Small arms damage
Posted: 2007-04-03 17:51
As it currently stands, it generally takes two 7.62 rounds to take someone down, and three + with 5.56 ammunition.
This is fine and dandy, and certainly a far cry from the days of having to put five to six rounds into someone to drop them, but I'd like to suggest that perhaps the breadth of the damage done by weapons be increased.
What I mean is that instead of it being so set in stone that weapons that use 5.56mm ammunition do X damage (X being a specific number, perhaps 40 damage), and 7.62 doing exactly Y damage (say 70 damage, for instance-- I don't know either of their damages, or how they change in respect to body armor), and each taking a pretty specific amount of hits to down someone, the damages are a little random.
Not random as in one shot will do 10 damage whereas another will do 80 damage, but random as in sometimes it won't take four shots from an M4 to down a body armor opponent, sometimes it may only take two-three. Or sometimes a G3 will be able to down an opponent in one shot, instead of two.
The reason I suggest this is that I just don't think it's realistic that it will ALWAYS take three - four shots to down someone with an M4. It won't always take two shots from an M14 to someone who has body armor. There WOULD be times where one shot would definitely do the trick, and incapacitate someone.
The damages would not have to be too spread apart (I feel like they already have some spread, but I'm not sure). For instance, against an unarmored enemy, the G3 could do anywhere from 85-100 damage. The 80 would certainly mess you up, and cause you to start bleeding out, but there would be times when one shot would kill you outright. And the M16 (again, against unarmored) would do anywhere from 45-70 damage. These values aren't necessarily what should be used, more like examples.
Having wider damage values could also account for things that can't be calculated in-game, such as hitting vital areas. If you took a point blank hit from a G3 to the heart, for instance, I imagine you'd go down without much of a fight.
Thoughts?
This is fine and dandy, and certainly a far cry from the days of having to put five to six rounds into someone to drop them, but I'd like to suggest that perhaps the breadth of the damage done by weapons be increased.
What I mean is that instead of it being so set in stone that weapons that use 5.56mm ammunition do X damage (X being a specific number, perhaps 40 damage), and 7.62 doing exactly Y damage (say 70 damage, for instance-- I don't know either of their damages, or how they change in respect to body armor), and each taking a pretty specific amount of hits to down someone, the damages are a little random.
Not random as in one shot will do 10 damage whereas another will do 80 damage, but random as in sometimes it won't take four shots from an M4 to down a body armor opponent, sometimes it may only take two-three. Or sometimes a G3 will be able to down an opponent in one shot, instead of two.
The reason I suggest this is that I just don't think it's realistic that it will ALWAYS take three - four shots to down someone with an M4. It won't always take two shots from an M14 to someone who has body armor. There WOULD be times where one shot would definitely do the trick, and incapacitate someone.
The damages would not have to be too spread apart (I feel like they already have some spread, but I'm not sure). For instance, against an unarmored enemy, the G3 could do anywhere from 85-100 damage. The 80 would certainly mess you up, and cause you to start bleeding out, but there would be times when one shot would kill you outright. And the M16 (again, against unarmored) would do anywhere from 45-70 damage. These values aren't necessarily what should be used, more like examples.
Having wider damage values could also account for things that can't be calculated in-game, such as hitting vital areas. If you took a point blank hit from a G3 to the heart, for instance, I imagine you'd go down without much of a fight.
Thoughts?