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Commanding in Al Basrah

Posted: 2007-03-16 17:34
by Wasteland
As I'm an admin now, I'll be spending most of my time on the Devfile 24/7 Al Basrah server. As I hate seeing USMC constantly lose, I'll be going commander most of the time. So since people don't seem to notice my constant text spamming, I just want to say a couple things about how people should be operating as USMC on Al-Basrah. I'll be using the first person to describe the commander, just because this is how I see things from my perspective.

1) Use VOIP when you talk to me. I'm usually too busy looking for airstrike targets to be paying attention to the text.

2) If you have an A-10, create your own locked squad. One squad for each A-10. And then hit the targets I designate. Much of those targets will be spawn cars and empty tanks and AA statics. You won't get kills from these, but you'll be helping your team out, so bear with it. When I see huge clumps of guys I'll toss you a bone, don't worry. If you're in the A-10, turn your effects volume down to 10% or so compared to 100% VOIP. That way you'll be hearing me saying "target is best approached from the south" or, "target is a tank with lots of side cover: use bombs", instead of your engine sounds. Sometimes I get bogged down helping other squads, so request orders if you need them to remind me to help you out. Especially if you've been reloading or waiting for the A-10 to respawn.

3) If you're in a cobra, create your own locked squad. Don't leave the airport without a gunner. That is the most wasteful thing you could possibly do, yet I see it all the time. Report where you're hearing AA lockon warnings. I'll look in the area to find them so you can take them out. I'll give you attack commands on rooftops so you can take out snipers, but so that you don't keep having to press page up, I won't keep updating it if they move a bit. It's usually best if the gunner is SL, so that I can tell them "OK, sniper's moving to the adjascent roof to the west" or whatever. I'll also give lots of commands like "OK, lots of infantry around the attack command". If I tell you there's friendlies in the area, that means be careful and check out your targets. Sometimes it's best to spend most of your time in the zoomed out color view, and only zoom in once you get a good look at a uniform or see a rocket trail whizz by. It's best for cobras to also turn down SFX compared to VOIP.

4) If you want to go on a spec ops sabatoging run, just tell me. I'll give you destroy commands at the closest ammo dumps. Take a hummer so that you can get it all done quickly. Don't take too many guys. Just enough for a rifleman, a spec ops, a medic, and maybe an officer. Or you can add an extra rifleman and spec ops and send them off seperately on a dirtbike to speed things up. Tell me if that's your plan so I can juggle destroy commands between the two. After you blow one ammo dump, request orders. If you come under fire, tell me and I'll support you with the eye of god, and maybe send a cobra to help out.

5) If you're a sniper/recon squad, keep your squad restricted to just that. And maybe a spec ops escort or something if you can swing it. Follow my move commands. I'll want you overlooking important areas, not just racking up kills behind enemy lines.

6) If you're in armor, form an armor squad. And communicate my orders to your squadmates. If you think the orders are stale, request new ones. I'll send you to areas where you'll hopefully stay alive for most of the time, so you may not be racking up insane amounts of kills. But you will be guarding important routes and getting a steady enough stream of targets.

7) If you've got your boots on the ground, then good for you. You're our most useful squads. But unfortunately there's not a whole lot I can do for you as commander, except keep snipers off the roofs around you. So I'll give you general attack/defend orders, but not much more, unless you request specific help. It's just that I've got my hands tied usually finding airstrike targets.

Finally, I really hope that commanders get some serious punitive abilities. Because when people don't listen to my orders, I get really mad. They are losing us the game, and really disrespecting the fact that I'm taking time out of my day to toss some organization into the team's work.

If you like to command on Al Basrah also, then I'd love to hear some of your preferences for how you like your team to act.

I had a game last night where there was a cobra following orders closely for a short time, and an A-10 (xSSx larme113 I believe was his name) following orders the entire time. It was excellent. The insurgents had virtually no spawn cars, their armor was always getting blown as it came up, and USMC crushed them. During the time that the cobra was being used by a good player, we were able to keep the rooftops around our infantry mostly clear, which really helped them get things done. If all rounds went that smoothly, I think we'd have a lot more fun on Al Basrah.

Posted: 2007-03-16 17:40
by El_Vikingo
I'lll be on all night!

EDIT: Just realised it was the devfile server. no thanks!

Posted: 2007-03-16 17:43
by [PTG]Z.user
^^ If you are going to command all that i will see you there my friend!

Posted: 2007-03-16 17:48
by KatanaGFR
Why 1 person in a squad when flying? Thats 4 sqauds with just 1 guy, so lessening the amount of squads available for the other 28 payers on the team..

Posted: 2007-03-16 17:58
by Wasteland
That's 2 squads with one guy each, and 2 squads with two guys each.

It's because I want to be able to give them different targets. With an armor squad, you can give them move commands and say "send your APC here" [command], "send your tank here" [command] "your other...." and so on. But with A-10s especially, you have to leave the attack command on what you want them to hit, otherwise they'll have to fly really slow, putting them at risk.

Also it helps a lot if I have a direct VOIP link with each air asset.

4 air squads (even though I'm never able to get all my air assets following these rules) will leave 5 squads for the rest. So 1 armor squad, 2 ground squads, one recon/sniper squad, and one sabatoge squad.

But like I said, you never see everybody actually do what I've said here, so you'll usually get 2 or 3 air squads.

TBH, it's not such a big deal if cobras form one squad. It just helps when they're seperate.

Posted: 2007-03-16 18:03
by JL
i normally make an "A-10" squad and invite the other A-10 pilot to join, sometimes a friend will be on vent with me commanding and giving orders through game but talking to me on vent, then i just use the voip to communicate with the other a-10 pilot and we alternate hits on targets.. i really love providing close air support and then hearing the commander say that the hit was successful and provide another target! i am always on devfile so i will look for you wasteland..

one thing i would add is that the bridge points should also be monitored by the a-10 pilots or the commander, just to keep them destroyed.. i normally watch the mini map myself but would be nice to have a commander keeping tabs on them also.. i think it really stops the insurgents from having any real support.. i know there are tanks at facility but they are mostly taken out immediately.. when im waiting for a commanders order i normally fly about 500 (units? what are they??) in the air and circle.. thats when i watch the map for bridges being repaired, and then once the commander finds a good spot take the order and go from there.. man i love PR :)

Posted: 2007-03-16 18:24
by TheToecutter
JP*wasteland.soldier wrote:The insurgents had virtually no spawn cars, their armor was always getting blown as it came up, and USMC crushed them. During the time that the cobra was being used by a good player, we were able to keep the rooftops around our infantry mostly clear, which really helped them get things done. If all rounds went that smoothly, I think we'd have a lot more fun on Al Basrah.
Though, it sounds like the insurgents might not have had as much fun... ;)

Posted: 2007-03-16 18:30
by Wasteland
I think that after the insurgents started getting used to being pwned, they'd start being a lot more careful. Hiding in buildings, hiding their assets from my all seeing eye, and generally being like insurgents. I think that they'd have more fun then, as it would be a challenge. Instead of spamming "hey USMC, we're at villiage dumbasses. Come get us!"

Posted: 2007-03-16 18:37
by Top_Cat_AxJnAt
LOCKING IS crucial unless you are prepared to:



KICK KICK KICK!

Posted: 2007-03-16 22:19
by Desertfox
El_Vikingo wrote:I'lll be on all night!

EDIT: Just realised it was the devfile server. no thanks!
lol why not?

Posted: 2007-03-16 22:29
by Mr.Whitlow
Desertfox wrote:lol why not?
Spain -> US = bad ping, just guessing here. I wish I could play there with a decent ping since it sounds like a lot of decent guys play there, but I really really do not like have a ping <100 especially when the others have 25 or 30 or whatever it is.

Posted: 2007-03-16 22:30
by daschewy
good post man, brings up allot of good points for winning basrah as USMC. Ill definitely be willing to work with you.

Posted: 2007-03-16 23:08
by DirtyHarry88
Mr.Whitlow wrote:Spain -> US = bad ping, just guessing here. I wish I could play there with a decent ping since it sounds like a lot of decent guys play there, but I really really do not like have a ping <100 especially when the others have 25 or 30 or whatever it is.
I'm from Scotland, the ping may be around 150 but it doesn't really affect me.

Posted: 2007-03-17 00:34
by Liquid_Cow
You know, a coordinated US team should be able to walk right over that whole map with little trouble. The problem is everyone wants to be an air whore, so dozens of players end up looking like the first scene of Mine3 waiting for air assets to repawn (which probably were lost by them cause they can't fly in the first place :-x ). If the US can take Facility the rest of the map is a piece of cake (walls make facility a safe refuge from air and armor).

I look forward to commanding Cow's Heros to victory under your leadership.

Posted: 2007-03-17 00:44
by daschewy
Agreed with cow. This map shouldn't be all that hard, the US forces have the upper hand in terms of fire power but if the majority of people are waiting at airfield for a plane/chopper and whatever people are on ground are attacking the objectives piece-meal then theres definitely no chance for the US to win.

Posted: 2007-03-17 02:02
by Wasteland
Well we sucked pretty hard tonight. I just got disconnected after commanding for an hour or so. We managed to have facility for 10 minutes tops. We were winning in tickets though.

Things were good on paper. We only had enough pilots to actually use our air assetts. But it was tough because people hear that I'm being active, and want help on the ground. Like, "commander, can you check around this corner for me?" And that kind of stuff. It was overwhelming.

What I would have liked to do is have the air power keep the insurgents occupied, and then have every attacking squad do this: 2 squads with 1 APC+5 infantry each. Then an armor squad, and some extra infantry squads to round things out. Those ground squads move way south, unseen. Then all advance together.

The problem as I saw it was that people kept attacking in a steady stream. They should have waited for everyone to be alive at once, and gone in as a full force. Unfortunately I really didn't see everyone following that orders, when they wouldn't even follow move commands I'd give to get them out of an A-10 strafe :x .

Posted: 2007-03-17 02:14
by Wasteland
Also, my spec ops squad quit. Which hurt us because without ammo dumps, insurgents have a much harder time spamming rockets and AA at my guys.

In future though, I'll have to use my A-10s to take out all the visible ammo dumps, thereby relieving the pressure on my spec ops squad.

Cheers at whomever was insurgents. You guys hid your spawn cars well for the most part, and one of your tanks managed to wipe out all my air power before I found you.

Also, a lot of your guys must have been hiding in buildings and under arches, because I didn't see you a lot of the time.

One more thought: there's nothing funner than noticing a squad get completely wiped out by two squads at South VCP, and then telling your cobra squad to "feuer frei" on that whole area.

Absolute pwnage.

Posted: 2007-03-17 02:48
by Nickbond592
wasteland that was one of the best rounds i've had so far it matches JM40's tanking lesson

i was in the cobra 1 piloting with
[EtE]Surgeon_bond as my gunner (my lil bro for those with an eagle eye)

and hobbs was piloting the second cobra
with cerberus62 as his gunner

it was poetry in motion with you giving us co-ordinates and then telling the other squads in the area to hunker down as we pummeled the groung in a barrage of rocket and cannon fire

this teamed together with theA-10 strikes on targets was beautiful
to bad the damn raghead's knew how to hold a flag otherwise it would have been a quick match


allthough desertfox can i ask a huge favour and can you un-ban [EtE]Surgeon_bond from your server as in the 2 hour fight he racked up 1 to many tk's than he was allowed

sry for our mistakes

but a thouragly enjoyed night playing.

Posted: 2007-03-17 02:58
by Wasteland
Yes, squad 7 was the bright shining star on that round most definately. You guys rocked. Especially that attack on south VCP. That was so beautiful I think I creamed myself.

EDIT: btw, how did things go after I got disconnected?