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more rpgs for insurgents
Posted: 2007-03-27 01:09
by charliegrs
i love playing as an insurgent rpg gunner but my only problem is is that you only get to fire 2 rpgs before you gotta scramble to find some ammo. i know that in real life insurgents often carry more than 2 in that backpack they use to carry rpgs. i think it would be better to have something more like 3 or 4, especially considering thats your only real weapon {pistol not worth much except extremely close shooting} and if not more rpgs, how about atleast a small carbine like an AK47SU. something to defend yourself why you run 50 miles to get more rpgs.
great mod one of the best ive ever played thanks alot PR team
Posted: 2007-03-27 01:13
by 77SiCaRiO77
3 rounds woul be enough .
and i like the smg suggestion too
Posted: 2007-03-27 02:16
by Raniak
Posted: 2007-03-27 02:35
by 77SiCaRiO77
they aret fighting ...
Posted: 2007-03-27 02:49
by Raniak
77SiCaRiO77 wrote:they aret fighting ...
shh, you will make them cry

Posted: 2007-03-27 02:56
by youm0nt
Hmm, instead of the AK47SU, how about they have the Bizon PP-19... AK47SU with an RPG sounds too "uber", if you know what I mean... Bizon SMG seems to fit well with the RPG...
Posted: 2007-03-27 02:57
by Wasteland
Hahaha. Sorry, but insurgents probably won't be getting more RPGs. The RPG gunner is way overused as it is. Let's say that you waste both your RPGs on single infantry and then get killed before you can find more ammo. You've still got a pretty easy 2:1 KDR.
The RPG gunner is overpowered ATM. If you don't know where the ammo dumps are (there's a map in the wiki-guide.... you... *have* read the wiki -guide... haven't you?) then make sure you've got a policeman in your squad.
Posted: 2007-03-27 02:58
by Wasteland
Raniak wrote:shh, you will make them cry
LMAO.
For shame Sicario, for shame.
Posted: 2007-03-27 03:26
by workingrobbie
Just get the pistol fixed so it'll kill something, then I'll be happier.
Posted: 2007-03-27 03:46
by Sneak Attack
JP*wasteland.soldier wrote:Hahaha. Sorry, but insurgents probably won't be getting more RPGs. The RPG gunner is way overused as it is. Let's say that you waste both your RPGs on single infantry and then get killed before you can find more ammo. You've still got a pretty easy 2:1 KDR.
The RPG gunner is overpowered ATM.
which makes perfect sense, it kills more people in iraq then normal guns do. (IEDs dont count)
Posted: 2007-03-27 04:08
by IronTaxi
i would sayif anything we will see LESS rpgs....they have way to many as wasteland said...insurgents are way too powerful ATM
Posted: 2007-03-27 04:10
by Raniak
'[R-DEV wrote:IronTaxi']i would sayif anything we will see LESS rpgs....they have way to many as wasteland said...insurgents are way too powerful ATM
Give them slingshots and rock !
And bicycle as vehicles !

Posted: 2007-03-27 04:11
by Wasteland
Sneak Attack wrote:which makes perfect sense, it kills more people in iraq then normal guns do. (IEDs dont count)
Not really. Most engagements in Iraq are small scale ambushes, not full on assaults in cities cleared of civilians.
Posted: 2007-03-27 04:11
by Wasteland
Raniak wrote:Give them slingshots and rock !
And bicycle as vehicles !
Don't worry, they're getting rocks

Posted: 2007-03-27 04:14
by Raniak
JP*wasteland.soldier wrote:Don't worry, they're getting rocks
I know, but I'm talking about insurgents, not civilians

Posted: 2007-03-27 15:36
by 77SiCaRiO77
JP*wasteland.soldier wrote:LMAO.
For shame Sicario, for shame.

:
maybe add an ak47 to the rpg gunner and only one round of rpg (like a light AT) and just put the "heavy rpg" (with 3 rounds of rpg and one smg?)like a pickupable kit arround the map
Posted: 2007-03-27 16:01
by AnRK
If their gonna get a new side arm surely it should be some sort of Uzi or automatic pistol at the most. The things no TOW missile but I bet it isn't light...
Plus anyway there should be someone covering these Iron tube wielding soldiers from attacks from the Capitalist Pig Dogs in the first place.
Posted: 2007-03-27 16:03
by Dunehunter
If they can't get more missiles, maybe tone down the deviation a tiny bit? It's really annoying missing an APC with two rockets while you can almost walk up to it and touch it

Posted: 2007-03-27 16:06
by 77SiCaRiO77
just make two diferent class , one light at (ak and one rpg7) and heavy at (smg/pistol and 3 rounds of rpg[maybe woth diferent warheads , like doubleheat, fragmentation etc])
Posted: 2007-03-27 16:27
by Outlawz7
Add a third RPG to the INS AT kit...since it carries one in the tube and two in the backpack...at least it looks like, he should carry two in the back pack...
And replace the pistol with an Uzi, or the MP7, 2x40 bullets.