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Make Armour and Air Vehicles Commander Assets

Posted: 2007-03-29 10:32
by DrMcCleod
We have all seen the problems with Armour and Air vehicles in PR. Either one player hops in an APC and drives off, leaving squads stranded, or half the USMC team camps Basra airport hoping for an A10. Well, I propose that only Commanders can spawn Armoured and Air Vehicles.
They would be on a timer, just like the other assets, and would only spawn in set locations at the request of a squad leader.

Posted: 2007-03-29 10:35
by Soulis6
Ideally i think players, or at least squad leaders, should have to request tanks, planes and whatnot from commanders before they can use them. But without a smooth way to implement this i think it would just be a pain in the ***.

Posted: 2007-03-29 11:06
by Viper5
But what happens when some smacktard clan gets on and gives his guys all the assets?

Posted: 2007-03-29 11:24
by Darkpowder
The mechanisms you describe with the commanders allocating assets can only be done with a long prep time before map activation, giving the commanders time to sort people out in squads and allocate resources.

The tournament commanders will always assign -specific- yes -specific- vehicles at every level of complexity to specific squads.

Posted: 2007-03-29 11:53
by causticbeat
This wouldnt work in a pub server

Posted: 2007-03-29 12:23
by DrMcCleod
'[R-PUB wrote:Viper5']But what happens when some smacktard clan gets on and gives his guys all the assets?
Are there any 'smacktard' PR clans? If so, just mutiny against the commander.

Posted: 2007-03-29 12:23
by DrMcCleod
causticbeat wrote:This wouldnt work in a pub server

Why not?

Posted: 2007-03-29 12:26
by $kelet0r
I like it - much better than the wait x minutes for tank to spawn out of nowhere
This way at least you have the illsuion of calling reinforcements

Posted: 2007-03-29 12:57
by causticbeat
DrMcCleod wrote:Why not?

becasue it puts too much confidence in the commanders ability to not only fairly distribute vehicles, but his ability to do it tactically.

the only public server ive been on that this could possibly work on is 10x10 game in Gloryhoudz south, circa .3/.4

Posted: 2007-03-29 13:08
by DrMcCleod
causticbeat wrote:becasue it puts too much confidence in the commanders ability to not only fairly distribute vehicles, but his ability to do it tactically.

the only public server ive been on that this could possibly work on is 10x10 game in Gloryhoudz south, circa .3/.4

Not really, all that he has to do is Confirm or Deny a squad leader request. If confirmed (and the SL is X metres from Main base) then the asset spawns next to him, if denied, it doesn't.
Given that we are interested in attracting a more mature player, and only experienced players will typically become commanders, and there is a Mutiny option, and we rely on Commanders to confirm supplies and artillery anyway, then I think this could work.

Posted: 2007-03-29 13:46
by $kelet0r
DrMcCleod wrote:Not really, all that he has to do is Confirm or Deny a squad leader request. If confirmed (and the SL is X metres from Main base) then the asset spawns next to him, if denied, it doesn't.
Given that we are interested in attracting a more mature player, and only experienced players will typically become commanders, and there is a Mutiny option, and we rely on Commanders to confirm supplies and artillery anyway, then I think this could work.
I agree
You can't eliminate the smacktard factor but you shouldn't base the game around appeasing them

Posted: 2007-03-29 14:11
by AnRK
I dunno what servers I've been playing on but no-one really wants to drive armour in the first place when I go on.

I can see the problem with the flying thing though but I think the Dev's are planning on making it so you have to land to reload and stuff like that so I think that'll destroy its populairty a little.

Posted: 2007-03-29 14:24
by Exel
"Unfair" distribution of vehicles this way can be turned around - commander can reward good squads with assets, which in turn would motivate people towards teamplay and especially listening to the commander. As I see it, one of the biggest problems with the whole commander system is that he actually can't act as a commander. This would give him more tools to actually exercise command over the squads (give tanks to squads that use them according to his will, deny them from soloers).

Of course that like any other feature will be exploited by smacktards, but it's about weighting the pros and cons.

Posted: 2007-03-29 14:27
by AnRK
Yeah teamwork based distribution does sound pretty cool, dunno how that'd work out for pilots though because they should be in their own squad really.

Posted: 2007-03-29 14:28
by Wasteland
I don't think this would work so well. I don't consider myself a smacktard player, but I can assure you I probably would not distribute the assets "fairly". I think the only truly "fair" method is first-come-first-serve. If I were assigning assets, I'd give them to players I knew weren't smacktards (at least in a high CPC server like DevFile), and that would mean I'd have to recognize them. So fuzz, db, Riki, Cerberus, Gara, DF, nickebond, Juniper, SnipA, TG-guys, SoF, etc., etc., would be getting all the assets, while people I don't recognize would be fooked.

And people I knew were inveterate teamswitchers would never get assets.

This may be practical, but I don't think it's fair.

Posted: 2007-03-29 18:45
by DrMcCleod
JP*wasteland.soldier wrote:I don't think this would work so well. I don't consider myself a smacktard player, but I can assure you I probably would not distribute the assets "fairly". I think the only truly "fair" method is first-come-first-serve. If I were assigning assets, I'd give them to players I knew weren't smacktards (at least in a high CPC server like DevFile), and that would mean I'd have to recognize them. So fuzz, db, Riki, Cerberus, Gara, DF, nickebond, Juniper, SnipA, TG-guys, SoF, etc., etc., would be getting all the assets, while people I don't recognize would be fooked.

And people I knew were inveterate teamswitchers would never get assets.

This may be practical, but I don't think it's fair.

If you were commander, and a squad leader requested a vehicle, I don't think you would deny it just because you didn't recognise the player. If the SL is organised enough to get to a main base and make a request it already shows the degree of organisation that we like.
On the other hand, if you were a SL you would have far more confidence spawning back at main base if you could ask the Commander if the asset was available before hand and be assured that it wouldn't get hijacked by some random lone-wolf.