firing tank gun=lag?
Posted: 2007-03-28 14:28
Is it just me? the game in general runs very smoothly, but after firing the tank main gun i sometimes get about 7 seconds fo bad lag. anyone else experience this?
Negative, smoke grenades are much better. The only time is when there are several smoke grenades at once...and it still runs fairly smoothly even in this situation.'[R-DEV wrote:Vaiski']Yea it has something to do with that dust effect. Some testers reported lag after firing tanks turret during 0.5 betas.
Some graphic cards don't seem to like particle effects close to camera. Number of particles doesn't seem to affect it. Its more like how close they are. It might need to be toned down or removed in the future.
Out of curiosity, do you lag when you run through medic's smoke effect?
Would you like to expand on this please?!'[-=IDSF=- wrote:SykloAG']Its to do with fill rate (I believe). For some reason low end Geforce cards choke to death on effects like this... I know. I remember my GF6200 yikes. I had a simmilar issue with a 7600GS when playing at 1280x1024 4xAA, without AA it was silky smooth, but some smoke effects bogged it down.
Sure.El_Vikingo wrote:Would you like to expand on this please?!
Fill Rate?
Amazing, You nailed it.'[-=IDSF=- wrote:SykloAG']Sure.
Fillrate is the number of pixels a video card can generate and display on the screen in a second.
...
11 frames per second. Lots of particles = instant crazy slowdown.
Its a great over-simplification, but that is basically what is happening.
You've got the fill-rate blues.