Page 1 of 1

Extraction ideas.

Posted: 2007-04-02 05:17
by DarkTalon
I really do love the extraction gamemode, it's a shame hardly anyone plays it. but when people do it can be one of the most rewarding experiences in PRR. I have however noticed that the extracting team will more often then not, win. I know PRR is not about balance, it's about realism, and extraction situations are more and more common in the modern battlefield as soldiers are becoming much more valuable.

Roadblocks
In The crisis in Somalia in the early 90s made popular by the film "Blackhawk Down" is a very good example of this. Adid knew that if he could shoot down one blackhawk the rangers would go to the crash site to extract the wounded/dead. He used roadblocks to funnel US extraction forces into multiple ambushes. in the movie you'll hear the humvees mentioning the roadblocks restricting their movement.

My proposal is to make it easier for insurgents to block strategic areas. This will make each game a unique experience as the extracting force has no idea where a roadblock will be.

One way to achieve this is a semi truck with a trailer (might not be possible with BF2 physics engine) there's already a semi model. all that you need to do is remove the suicide function (keep the radio :grin: ) and add a trailer on some type of constraint. not only can this block a road but it can offer a good ambush point as countless insurgents can be in the trailer waiting to attack.
if this is not possible a Bus would do the trick.

Al Basrah
this next suggestion addresses al basrah, this probobly won't make it into a patch but it's worth a shot. I think the "restricted area" near the airfield really hurts the insurgents.
first off to many times the SUV parks outside the terminal and the entire USMC team just attack insurgents until there is 2 min left.

secondly once the SUV gets past the bridge it's home free. I think more structures leading up to the airport would give the insurgents a much better chance at taking out the SUV past the bridge.

now i don't think insurgents should be allowed into the base, just up until the concrete barriers as the restricted area penalty symbolizes the base personnel picking you off.

that's all for now thanks for reading.
post any suggestions you have for the extraction gamemode here.

Posted: 2007-04-02 06:55
by Expendable Grunt
So is that why the Insurgents in Helmand Provence can't enter the UK staging area? Restricted?