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Unrealistic Bridge Repair in 2 Seconds

Posted: 2007-03-23 12:33
by Kampfkommandant
Hi, I think the engineer shouldn't could repair a destroyed bridge in 2 seconds. I think, it's more realistic that if a brigde is destroyed it's destroyed. Otherwise it makes no sence to blow up a bridge anyway.

Besides: You might change the sound of the Beretta to a more deeper sound - a 9mm sounds like a magnum, not like china cracker ;-)

Hope I could give you a useful hint. We all agree: This is the best game ever!!

Posted: 2007-03-23 13:09
by HolmstN
Well, one problem is that, if you don't allow it to be repaired, some people that get angry at the game, or for any other reason have malicious intent, might decide to go blow up every bridge and then leave everyone in a bad position. In other words, it'd become a "lame-tool." Of course, that's just from my perspective.

In addition, though, I agree that there should be more work required to fix then a simple wrenching for a minute or so. A bridge is a big thing, and if it's going to be destructible, a single Engineer shouldn't be able to run out there and just sit down and fix away for a while. A team of engineers, perhaps, should be required to fix it (as in, 3-5 people minimum).

When I play, at the moment, I find that blowing bridges is essentially useless, unfortunatly. It's always going to hurt your team just as much as the other (most of the time), as MOST maps have both teams spawn with the equivilent in militarial units (IE, if one side has a tank, the other usually has a tank as well). But, oh well, there's not much that could really be done, I think.

Posted: 2007-03-23 13:11
by Maistros
That's what I said.
Good suggestion, I brought this up to the DEVs some time ago in a private forum.

Glad some other people are starting to think about it.

Posted: 2007-03-23 13:32
by Gyberg
Remove the ability to repair vehicles, enter bridgelaying tank!

Posted: 2007-03-23 13:37
by Michael_Denmark
Remove the ability to repair vehicles, enter bridgelaying tank!
Which maybe only should spawn if all bridges were destroyed :? :

Posted: 2007-03-23 13:41
by DirtyHarry88
HolmstN wrote:
When I play, at the moment, I find that blowing bridges is essentially useless
Except on Basrah, if the flyboys know what they're doing they should bomb the bridges leading from palace at the start of the game.

Posted: 2007-03-23 13:44
by wooly-back-jack
...but instead use no-fog hax to locate infantry at facility/slums :p

Posted: 2007-03-23 14:48
by bobfish
DirtyHarry88 wrote:Except on Basrah, if the flyboys know what they're doing they should bomb the bridges leading from palace at the start of the game.
Actually, I do this in extract mode as Insurgents, I blow the bridges to keep the VIP in or to redirect him down the route that all my squadmates are hiding on :D

More maps need to think about this type of strategy imo, then with increased repair time we could get some real tactics going. Though atm, with the lack of people willing to be engineers, blowing a bridge can still have an impact :)

Posted: 2007-03-23 14:54
by KP
DirtyHarry88 wrote:Except on Basrah, if the flyboys know what they're doing they should bomb the bridges leading from palace at the start of the game.
Get in...errr...what's his name again? Some guy's Cobra squad on Devfile. I've been playing with him a couple of times, and taking down those bridges was a standard tactic. Then we'd proceed to blow up the spawn cars.

Posted: 2007-03-23 14:59
by Guerra
Well, I think a feasible solution to this is make it so at least 2 engineers have to repair it, and it takes a little while longer.

Also, when it repairs, it doesn't go back to its original graphic, but rather its just a shit load of wooden and steel planks. So it looks rather temporary and is also easier to destroy.

Also, I think repairing vehicles and such makes sense, most of the time its just patching up armour and such. Field repairs happen all the time. Its not like you're replacing the engine.

Posted: 2007-03-23 17:05
by eggman
Yeah we have some ideas here .. might not make v0.6 and some of the more complex ideas will be for a future release. We'd also like to see bridges being more important by virtue of level design and making them such that a blown bridge can severely hamper a team's mobility / effectiveness.

Posted: 2007-03-23 17:19
by Army Musician
I agree about bridges been destroyed they cannot be repaired.

There are maps like sunset city where the Yanks have to get from their base to city, which means crossing a bridge and it also adds extra and realistic tactics of protecting 'supply lines'

Also I would like to see the destruction of concrete pillars that hold the bridge

Posted: 2007-03-23 18:01
by WhiskeySix
It'd be neat to see a map where the bridges ARE the mission... where one team is defending them and the other is trying to get them all blown...

Posted: 2007-03-23 21:15
by Phoenova
Gyberg wrote:Remove the ability to repair vehicles, enter bridgelaying tank!
http://en.wikipedia.org/wiki/M60A1_Armo ... %28AVLB%29

Yeah, something like that would really be a cool addition. Of course, since you have to move this TO the destroyed bridge to replace it, there would be a bigger sense of having to protect bridges in the first place.

Of course, like mentioned earlier, there would always be the griefers who drive around in cars covered in C4 and blow themselves along with the bridges. :mad:

Another method might be that you HAVE to have one of those repair trucks around a destroyed bridge to even start repair (it would be loaded with parts, instead of pillars and concrete coming from the magical engineer wrench), and there has to be 2+ engineers repairing the bridge (Dedicated bridge repair squad anyone? :razz: )

Posted: 2007-03-23 21:16
by JL
the bridges on Al Basrah are always down when I fly, and I make sure to take out every section of them.. then I see one of them get repaired and go strafe the single engineer repairing it to get his spawn car across :P I have yet to see anyone else destroy the bridges on Al Basrah, unless they are in my squad and I set up an order for it.. the pillars being destroyed also would be cool. would probably be a lot of work but portable bridges to span the broken sections like they currently use or pontoon bridges would be cool.. say if there was a map with no bridges at all in the desert and waterways that needed to be crossed in order to achieve the objective, then you could have a team of wolverines to deploy the bridges, have the armored convoy cross, pick them up and then move to the next section..?
http://www.globalsecurity.org/military/ ... verine.htm

or some pontoon floating bridges? here are some other bridges: http://www.130thengineers.army.mil/Engi ... ipment.htm
Four soldiers can handle most parts easily. The three heavier parts, used in limited quantities, are six-man loads. 25 soldiers can build a 102ft, MLC 70 bridge in less than an hour.
wow.

Posted: 2007-03-23 22:04
by Cerberus
How about we give engineers the ability to lay planks of wood across the bridge (max. of two per engineer)?

Posted: 2007-03-23 22:05
by Sneak Attack
Army Musician wrote:I agree about bridges been destroyed they cannot be repaired.

There are maps like sunset city where the Yanks have to get from their base to city, which means crossing a bridge and it also adds extra and realistic tactics of protecting 'supply lines'

Also I would like to see the destruction of concrete pillars that hold the bridge
NO! here is the gayest part about bridges, i made a thread in 06 about it but it didnt catch on.

if you payed attention you would see on your mini map that each team has a little land bridge in the water. so if you blew up the bridge it would do nothing to the people that have a clue, as they would know to go around on the land bridge.

almost all of the maps have a land bridge or a bridge on the other side of the map that cant be destroyed. what really needs to be done is have maps made where a bridge is usefull and there is not a different way to get across.

Posted: 2007-03-23 23:39
by Hides-His-Eyes
Phoenova wrote:http://en.wikipedia.org/wiki/M60A1_Armo ... %28AVLB%29

Yeah, something like that would really be a cool addition. Of course, since you have to move this TO the destroyed bridge to replace it, there would be a bigger sense of having to protect bridges in the first place.

Of course, like mentioned earlier, there would always be the griefers who drive around in cars covered in C4 and blow themselves along with the bridges. :mad:

Another method might be that you HAVE to have one of those repair trucks around a destroyed bridge to even start repair (it would be loaded with parts, instead of pillars and concrete coming from the magical engineer wrench), and there has to be 2+ engineers repairing the bridge (Dedicated bridge repair squad anyone? :razz: )
A great idea, but i fear in practise no bridge would ever end up repaired ever.

Nothing to do with engineers is worthwhile until they reduce the spray on that shotgun ;)