AAS versions of "street" and "raid on moskiye"
Posted: 2007-03-18 14:31
The title says it all.
Until today, I didn't even know street existed, but it and Moskiye both seem to be really well made maps and I, for one, would love to see them in AAS mode.
I reckon that street could take 32 players, especially if a little more of the surrounding area was used.Intense firefights are the name of the game in these urban flashpoints. Moskiye could take the full 64 players easily.
Since all the hard work of design/heightmap generation/texturing/overgrowth & undergrowth placement/object placement has been done, doesn't it make sense to get the most out of these maps and set them up for AAS mode?
Until today, I didn't even know street existed, but it and Moskiye both seem to be really well made maps and I, for one, would love to see them in AAS mode.
I reckon that street could take 32 players, especially if a little more of the surrounding area was used.Intense firefights are the name of the game in these urban flashpoints. Moskiye could take the full 64 players easily.
Since all the hard work of design/heightmap generation/texturing/overgrowth & undergrowth placement/object placement has been done, doesn't it make sense to get the most out of these maps and set them up for AAS mode?