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Al Basrah - 5000m View distance!

Posted: 2007-03-25 00:22
by Desertfox
I got about like 25-30 FPS. For the ones that dont look far away like the two sniper shots, just look at the minimap! Man if this was added to PR I would **** my pants and I know someone is going to bring up "OMG BUT SNIPERZ!" if a sniper hits you from that far away, you got owned by skill!

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Posted: 2007-03-25 00:28
by mrmong
how far away do enemy assets pop up with this switched on

Posted: 2007-03-25 00:31
by Cherni
Cool, poop Df

Posted: 2007-03-25 00:31
by DirtyHarry88
Looks immense, how did this affect your FPS compared to normal?

Posted: 2007-03-25 00:32
by Dylan
Looks like ****. Turn up your video settings. ;)

Posted: 2007-03-25 00:37
by eggman
that's how it was originally designed lol.

Posted: 2007-03-25 00:40
by Nickbond592
maps look much better wih little or no fog

perhaps on smaller maps in the future could we see more nofog maps plz dev's
or does this really screw up things eg. lag

Posted: 2007-03-25 00:42
by El_Vikingo
1500 metres would be enough, if thats is 5000!

Posted: 2007-03-25 00:46
by youm0nt
Whoa, that's cool... Maybe that's a bit too much though, haha

Posted: 2007-03-25 00:48
by Dylan
hehe... Well it seems you guys dont mind having lag... By all means, make a map with no fog.

Or design a map like I was (until my infamous invisible terrain bug) and make as little statics as possible. Use terrain to make it look pretty and block the view of long distances, and hey, you got a map with little lag! Have fun.

Posted: 2007-03-25 00:53
by LeadMagnet
Damn that looks inviting as far as opening up the engagement ranges. It'd really shine as a night map that way (seeing tracer sprouting all across the city with the various firefights).

Posted: 2007-03-25 00:53
by Desertfox
This has been brought up before, PR should increase view disntaces on its map by 75%-90% so lets say you up it on every map by 75% then if people want to use the old system of view distance all they have to do is go into view distance options and set it to 25%! I got about 25-45 FPS and thats 5000 I will try and set it to 1500 and see what it is.

The one problem with it is SERIOUS flutter with objects (Not conjoined objects like objects with windows!)

Posted: 2007-03-25 00:58
by Matt23
I would like to know how to do that

Posted: 2007-03-25 01:04
by causticbeat
Desertfox wrote:This has been brought up before, PR should increase view disntaces on its map by 75%-90% so lets say you up it on every map by 75% then if people want to use the old system of view distance all they have to do is go into view distance options and set it to 25%! I got about 25-45 FPS and thats 5000 I will try and set it to 1500 and see what it is.

The one problem with it is SERIOUS flutter with objects (Not conjoined objects like objects with windows!)

that is retarded in so many ways.

it is in no way fair to give an advantage to players who have a better system.

Posted: 2007-03-25 01:09
by Desertfox
causticbeat wrote:that is retarded in so many ways.

it is in no way fair to give an advantage to players who have a better system.
Is it fair to drag down the view distance for people who do have a good system? Thats what I mean its a standoff. People with high-end computers want higher, people with low end computers want it the same :/

Posted: 2007-03-25 01:13
by A-10Warthog
wait how did this happen? is fox teh hax0r?!

i wana do this! it looks COOL! (the no hack way) :p

Posted: 2007-03-25 01:17
by DJJ-Terror
by the way... max possible view distance is 1000m.

Posted: 2007-03-25 01:17
by Rhino
*if you do this we can offer no saftey for your GFx card and CPU from burning out* :p

Posted: 2007-03-25 01:18
by iPaK
Minimum viewdistance should be 2000m.

;)