Page 1 of 1

Helicopter HUD request

Posted: 2007-03-24 01:24
by DarkTalon
This is a fairly simple request, what I want is a rangfinder on all of the helicopters, this can help in spotting, targeting or even engaging ground units.
but most of all for flying, take night flying for example

Image

Is that hill 20m away or 100m? even with night vision you can't tell how far away some objects/terrain are, especially objects without reference points such as windows or doors. I think the best place to put the rangefinder would be right below the crosshair since thats the spot you're looking at most, especially if it's an attack helo.

I don't think this would be hard to implement, and not only is it realistic it will save alot of guesswork.
Thanks!

Posted: 2007-03-24 01:29
by Guerra
Seems reasonable enough.

Posted: 2007-03-24 02:07
by JL
I didn't even know there were night maps in pr.. :-O

Posted: 2007-03-24 02:07
by Cerberus
Well, night flying in PR should be difficult, especially since it is in real life.

Just my opinion
JL wrote:I didn't even know there were night maps in pr.. :-O
There used to be... then they got rid of 'em

Posted: 2007-03-24 03:08
by JL
ah I see.. Al Basrah night would be cool, is it possible to put headlights on vehicles? like the A-10 has strobes (is there a button to turn those off??)

Posted: 2007-03-24 03:10
by Clypp
BF2 does not support dynamic light sources. S.T.A.L.K.E.R. does though so I think more games will incorporate moving light sources.

Posted: 2007-03-24 07:13
by JL
what are the A-10 strobes? obviously they don't act as a light source and illuminate the ground or anything.. but that sucks the engine doesn't support it :/ hopefully a new engine comes along in the future! :)

Posted: 2007-03-24 09:25
by ubiquitous
The Doom 3 engine has dynamic lighting and the Crysis engine-which looks phenomenal-will do.

Posted: 2007-03-24 09:30
by Jedimushroom
seriously, what map is that????

Posted: 2007-03-24 09:30
by GeZe
Jedimushroom wrote:seriously, what map is that????
Sharqi night, no longer in PR

Posted: 2007-03-24 09:39
by causticbeat
'[R-PUB wrote:GeZe']Sharqi night, no longer in PR

I actually kinda liked sharqi night. karkand and mashtuur were horrible.

Posted: 2007-03-24 10:12
by fuzzhead
Night maps will probably return, maybe as early as v0.6

but TRUE night maps is what PR is after. The earlier nightmaps made everyone (players & vehicles & buildings) glow, which sucked

Posted: 2007-03-24 10:43
by BlakeJr
'[R-DEV wrote:fuzzhead']Night maps will probably return, maybe as early as v0.6

but TRUE night maps is what PR is after. The earlier nightmaps made everyone (players & vehicles & buildings) glow, which sucked
Not to mention the "weather".... It kept raining vehicles on Sharqi... ;)

Posted: 2007-03-24 19:00
by DarkTalon
back on topic, the rangefinder is useful even in daytime situations, and if the rotor wash is added it would greatly assist pilots in close quarters landings. since the dust would be so intense.

Posted: 2007-03-24 19:48
by Heerschreck
can't you use the altitude for some of it. I mean with building and whatnot i understand but as said above it should be difficult.

Posted: 2007-03-24 20:03
by DarkTalon
sure, that covers the Y-axis, but in an L shaped street and when you're under fire, inserting troops, and watching for RPGs, you need to know if you're going to slam into a building the moment you dust off. of course in .5 this isent much of a problem, but if they add in rotor wash this will have a huge impact on some transport pilots, they'll have to rely on on HUD info more than what they see.

here's an example.
Image

Posted: 2007-03-24 20:12
by GeZe
This suggestion seems reasonable enough, and with all the electronics in modern helicopters today, it seems realistic enough. Also, it shouldn't be to hard to implement.

Posted: 2007-03-24 21:16
by Dr_Tubesteak
I believe that the rangefinder has to hit a static object or vehicle, and not terrain in order to give a distance.

Posted: 2007-03-24 21:21
by ubiquitous
I thought the APC rangefinder would give a reading off of the terrain?