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Sometimes its too hard to tell which flag is next.
Posted: 2007-03-16 15:26
by Guerra
Since a lot of maps have irregular assault and secure paths, which results in players not knowing what the hell to do.
My solution is simple. Make it so flags that CAN be captured are highlighted in Orange (since thats the attack colour) and flags that are to be defended are highlighted in purple.
It would help integrate newer players faster and wouldn't confuse experienced players like me.
I don't want to have to memorize the counter-intuitive attack paths on all maps.
The little HQ message telling you where to attack and defend is sometimes misleading (Steel Thunder) and sometimes you miss the message and you're not sure. It should be a constant thing.
Anyways, I would really appreciate support for this idea, because it is a problem. In Al Basrah in particular where players don't know what they are suppose to defend or attack.
Thanks.
Posted: 2007-03-16 15:28
by 77SiCaRiO77
agree
Posted: 2007-03-16 15:49
by Maxfragg
i think it would not be so easy, but what about spawn a invisible thing at the capuerable CP that hast a special icon, so that ist marks the cp ?
Posted: 2007-03-16 15:50
by eddie
Fixed the title for you.
Posted: 2007-03-16 15:52
by bosco_
If you're experienced, you know what flag you have to defend or attack without looking at the HQ messages...
Posted: 2007-03-16 16:01
by El_Vikingo
If they don't know, tell them through TEAM CHAT!
Posted: 2007-03-16 16:02
by Guerra
Bosco, the problem is that I've been playing this game for sometime, and a lot of maps have very counter intuitive attack paths. Some flags LOOK like they should be next when they aren't. Muttrah City is a perfect example of this.
I'm glad you know which flag is next, but this isn't for AWESOME LEET DOODS who know everything. This is a courtesy for new and confused players.
It wouldn't require much work at all to do this, maybe a few lines of code and it would benefit the greater community, would probably reduce the amount of players standing on the wrong flag because they don't know how it works.
Posted: 2007-03-16 16:04
by bosco_
I thought you as an experienced player have problems too...thats what made me wonder...
good idea though...
edit: Master Shake, go back to your short-spawn servers, thanks.
Posted: 2007-03-16 16:05
by Master Shake
Guerra wrote:Bosco, the problem is that I've been playing this game for sometime, and a lot of maps have very counter intuitive attack paths. Some flags LOOK like they should be next when they aren't. Muttrah City is a perfect example of this.
I'm glad you know which flag is next, but this isn't for AWESOME LEET DOODS who know everything. This is a courtesy for new and confused players.
It wouldn't require much work at all to do this, maybe a few lines of code and it would benefit the greater community, would probably reduce the amount of players standing on the wrong flag because they don't know how it works.
Uh-oh.....you spoke blasphemey and dare questioned the mentality of self proclaimed ultra elite players..... I will pray for you now........run,....run as fast as you can!!!!

Posted: 2007-03-16 16:07
by Master Shake
bosco wrote:I thought you as an experienced player have problems too...thats what made me wonder...
good idea though...
edit: Master Shake, go back to your short-spawn servers, thanks.
Haha.....Wee..

Posted: 2007-03-16 16:08
by Master Shake
El_Vikingo wrote:If they don't know, tell them through TEAM CHAT!
This is the real simple solution....I wish more would communicate and direct..Hopefully the new commander options will help this out..
Posted: 2007-03-16 16:23
by El_Vikingo
A commander could also direct them!
Posted: 2007-03-16 16:52
by eggman
v0.6 has markers on the map to indicate which flags your team should be defending and which flags you should be attacking.
We'll probably remove the text messages to further minimise the spam.
The current graphics for the markers need a lil work, and there might be some bugs in the code for them, but we'll sort those out in testing.
Posted: 2007-03-16 16:56
by Master Shake
'[R-DEV wrote:eggman']v0.6 has markers on the map to indicate which flags your team should be defending and which flags you should be attacking.
We'll probably remove the text messages to further minimise the spam.
The current graphics for the markers need a lil work, and there might be some bugs in the code for them, but we'll sort those out in testing.
Thats pretty solid idea right there....nice work. Is it almost like a stop light red,yellow,green??
Posted: 2007-03-16 20:10
by Guerra
Thanks Eggman.
I notice the poppy, Canadian? Or do you just like opium?
Posted: 2007-03-16 20:15
by fuzzhead
we are trying to use real life markers.
Posted: 2007-03-16 20:37
by Clypp
Guerra wrote:Thanks Eggman.
I notice the poppy, Canadian? Or do you just like opium?
He just forgot to take them down after remembrance day so he decided to keep them up for next year.
Map markers is a great idea! I'm glad you guys figured out how to put overlays on the map.
Posted: 2007-03-16 21:28
by CodeRedFox
yeah doesnt AAS tell you where to go? I believe its up there in the top left hand corner...all the time.
Posted: 2007-03-16 21:31
by Doc_Frank
'[R-DEV wrote:eggman']v0.6 has markers on the map to indicate which flags your team should be defending and which flags you should be attacking.
We'll probably remove the text messages to further minimise the spam.
The current graphics for the markers need a lil work, and there might be some bugs in the code for them, but we'll sort those out in testing.
Wouldn't it be easier to simply leave some place in the upper left corner for the HQ's orders about attacking/defending? I don't know exactly what you're planning with those indicators -- and how far have you gone with that -- but multiple coloured lines can be confusing too.
Posted: 2007-03-16 21:34
by CodeRedFox
'[R-DEV wrote:eggman']We'll probably remove the text messages to further minimise the spam.
Why not remove ALL text (chats) from the main screen? I mean if you want to talk to another squad use the commander OR open up squads to be allowed to talk to each other (if possible)