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RPG-7 Accuracy..
Posted: 2007-03-21 10:36
by TacticalSuicide
According to Wikipedia:
http://en.wikipedia.org/wiki/RPG-7
The RPG-7 fires accurately out to 300 meters using standard HEAT ammunition.
"The grenade is stabilized by two sets of fins that deploy in-flight: one large set on the stabilizer pipe to maintain direction and a smaller front set to induce rotation. The grenade can fly up to 1100 meters; the fuze sets the maximum range, usually 920 m.
Accurate firing is difficult over 300 m and with the RPG-7 the phrase "the closer the better" is always true. During the Soviet invasion of Afghanistan the Mujahideen tended to use the weapon at ranges of less than 80 m."
300 meters.
That's about standard for an open sight weapon.
I've been aiming at stuff like 50 meters away and had the rocket hit the ground like 10 feet in front of me because it's so inaccurate.
Standing stationary with my sights dead on an M1A1 at 65 meters, the rocket goes straight over the top of the tank. So I fired again, aiming basically at the same spot.. rocket explodes on the ground off to one side of the tank.
Gyro-stabilized.
Using 150m as a practical range for the weapon, the rocket should be travelling at over 500km/h when it reaches its target, so, that's ALOT of gyro stabilization.
Think "a football".
You throw it.
If it doesn't spin using the two ends as an axis, it doesn't go where you throw it.
Make it spin and it flies like a javelin.
So, if none of this means anything, take into account the fact that EVERY other rocket/missile launcher in the game/mod has dead-on accuracy, and the fact that the Insurgents on al-Basrah don't have access to a heavy AT kit, and perhaps a reason to revamp the RPG will come to mind.
Thanks for reading.
Posted: 2007-03-21 10:42
by causticbeat
the issue with having realistic engagement distance accuracys is that bf2 is TINY. If we gave these things realistic accuracy and speed, theyd be rocket snipers
Posted: 2007-03-21 12:24
by El_Vikingo
Think "a football".
You throw it.
If it doesn't spin using the two ends as an axis, it doesn't go where you throw it.
A real football is round and will always be,(your talking about an american football ball / with all that protection!.)
Is it possible to have the rocket drop (maybe not realistic), that way accuracy will depend on the shooter.
Posted: 2007-03-21 15:20
by Clypp
I would like to see a little more accuracy. At least have it fire straight for the first 30m and then go into the crazy deviation.
Posted: 2007-03-21 15:25
by SethLive!
I like the fact that insurgents have inaccurate weapons, but the PRG deviation is a bit overdone. the devs reduced it slightly in the recent server patch but i think the deviation should still be reduced.
Posted: 2007-03-21 15:31
by Guerra
You know, I hit an APC from about 200 metres away while crouched on a rooftop in Al Basrah. I was extremely surprised it hit the APC dead on and blew it up.
Posted: 2007-03-21 15:45
by eggman
Yeah current RPG deviation is hideous, working on a new model for that, but running into a few limitations we need to sort out.
Posted: 2007-03-21 17:22
by JL
took my post from another thread and posted it

i wasnt sure if there was one on this already..
Posted: 2007-03-21 19:33
by Harrelson
a good suggestion would be to remove the scope and lets us use the iron sights. it will be harder to frame and hit a moving target but a hit will be more rewarding. i.e the at4 sights and accuracy
Posted: 2007-03-21 19:47
by DirtyHarry88
Insurgent deviation is fine and I have no problems with the MEC one, works perfectly for me.
Posted: 2007-03-21 19:54
by JL
I think the sights are fine.. but it really is fin stablilized and i do believe that it should be as close to realistic as possible.. none of this rocket drop or 30m and then deviation bs.. REAL LIFE. make it like a DC shoulder mount FIM-92a that were not heat seeking but would just go straight.. but with the RPG, and would go as far as the eye can see and still hit where you aim it
Posted: 2007-03-21 20:05
by 77SiCaRiO77
causticbeat wrote:the issue with having realistic engagement distance accuracys is that bf2 is TINY. If we gave these things realistic accuracy and speed, theyd be rocket snipers
i cant imagine how would be have tow/eryx/sraws/hj8/rpg/at4/pf89 as sniper rockets

Posted: 2007-03-21 20:59
by TacticalSuicide
Well, considering every other weapon in the game has like 0 deviation, I think it would only be fair for a team that a) doesn't have a commander, and b) can't request kits.
I'll try the crouching thing.
'[R-DEV wrote:eggman']Yeah current RPG deviation is hideous, working on a new model for that, but running into a few limitations we need to sort out.
Good to know.
When should we expect the next patch (RPG fix aside)?
Posted: 2007-03-21 22:12
by Carpface
Its not awfully bad if you crouch and wait and REALLY line up that shot. I've been practicing my "downing Blackhawks for Allah" on Al Basrah and if you're patient, they really scare them pilots. Glad to hear that they are getting revamped, just as long as they're not devamped.
Posted: 2007-03-21 22:21
by Sneak Attack
in real life the RPG kills more US soldiers then AKs and other things that shoot metal really fast.
it is cheap as dirt and is one of the easiest weapons to use, its said to be easier to use then a AK-47 or other gun.
its quick to reload, very accurate, cheap as praying mats, goes through body armor, huge power, and devastating effects. its a prime weapon for insurgents to use and should be made extremely deadly.
in game you only get 2 rockets anyway so its not going to be like way to ridiculous like M4 is or anything like that.
Posted: 2007-03-22 01:25
by JL
can you hear an rpg go by you? is there a noise effect? i remember DC had a whistle noise type deal..
Posted: 2007-03-22 20:35
by [3rd]Sonders
Well, from my experience of RPG's being shot at me in afghan, they are very innacurate.
I saw an insurgent stand up with his RPG on his shoulder about 70-100m away pointing straight at us, i yell out "RPG!", I turn to shoot, and I see him fire it. About half way from us and him, the RPG just went wild in the air and hit the ground about 15-20m away from us.
From what i undersand, RPG's in the air are very unstable. If they hit an air pocket, they go veering off course like mad.
So, the RPG accuracy in PR is very realistic.
Thats my experience, and my 2 cents.
Posted: 2007-03-22 21:02
by jerkzilla
The accuracy is fine the way it is. Heck, your not gonna shoot it while running, are you now? Besides, the crouching thing works and i think the grenade launchers work the same way...
You DO realize that if RPGs were more accurate then they would make the Grail more useless than it already is for a team that's being harassed by air power...
Posted: 2007-03-22 22:34
by 77SiCaRiO77
'[3rd wrote:Sonders']Well, from my experience of RPG's being shot at me in afghan, they are very innacurate.
I saw an insurgent stand up with his RPG on his shoulder about 70-100m away pointing straight at us, i yell out "RPG!", I turn to shoot, and I see him fire it. About half way from us and him, the RPG just went wild in the air and hit the ground about 15-20m away from us.
From what i undersand, RPG's in the air are very unstable. If they hit an air pocket, they go veering off course like mad.
So, the RPG accuracy in PR is very realistic.
Thats my experience, and my 2 cents.
my bro fire a rpg in the army of peru , and he said that they are very acuarate with most types of shells (excpet the thermobaric)