at all, USMC should be so crippled from the bleed that it is impossible for them to come back.
Posted: 2007-03-16 12:05
by HAMAS_XXX
You must be playing the wrong version. USMC gets crushed in almost every round i play
I play on teh DEV FILE .... and usmc does 'nt not get crushed, it all depends on how long it takes usmc to keep village.. if village falls pretty quick the bleed stops and i have seen usmc crush insurgents.. if insurgents hold village then they have the advantage..
Again, the map is heavily insurgent biased, but if im not mistaken the bleed issues are being worked out for .6
thats your opinion, and i dont agree I think its teh other way round...
usmc have superior weapons have access to more flexibility in terms of setiing up rally points ..
As for cobras, there are many rooftops surrounding facility which are begging to be used.
the first thing a cobra does is check teh roof tops, it is very ineffectiev for the insurgents to fire sa 7s from a roof top, as its teh first place a cobra looks at..
Posted: 2007-03-16 12:11
by xgayox
Its more of an observation than an opinion. Ive been playing on devfile more often recently, and thats what i see.
I think insurg have a more flexible spawn. No kit needed, takes more damage, respawns by itself, much more mobile. But the downside is you have lots of idiots driving them into enemy fire. With USMC, you need an officer kit, 4 people in your squad, you need to stay alive until you get to a good place to set it, can be destroyed by a grenade, time limit in between setting rally points, and you can only set down one at any given time.
Cobra cant look at all rooftops at once. A lot of the buildings are two stories. Look out the window for him, when he turns in another direction, run out onto the roof and pop him. Also, as cobra, i have a pretty hard time pinpointing where the SA7 shooter is.
Posted: 2007-03-16 12:16
by DirtyHarry88
DenniZ-NL wrote:take away the RPG and replace it with stingers.
Not a chance. Airpower would be non-existant. You realise how much abuse that would get?
Posted: 2007-03-16 12:25
by RGG:Dale
you should make the bleed faster than usual at village because it would force the USMC into a state of "i want to catch village so that i can at least fly a plane before the rounds up" this would make them try to rush village giving it more interest.
edited due to typos
Posted: 2007-03-16 12:43
by causticbeat
thejackalkernl wrote:you should make the bleed faster than usual at village because it would force the USMC into a state of "i want to catch village so that i can at least fly a plane before the rounds up" this would make them try to rush village giving it more interest.
edited due to typos
its pretty heavy. Even if you only hold it for 10 minutes, its enough of a hit to the US that theyre going to have no chance winning the round. the US have enough trouble on Basrah, but when theyre down 100-200 tickets before they even start assaulting facility, they have no chance
WHen you go insurgent, have your squad leaders go in the basement of the shack and hide in the north end where theres extra support... let your guys just stream in and spawn on you. Down in that basement you are on the flag radius, and as long as your squad/team keeps up a decent perimiter, you can defend that point easily just having a large number of guys there
insurgents to weak ??
Posted: 2007-03-16 12:44
by Exhume.dk
insurgents to weak ?? I think not.
why:
Played Al bashra 64 player a lot..a very fascinating map, good concept.
Never pushed the insurgent back to palace though...never. Came close once, but we lost momentum, and was stuck at Mosque, and ultimately Facility once again. Basicly because of the reapperence of the spawncars and a great way for insurgents to ambus USMC or just reclaim a CP.
5 SVD,
3 PKM and
2 SA7 gives some lovin to the insurgents imho.
And played right..save/hide the spawn car FFS

the Insurgents can by stealth, but also deadly coordinated strikes keep the USMC more than busy at the perimeter of Al bashra.
They are NOT in the same league as a full blown proffessional army with all the hardware in the world to back it up, and they should loose, and so they did IRL.
But it can be very funny to play insurgent, and a server with autoteamswith, so you get to play both sides are the only way to go with this map. and keep the server full, an 20/64 albashra is hardly any fun..its all A-10 and Cobra pwnage, with no USMC on foot, or any attemps to cap a
single flag.
my 2$ anyways
Posted: 2007-03-16 12:47
by DirtyHarry88
Exhume.dk wrote:
Never pushed the insurgent back to palace though...never. Came close once, but we lost momentum, and was stuck at Mosque, and ultimately Facility once again.
To do this you need a fully functioning and communicating armour squad, the only people who should be in the air are there for attack, and plenty of infantry on the ground.
Posted: 2007-03-16 13:57
by TheToecutter
One comment and one question; Played Al Basrah a number of times yesterday, mainly as insurgent, and US never took mosque in any round. Facility changed hands a few times but that was it. And yes, we held village for a good long time.
Now one question; on Al Basrah do the spawn cars eventually run out, or do they continue to respawn throughout the game? Or is this configurable by the server?
Posted: 2007-03-16 14:09
by ::Major_Baker::
Exhume.dk wrote:insurgents to weak ?? I think not.
They are NOT in the same league as a full blown proffessional army with all the hardware in the world to back it up, and they should loose, and so they did IRL.
the insurgents lost? ok Cheney.
The insurgents need a heavy anti-tank.
that's all there is to it.
The stinger still needs some work. It misses, or takes far too long to lock on.
I have gotten killed 30 times by cobras, and still won the round though. Too much airpower, the USMC never even sets foot on the ground. Literally 2/3 or the team is waiting for jets.
and fix the god dam deviation for the RPGS! that is ridiculous.
I have shot at a cobra 50 feet away and had it fly over the top. So annoying.
Posted: 2007-03-16 14:50
by Hfett
Civilians will make the gameplay more balanced, US will not be able to rape everything, they will need to thing before shooting, and the insurgents will have time to fight like insurgents(planing ambushes. IEDs, etc...)