Alternative gameplay style from Brothers In Arms
Posted: 2007-03-28 14:52
One of the issues with PR's realism level is that it is too fast paced, and BF2 is not yet modded enough to give the game a more deliberate tactical feel.
Now, has anyone here played Brothers in Arms, the WW2 FPS?
http://www.brothersinarmsgame.com/uk/index.php
It is basically a squad-based semi-tactical shooter that does a great job of simulating small-scale fix and flank infantry firefights. At core, any enemy infantry behind cover, even if you can see him is very hard to hit. The engine nerfs your accuracy massively if you are attempting to shoot an enemy in cover.
Therefore, the only way to kill him is to use a fireteam to keep his head down, while you flanked and could get a clear shot on him. You really have to think about your attack and manouvre around your enemy, while he is doing the same thing to you.
The system works pretty nicely, and I wonder if anything similar had been considered for PR?
Now, has anyone here played Brothers in Arms, the WW2 FPS?
http://www.brothersinarmsgame.com/uk/index.php
It is basically a squad-based semi-tactical shooter that does a great job of simulating small-scale fix and flank infantry firefights. At core, any enemy infantry behind cover, even if you can see him is very hard to hit. The engine nerfs your accuracy massively if you are attempting to shoot an enemy in cover.
Therefore, the only way to kill him is to use a fireteam to keep his head down, while you flanked and could get a clear shot on him. You really have to think about your attack and manouvre around your enemy, while he is doing the same thing to you.
The system works pretty nicely, and I wonder if anything similar had been considered for PR?