Miscellaneous suggestions
Posted: 2007-03-22 02:26
Love the game, but here are some peeves:
Can't get a kit. Last night the QM refused to issue me with a kit! The message was something along the lines of: "You don't know how to use your weapon, so I'm not giving you another one". I think it was because of a teamkill but I've gotten my share of those in the past and have never encountered that situation before. So I was being punished, but as I was a squad leader, so was my squad and the whole team in a situation with no rally points on a large map with a long way to travel. Is this the way it should be?
In a small squad, you can't get the officer kit. Last night I was on a 32 player map with 30 players ( 2 x 6 man squads + 3 man squad). I was in the 3 man squad and we were hosed because I was in the small squad, couldn't get the officer kit, so a lot of walking for us. I can understand the limit to squad kits to prevent 10 x 1 man squads, but is it possible to make the officer kit an exception?
Reload times? What are they? I'm getting old and my memory is failing. Remembering all the ins and outs of computer games is just too much for me. In real life would I know exactly how long it takes me to load a tank round, or RPG or get ammo from an ammo source, because I am doing it and I can see. Can we have some sort of reload indicator, showing the progress when a weapon is reloading?
Bandages & ammo. I'm a bit uncertain how these work - do you have to put your crosshair (if there were any) over them for them to work or is it proximity based? There seems to be a lack of consistency. Sometimes you see the white cross and hear the bandaging sound/see the ammo icon and hear the reloading sound. This relates to above when I've been trying to get more ammo for an RPG and it just didn't seem to happen.
Who's in vehicle positions? When people hop in and out of vehicle positions, it's nice to be able to see who's where so you can refer to them by name over VOIP. The indicator appears when someone changes position - can you make it always visible so we can always know?
Cobra gunners. In my experience this causes the most amount of confusion and greatest number of questions in-game. Do you have to be a pilot/crewman or anything? Whenever I get in I die after about 15 seconds and I have no idea why.
Landmines. Is there any way to clear of them? Every now and again some smarty pants mines every vehicle in a home base. I have found that each shot of a pilot's pistol moves the landmine an inch or so, so with enough shots you can move it out of the way and use the vehicle. You can't blow them up and the engineer doesn't seem to be able to clear them as they could do in BF1942. Can you give us some way to clear them other than the one I mentioned or suiciding in a vehicle? How about letting the engineer do it, but with a chance of it exploding, or being able to pick it up and move it. Or give the engineers a secondary mine that's very difficult to see, but takes a long time to place to increase the exposure while doing it.
On maps with the US start on a carrier and only have choppers or boats you can often have the situation where failed land raids result in all choppers and boats in enemy territory and all the US on the carrier without any transport. Apart from restoring the time to self-destruct unmanned vehicles I can't think of any other solution to this.
Fixed MGs. It can be very difficult to see where you're shooting with these. I've seen video of big MGs being fired and you can pretty clearly see the tracer rounds as a gunner. In PR, without a crosshair or iron sight it's pretty hard to see the tracer from directly behind, so the fixed MGs are a bit useless. They need some fix or should be removed.
Can't get a kit. Last night the QM refused to issue me with a kit! The message was something along the lines of: "You don't know how to use your weapon, so I'm not giving you another one". I think it was because of a teamkill but I've gotten my share of those in the past and have never encountered that situation before. So I was being punished, but as I was a squad leader, so was my squad and the whole team in a situation with no rally points on a large map with a long way to travel. Is this the way it should be?
In a small squad, you can't get the officer kit. Last night I was on a 32 player map with 30 players ( 2 x 6 man squads + 3 man squad). I was in the 3 man squad and we were hosed because I was in the small squad, couldn't get the officer kit, so a lot of walking for us. I can understand the limit to squad kits to prevent 10 x 1 man squads, but is it possible to make the officer kit an exception?
Reload times? What are they? I'm getting old and my memory is failing. Remembering all the ins and outs of computer games is just too much for me. In real life would I know exactly how long it takes me to load a tank round, or RPG or get ammo from an ammo source, because I am doing it and I can see. Can we have some sort of reload indicator, showing the progress when a weapon is reloading?
Bandages & ammo. I'm a bit uncertain how these work - do you have to put your crosshair (if there were any) over them for them to work or is it proximity based? There seems to be a lack of consistency. Sometimes you see the white cross and hear the bandaging sound/see the ammo icon and hear the reloading sound. This relates to above when I've been trying to get more ammo for an RPG and it just didn't seem to happen.
Who's in vehicle positions? When people hop in and out of vehicle positions, it's nice to be able to see who's where so you can refer to them by name over VOIP. The indicator appears when someone changes position - can you make it always visible so we can always know?
Cobra gunners. In my experience this causes the most amount of confusion and greatest number of questions in-game. Do you have to be a pilot/crewman or anything? Whenever I get in I die after about 15 seconds and I have no idea why.
Landmines. Is there any way to clear of them? Every now and again some smarty pants mines every vehicle in a home base. I have found that each shot of a pilot's pistol moves the landmine an inch or so, so with enough shots you can move it out of the way and use the vehicle. You can't blow them up and the engineer doesn't seem to be able to clear them as they could do in BF1942. Can you give us some way to clear them other than the one I mentioned or suiciding in a vehicle? How about letting the engineer do it, but with a chance of it exploding, or being able to pick it up and move it. Or give the engineers a secondary mine that's very difficult to see, but takes a long time to place to increase the exposure while doing it.
On maps with the US start on a carrier and only have choppers or boats you can often have the situation where failed land raids result in all choppers and boats in enemy territory and all the US on the carrier without any transport. Apart from restoring the time to self-destruct unmanned vehicles I can't think of any other solution to this.
Fixed MGs. It can be very difficult to see where you're shooting with these. I've seen video of big MGs being fired and you can pretty clearly see the tracer rounds as a gunner. In PR, without a crosshair or iron sight it's pretty hard to see the tracer from directly behind, so the fixed MGs are a bit useless. They need some fix or should be removed.