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Tips … to keep you and your squad alive.

Posted: 2007-03-25 09:48
by MadTommy
Some random tips … to keep you and your squad alive. :razz:

1. Radio silence! When your squad is being sneaky, behind enemy defences, moving silently. i.e not engaging but trying to get into position to attack from the rear, as an example.

Radio silence can be VERY important.

Only use Voip to communicate under these circumstances.
Any 'radio' command may get your whole squad wiped out. i.e 'Roger' (page up), 'I need a medic', dishing out ammo bags. 'Ammo here' etc...
All of these can be over heard by the enemy defences. And will get you killed.

On the reverse… if you ever hear, “ammo here”, “..get back to the fight” etc.
ATTACK! catch them with their pants and rifles down.

(the extreme of this is… jumping into an enemy squad, re-arming, healing or reviving with your knife out…. Can be very very effective. It’s amazing how people will ignore/not notice grunts dieing around them if there is no gun fire going on! )
Orangez wrote:About being sneaky

Keep always in mind that a well rounded commander will Satscan some strategic area, so, use tree cover, and when healing/resuppliyng, do it inside if possible.
.
credit to - [R-MOD]Mongolian_dude: Battlefield sounds -

( my sound card is more important to keeping me alive than my graphics card, period, no argument!)

Sounds are so important in regards to staying alive. A decent sound card will give you a big advantage.
(being able to have sounds set to Ultra_High, is quite an advantage over my enemy with crappy onboard sound.)

Have your Audio 'effects' settings set higher than the other audio setting. This way you will hear footsteps, type of gun fire etc. On maps like Moa this is invaluable. Footsteps can carry a long way!


2. When receiving medical attention……& 2nd medics

DEFEND yourself & your medic!

You need to do two things:

1. Defend your medic.
2. Use cover.

Don’t stare at a wall 2 inches from your face. This happens so often it’s unbelievable. The medic has a medic pack in his hands; you should have your rifle already directed at the most likely direction of enemy contact.
What is observed regularly is: One medic healing two assault troops, but the troops both face the medic or each other, leaving all three totally defenceless.
Don't dish out ammo or do anything else that makes you put your rifle down. Wait until the medic has his rifle out, ie finished healing you, before you do.
Also
If two of your squad mates are receiving medical attention from the medic DON’T stand with them… defend them, out of range of any nade splash damage.

Never have two medics trying to revive or heal one trooper. (my biggest ‘pet hate’ is being pushed of a squad mate by another keen medic, causing me to zap the ground!)

The 2nd medic should hang back, expecting an accurate nade.


3. Shoot & Move. Never ‘overstay’ a good position. When to re-position?

You have a good firing position, you have just killed 3 attacker/defenders. Should you stay in your excellent position or move to a new one?

Move damn it! What are you waiting for? A nade from a GL? Because it’s coming with your name on it.

The enemy will be planning to flank you etc.
Between fire fights re-locate and when the enemy tries to flank you they may run straight into you in your new position. Repeat…..


4. Mini Map - Vary the zoom between Tactical & Close Quarters
(I very rarely use the 3D map, messes with the ‘look&#8217 ;)

Use the zoom, (by default, button N) on the mini map a lot to gain a better tactical awareness. I find using the zoom on the mini map rather than using the full map keeps me both informed and alive.
There are many uses; but here are a couple of examples; map zoomed out to see that spotted tank pinning you down, while you are fighting close quarters. Or to keep an eye on a spawn flags.
Map zoomed in to find your ‘downed’ SL in a city environment, taking the correct alley quickly, as a medic can be the difference between mission success and re-spawning on the carrier.

(anyway some random tips over my Sunday morning coffee, i need a re-fill)

Please add your: Tips … to keep you and your squad alive.

Posted: 2007-03-25 11:04
by JL
they all seem like great pieces of advice.. definitely staying far enough apart is key to staying alive when the grenades start flying.. also remember where your medic is at all times! if he dies pick his kit up at the earlies convenience and revive!

Posted: 2007-03-25 11:19
by Mongolian_dude
Even VOIP can be annoying as hell when you are point man in the brush.
I think i make a good pointman because i can recognise any weapon fired, its direction and range....But thats ALL sound right there.
A nice little feature(but clearly with health issues lol) is that i have my sound relatively high so i can hear eac hand every foot step, the terrain he is on and the driection headed.
Hell! I can even hear things on the ground from an LB sometimes lol. Theres usaly an AK101 trying to bust me from the side, but he just lit the beacon saying "me next!".
....anywho, sound is important for me.

...mongol...

Posted: 2007-03-25 11:28
by bosco_
Mongol aka DareDevil :p

Good advice there Tommy!

Posted: 2007-03-25 12:43
by Bonsai
When defending a position...

Move your Rally Point after each wave of attackers.
Tell your squad to relocate after each wave, most of the time the attackers try to flank your old position and you have time enough to organise your squad when you know where they will search for you.

Posted: 2007-03-25 12:48
by Orangez
About being sneaky

Keep always in mind that a well rounded commander will Satscan some strategic area, so, use tree cover, and when healing/resuppliyng, do it inside if possible.

Posted: 2007-03-25 13:04
by DirtyHarry88
'Shoot the enemy before they shoot you'

Posted: 2007-03-25 13:10
by MadTommy
DirtyHarry88 wrote:'Shoot the enemy before they shoot you'
#1 tip of the day :d uh:

Posted: 2007-03-25 13:15
by DirtyHarry88
:lol:

Posted: 2007-03-25 13:17
by MadTommy
'[BF2 wrote:Bonsai']When defending a position...

Move your Rally Point after each wave of attackers.
surely if you start with a good rally, it should not need to be moved unless discovered?

Posted: 2007-03-25 13:26
by Dunehunter
My main problem is that when I turn up my sound loud enough to do the stuff that Mongol said, I have trouble hearing the stuff said through VOIP >_<

Good tips btw, here's another one:

As a SL, tell your squadmembers what you want, if not tell every person what to grab, so you don't end up with no medics or no AT in a map heavy on vehicles.

Posted: 2007-03-25 13:31
by zeidmaan
If at all possible, don't engage enemies from your rally point. Try to relocate and than fire. That makes it harder for them to find your rally.

Posted: 2007-03-25 13:34
by MadTommy
dunehunter wrote:My main problem is that when I turn up my sound loud enough to do the stuff that Mongol said, I have trouble hearing the stuff said through VOIP >_<
Here is how you get around that.....

(without looking at the Audio options screen....)

In the Audio options screen.

You have 3 audio options, bottom left;

Set Effects to about 50%
Set Music to whatever.. i have 0%
Set Voice Over to about 20%

Now at the top right you have 'Voip options', Set these to as High as you can.

By doing this the Effects will still be very high in comparision to other ingame noises, ie. I NEED A MEDIC etc..

Play around with this until you are happy. I had the same problem as you until i did this.

edit: i have to turn my Effects setting down when i'm in Tanks or the A-10, or you simply cant hear Voip, but this can be done on the fly in-game.

Posted: 2007-03-25 13:52
by BuLLeTz
good tips guys, thx! :grin:

Posted: 2007-03-25 17:32
by Makee
Image


This is some combination of real life army "combat squad movement" and PR.

If you manage to organize your squad to move on the battlefield like that, your squad will be almost indestructible.
This was well tested and approved during iGi Teamwork night 2, I was there that 2nd medic and "6 o'clock" watcher, and I can tell you that it was my greatest night in PR till now, it was amazing, we was unbeatable.



One more tip:

When the squad moves trough (for example) thin alley, and reaches alley end, one soldier must take left corner and cover right side of the street, second one must do opposite - crouch on right corner and cover left side. After the street is secured like that, 3rd, 4th, 5th and 6th can cross the street safely.

Posted: 2007-03-25 17:57
by zeroburrito
mmm i love it when squads move like that...greeeeeeeeeeeeenade

Posted: 2007-03-25 18:06
by ReaperMAC
Yeah, people don't know how to cover a medic when he is healing you! Atleast 3 times yesterday where I was healing someone, they didn't guard the breach in the wall or the doorwar to the facility and we got slaughtered by trigger-happy insurgents! You get the feeling "yeah, I should have just let you die" after that :-(

Posted: 2007-03-25 18:15
by Makee
zeroburrito wrote:mmm i love it when squads move like that...greeeeeeeeeeeeenade

ok man,

tip 3:

Pull out your head from *** of the soldier in front of you



I thought before that this is not worth mentioning, but ...

Posted: 2007-03-25 18:20
by zeroburrito
its happened many a time as a rifleman, more than half my kills are grenades

Posted: 2007-03-25 20:28
by Michael_Denmark
Makee wrote:Image


This is some combination of real life army "combat squad movement" and PR.

If you manage to organize your squad to move on the battlefield like that, your squad will be almost indestructible.
This was well tested and approved during iGi Teamwork night 2, I was there that 2nd medic and "6 o'clock" watcher, and I can tell you that it was my greatest night in PR till now, it was amazing, we was unbeatable.



One more tip:

When the squad moves trough (for example) thin alley, and reaches alley end, one soldier must take left corner and cover right side of the street, second one must do opposite - crouch on right corner and cover left side. After the street is secured like that, 3rd, 4th, 5th and 6th can cross the street safely.

Nice version of the square formation. (or at least thats what its called from where i learned it)

What distances between the 3 soldiers in front (top+ sides) have you tried out in the PR environment?

Regards

Mike