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C'mon fellas, you are not PAYING for that ammo

Posted: 2007-03-21 14:08
by DrMcCleod
Next time I am in a squad, and ask for covering fire I want you all to be serving up a lead salad as fast as you can. Not a few pissy popshots, but a fully automatic wall of flying metal that guarantees that no enemy would dare pop his head over that pile of sandbags before I get into grenade range. I promise that I will go Rifleman and top you back up again afterwards.
Thanks.

Posted: 2007-03-21 14:12
by Longbow*
DrMcCleod wrote:Next time I am in a squad, and ask for covering fire I want you all to be serving up a lead salad as fast as you can. Not a few pissy popshots, but a fully automatic wall of flying metal that guarantees that no enemy would dare pop his head over that pile of sandbags before I get into grenade range. I promise that I will go Rifleman and top you back up again afterwards.
Thanks.
Bullets that doesn't hit me don't scare me . In-game ofcource . Same goes with most of players IMO . So whats the reason to make covering fire ?

Posted: 2007-03-21 14:12
by Maistros
Sign up for the PR tournament.
mhmm.

Posted: 2007-03-21 14:13
by Michael_Denmark
Reason is that most players respect bullets in-game.

Posted: 2007-03-21 14:14
by HeWhoCanNotBeNamed
Longbow* wrote:So whats the reason to make covering fire ?
You serious?

Posted: 2007-03-21 14:14
by strima
I gave some awesome covring fire whilst my squad assaulted a bunker last week on one of the brit maps. As they went in I even switched fire to obvious places incase of any nasty suprises.

I expended all my ammo with the Minimi and bimbled up to the rest of my squad. After five minutes of requesting ammo to no avail I ended up getting shot. :sad:

So, yes I will give you some excellent covering fire but please riflemen give me some ammo after..........

Posted: 2007-03-21 14:15
by OiSkout
Um, when I hear a SAW blasting, I usually don't pop my head up. Even if the bullets don't hit me, they will get close enough where it blurs the screen.

Plus, I don't feel like waiting 30 seconds to respawn.

Posted: 2007-03-21 14:23
by El_Vikingo
Ingame, the nilla noobsdon't really know what the effects of bullets inside of you are, therefore they usually jump out of cover and spray, some how scoring a headshot when I'm prone with the SAW.

The rifleman starts with 8 magazines, 8x30=240 bullets. They only shoot at people when they see them, not to supress them, therefore they use 2x30=60.

60/240x100= 25%.

I tell my squad to use their ammo, as they have plenty of it, and the rifle man has an infinite amount of ammo to resupply them.

What's worse is when you tell them to hold fire (stealth), everyone in the squad does it, except for one.

Posted: 2007-03-21 14:24
by lonelyjew
I try to provide cover fire but when I'm a medic or light AT those 4 mags can run out pretty damn quickly.

Posted: 2007-03-21 14:24
by DrMcCleod
Longbow* wrote:Bullets that doesn't hit me don't scare me . In-game ofcource . Same goes with most of players IMO . So whats the reason to make covering fire ?

You play on low-respawn timer servers?

Posted: 2007-03-21 14:33
by MrD
Veteran players need to be educating the steady influx of players that are coming in.

Make squads, use voip, take squads and drag them in closer, move objectively and confidently. Provide covering fire, order individuals around better, persuade people to drop ammo at likely spots (and how much to drop) plan ambushes, pull back to draw enemy over open ground then wipe them out easily, but most of all - educate the new players into some sort of squad and team action that makes the game the most amount of fun.

Only through having fun will tactics be learnt for the future.

Posted: 2007-03-21 14:39
by bosco_
Cover fire has no real use in PR.
In Red Orchestra you can't aim at all when bullets are flying around your head, but in PR, the effect is so small it doesn't really bother the shooter.

Posted: 2007-03-21 14:41
by Rick_the_new_guy
Sadly vBF2 required zero suppresive fire to win. On the grunt level it was waiting to see the person before fireing, or jumping around with the GL, or AT Kit sniping. Indeed even the SAW EA made for us overheated in seconds and was not very acurate and long range. No wonder suppresive fire did not catch on.

Anyway, PR has created a kit and or weapon that is specific to suppressive fire.

The idea with suppresive fire as many of us know is to pin them down while your friends are moving in. NOt to kill you. However, if somenoe sticks their head out while this is going on, they may get killed. See vBF2 taught us to shot to kill. IRL expending ammo has many uses besides hurting flesh.

IF wanting to creat a fire-support squad:

1. Get four people in a squad called (frsupport)
2. Have an officer kit (use binocs)
3. Have two Support gunners, or more!
4. Have a Rifleman.
5. Lock squad
5. Type to the rest of the team, squad x is on suppresive fire detail we will back any assault, guratneed.

Tips:
1. Do not have both/all guns shotting at once. Keep one in resever while the other one or two is reloading.

2. SL watch the flanks of the squad. Better yet, put them in spot where they cannot get flanked. A choke point of sorts.

3. SL keep an eye out for friednly dots.

4. Be aware when to move the squad. Staying there too long is dangerous. Plus, adjust your position based upon where the friednly blue dots are assaulting.

__

Longer spawn times will help out with suppresive fire. So will using a detetacted squad to do so.

What many players are experiencing is vBF2 withdrawl. Waiting to atcually see the enemy first before shooting is done way too much. Bounding watch and supprsive fire needs to be in vougue.

Posted: 2007-03-21 14:44
by hobbs
If there is a SAW (Minimi) nearby pumping lead out you have to be a n**b to stick your head out... and ppl who says covering fire has no effect obviously haven't met a fully fledged assault squad in PR. :shock: :? :

Posted: 2007-03-21 14:46
by bosco_
I didn't say it has no effect, but the effect is still very small compared to other games.

Posted: 2007-03-21 14:54
by Longbow*
DrMcCleod wrote:You play on low-respawn timer servers?
No , mostly I play on .:iGi:. servers , both USMC & GB maps
bosco wrote:Cover fire has no real use in PR.
In Red Orchestra you can't aim at all when bullets are flying around your head, but in PR, the effect is so small it doesn't really bother the shooter.
Word

Posted: 2007-03-21 15:00
by Chuffy
bosco wrote:Cover fire has no real use in PR.
In Red Orchestra you can't aim at all when bullets are flying around your head, but in PR, the effect is so small it doesn't really bother the shooter.
Eh, not really, in fact many RO players (myself included) want suppression effects upped. As a rifleman I find it ridiculously easy to shoot an MG'er in the head even if he is throwing a storm of lead my way. Plus the bullet 'whizz' sounds are pretty pathetic.

But even so, suppression effects could be made more noticeable in PR.

Posted: 2007-03-21 15:02
by Guerra
You got it mate. Whenever I get a chance to go full auto, I do it.

In fact, last minute of Qwai river, I manned this one machine gun in one of the guard towers and took out an incredible amount of people in a very small amount of time. My squad mate called it "sickening". hehe

Posted: 2007-03-21 15:08
by bobfish
Supression fire has it's place, either players will take cover or die, cause I sure as hell would expect those firing to not miss anyone standing in the open.

Though four clips isn't much on my AT, and not many people play Riflemen, so if you happen to be a good shot and good at staying alive, the last thing you want to do is waste ammo if you can't get a resupply.

Smoke + Support + Tactics + Teamwork = Win every time

Posted: 2007-03-21 15:12
by Guerra
Riflemen and Officers should be the only infantry (besides sniper and marksmen) with an optical sight. Like British and Chinese teams.